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Rogue Rooms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3604 | 2.843 | 3.154 |
Presentation | #4236 | 2.427 | 2.692 |
Overall | #4405 | 2.381 | 2.641 |
Enjoyment | #5218 | 1.872 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You take on the role of the algorithm deciting the loot for the player
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great concept, took me a bit to realise i was choosing the odds of getting treasure, but once i did it was fun. Would like to be able to heal between rounds though. Well done. Also nice look to the game.
I really like the idea of equipping a warrior to go pillage a dungeon.
Interesting concept. It's not the player, but the game itself. I haven't quite understood how to adjust the percentages to survive well. (It felt like I did worse when I increased the percentages, and I did fine when I left them at 0) - But maybe I'm just lost.
This could definitely be turned into a cool game; it just needs better explanations and a few refinements added to it.
A bit complex to understand, but a cool art style
Its a fun concept! I was a little confused what the skull on the bar represented though, and I never seemed to get any "loot" but it may have been connected