Really nice game and the concept is solid
Play game
Pottery Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #868 | 3.313 | 3.313 |
Overall | #1112 | 3.292 | 3.292 |
Originality | #1142 | 3.479 | 3.479 |
Presentation | #1990 | 3.042 | 3.042 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You've lost control of your gun and you're an out of control bull in a china shop!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Cool puzzle game! It was fun trying to not break the pots or tables etc. Took me awhile to figure out I had to shoot the button in the first room haha. The sprite art was cool too. Congrats on submitting a cool puzzle game to the jam! Please check out mine if you haven't :D
Fun game,
I like how easy it is to get into it,
and that is is played like a top down shooter, while also being some kind of puzzle game.
A background music would have been nice,
just having the sound of the gun gets numb after some time.
And I've already read about having the gun snap to certain degrees,
would be a great idea, because having to hold the button until you have the right angle can take a while.
Other than that, great game and good fit into the jam
Good job! The graphics were really nice and the gameplay with the puzzles was amazing. Well done! :D
Thanks for making it! If you want you can try https://itch.io/jam/gmtk-2020/rate/699090
Very nice concept! I really liked the game!
For the suggestion part, I think art could be improved but it is still good anyways.. and maybe, you can try making the aim snap to 15 degrees or something.
The game is very challenging and I like that!
good call on the aim!
I am not sure of the exact rotational speed, but it probably isn't a sensible number. Something like 15degrees would make a lot of sense. I will make note for when I come back to this game :)
The art isn't great, but if you look at my old games I'm sure you'll agree the improvement is substantial xD
Good level design, you could make this a mobile game and release it!
I like that the bullets have multiple purposes (switching buttons and destroying vases). Though, the game can be quite difficult. I made it close to the end of level 4. When I compare the levels; level 1 and 2 are on point, level 3 gets a bit more difficult (good) and level 4 gets way longer and more tedious (not good).
well I hope level 4 hasn't brought the rating too much :)
Glad you enjoyed the earlier levels. If I ever go back to this game, I imagine "level 4" will end up being more like level 10. Some easier levels leading up to it.
I don't think it does a good enough job of slowly teaching the orange/blue button mechanic in that level at the moment
Neat, original concept! Puzzle games generally aren't my style but I found myself enjoying this one quite a bit. Aesthetics are minimal, but quite pleasing, which isn't too easy to pull off! The sound effects are satisfying as well. The setting and flavour of the game are really well done! The controls were also very intuitive. I didn't figure out a control on the keyboard to press "start", though, which made me have to take my hand off my keyboard to click it with my mouse.
I noticed that issue during testing, so I havetried to avoid scenarios where you need to shoot into the unknown, it is always possible to sount by turning to face a nearby wall and there are some strategically placed walls to make long hallways less scary :)
Glad you enjoyed the soun effect. That is my smashing wine bottles and coffee jars togethor in our glass bin :D
I was disappointed that it seemed so easy at first, but the levels got harder and my fears were relieved. Good mechanics and overall a good little game!
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