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Dennis0

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A member registered Aug 01, 2019 · View creator page →

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Really cool what you can do with a bit of know-how on music and programming!

It's rare to see such a fun game about simple, pure programming. The presentation is hilarious, really good job. If the interface had a bit more quality of life (like keyboard controls and stepping through execution instead of playing everything) I'd love to play more puzzles.

I couldn't find the word and gave up and typed AIIA, which was correct?!

It's quite tricky to execute all the switches so fast, but those long chains are satisfying once you pull them off

I'm actually very interested in those technical fluidsynth details. Very slick sound design and graphics! I'm only missing the link with the theme a bit.

Definitely 5 stars for audio lol

This sure caught my attention as a programmer, the lore in code terms is really cute! I love the loop mechanic, where you have to balance a short loop giving you lots of power ups vs a long loop giving you more time. There seemed to be some bugs, though you could say that's part of the programmer experience, lol :p After accidentally deleting the wrong line of code, I couldn't get any new lines of code anymore on subsequent playthroughs so I refreshed the game and beat it.

feedback

I this a social commentary

Took a bit of getting used to but then it's quite fun to move the blocks around to squish. I thought I was safe with the dudes getting stuck on walls, but then I got jump scared and cornered. Should have paid more attention :)

I like this style. Janky physics are fun to interact with. I couldn't get my jumps to be consistent so I started spamming space bar, and found you can moon jump out of the level sometimes (after extending your length perhaps?). Good stuff.

Such a cute character design

Fun little game, cool that it gives real-world insights. Two small nits: The text after a guess disappears rather quickly, and some graphics are too stylized making judging proportions hard. I prefer the more realistisc silhouettes.

Cute game :) All objects are well designed and combine into interesting puzzles. I would have liked to be able to move by holding the button instead of repeatedly pressing it.

I love how you can make a 1x1 board

I'm not into farming games, but I like the 3D cartoony style. The game has a nice atmosphere and has nice presentation.

I didn't expect to see a 3d horror game in this jam, but I like it. While playing outside on my laptop, it was hard to see what's going on.  The side with 6 eyes did not have holes, and when I hit the floor it was game over, but that's basically all I figured out. Maybe I should retry on my desktop with headphones and more brightness.

Grabbing and throwing the dice works well. It doesn't seem to matter what face lands up though, one is always a sword and one shoots bullets. I like the sword more, it's effective when close to the base.

The dice fall slow and have a lot of friction, which makes it a bit clumsy to control. Also I didn't notice a difference between dice, so not sure what the selection menu is for. I got stuck at the yoshi sacrifice level because I couldn't launch a die mid-jump.

I like the presentation, but I don't get how I'm supposed to win. I can pick the numbers, but who gets which number and which action gets performed looks random. The fight is symmetric except the hero sometimes does nothing, but the skeleton always performs an action, so am I supposed to get really lucky with number assignment or am I missing something?

I got 384.

I wish I could get a combo when clearing a column and row at the same time, currently the row gets cleared but the column stays.

The tutorial was a bit longer than necessary but once the game starts, it becomes very interesting, and the yin and yang theme fits well.

The first time you pick up a block it matters where you attach it so you can fit through the hole. Afterwards, I found it didn't really matter, I could just attach anything anywhere since the guns aim at your mouse and you can shoot through attached blocks. I think it would have been fun if I had to come up with a clever configuration of guns and blocks to complete the level.

Very smart to show your play time at the end, gives it some replay value. I got my time down to 23.55 seconds. I wish I could make the mouse controls a little more sensitive for the speedrun, but other than that it controls great.