I had no idea what to do playing this game. The first time, I walked into a room, and then the door disappeared and I was stuck, and had to reset. The second time, I walked into the purple bubbles next to the stove, an image of what I think might've been pixel art fire (not certain, though) covered my screen and I couldn't do anything else. I assume that I might've been killed by fire, but there were no audio queues to support that, nor any way to reset, so I'm not sure.
I assume that things may have made more sense if I had played the [legally distinct inspiration material] before, but I haven't, so this game didn't feel very accessible to me.
Also, instead of the UI being a HUD, it seemed to be a 3D model that was locked in position relative to the camera. As such, it existed in the scene and could visibly clip into objects. It would've been nicer if it was either a 2D image on the screen, or, if you wanted to keep it 3D, it was always rendered in front to avoid clipping (much like how FPS games renderer held weapons).
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