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A member registered Jun 09, 2021 · View creator page →

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Super neat idea and great execution!

The reverb on the voice kept me engrossed. Godspeed

Thanks! Yea we definitely had a few ideas to expand/add complexity to the game loop, but ran up against the deadline, and didn't want to dilute how simple it was to understand. Maybe after the jam though!

Super cool vibe! you did a great job with the itch page/getting it to blend perfectly with game! I struggled a bit on the stair reversal level (I kept flying out) but its a really cool concept

Super chill vibe! Always love polished Pico 8 games :)

I love the Stardew Valley vibes! And the concept is really clever too :)

Super neat take on snake within the prompt! I love the push/pull of eating bugs gets them off the screen but making it harder to navigate around the snake(s)

Thanks, yea it really starts to get complex when you start filling up the fourth column! We're really happy with how it turned out :)

Great vibes and really fun way to allow players to "choose" how they want difficulty to ramp up with the upgrades :)

Had to try a few times, but the writing kept things fresh. Nice job! 

visuals and sound were nice! I didn't realize I was allowed to stand outside the ring until my 4th or 5th attempt, which definitely made the game easier

I Really liked the color scheme and style!

I Really liked the color scheme and style!

Loved the polish level and Papers Please vibes! It took me a while to start understanding what cards were good when, but it definitely got easier :)

Really fun concept! Loved all the little touches like the voicelines from the pins and the human bowlers in the distance :)

Good execution on the keyboard swapping idea! 

Really like the concept! 

Cool concept! I The placing of walls/where bateries are located really seems like fun design space :)

Love the art style. I think it fits the deepsea really well

I really love the visuals/filter you have on the game! I also appriciate the very straightforward description of how to control things for the first few levels/the clear pointers of shoot this/move this, etc. It definitly goes a long way in getting acustomed to the game.

The flappy bird-esqe controls were easy to understand, and I like the idea! I had some issues with the game screen displaying really large and not being able to see where I spawned, but that might just be an issue with Itch.io

fun idea, and tough! it might be nice to be able to see what swapped keys were originally, so you don't have to rely on knowing the exact keyboard layout :)

:0

Super cool idea! Definitly made me want to play more :)

interesting idea! It was a bit difficult for me to figure out how the controls worked, but i did start to get the hang of it. The pieces moving to show which axis you're on helped, but maybe some sort of color change/additional UI would help make it clearer!

Thanks for the feedback! Volume and settings for gamespeed were something that we definitly should've prioritized higher for sure

The art is really nice and homey! great vibe.

I might have been missing an extra control, but I couldn't get the wall jumping working in the second area :(

I really like the extra twist that you have a melee/ranged ghost, and they mirror the melee/ranged enemies! it definitly adds interesting depth beyond just matching colors!

I got stuck on 2 for more than I care to admit... Fun concept!

Fun idea! and the MUSIC is really SICK! I sat in the first menu just boucing to it for a minute :)

Haha Yea we're really proud of that behavior :)

Great use of the theme! and a really fun and polished platformer to boot. beat all 15 levels!

Clever concept! I got tripped up by the naming changes in the boss room, but I think with a better memory I coulda beet the boss.

This is a really funny and clever concept! love the car sounds. I had fun just "breaking" the levels and making the car fall through the finish. With some extra polish and control improvements I think it could really shine!

Think it'd be nice if the player was a bit less floaty

It might just be that I'm slow, but I think it'd be nice to be able to change the speed of the simulation!

fun idea! I got to coop and died right away :saluting_face: 

fun idea

Its a fun concept! I was a little confused what the skull on the bar represented though, and I never seemed to get any "loot" but it may have been connected