Thank you very much
Interesting take on the game
We didn't quiet get that philosophical during development,
but we had some of those aspects in mind
Hey,
The game looks awesome, would love to play it.
However it doesn't seem to be working on my Quest 2
I got it to run and was able to play the first part of the tutorial, but then I need to jump which I don't have a button for apparently.
I tells me 'Press Button to Jump' and the right A button lights up, but none of my buttons let me jump, so I'm stuck in the tutorial.
I've read you haven't worked on the Quest, but do you have any idea how I could map my buttons to allow for jumping? How is the action/button called on the other controllers?
Thanks in advance
Awesome game,
very polished visuals
and great audio
Have seen a few with that idea, but this one was really well done
neat level design apart from a few frustrating ones
I prefer A and D for movement but it worked with arrows too,
the spikes were a bit annoying with their hitboxes in a way that touching the side would also kill me,
But I cant really talk bad about spikes, after my game :)
Looks and feels awesome,
really nice polish
it was also easy to hit the right block and even if some parts are a bit hard, they are nicely done.
however, after a hard part should be some kind of checkpoint,
its really annoying to see him fall agian after finally making it though a part of the level.
also he once fell down multiple parts, which made me quit the game.
but beside that, great work
Thank you very much for your feedback
really appreciate it
yeah, I tried my best to have the player to first get comfortable using different controls and then try to get better and master them.
Difficulty curve could have needed more testing and tweaking, just didn't have the time left after creating the levels.
I'll make sure to improve the way I convey the controls to the player,
I thought leaving plenty of time in the first level would allow the player to start slowly and read the information on screen,
I guess just having a timer makes this difficult, especially when you don't know how long the level is and how much time you need.
I wanted to have it be a bit more on the difficult side, but not go full kaizo.
I tried to provide a bit of a challange but didn't want to leave anyone out .
As mentioned on the game page, after the level design and creation depleted most of my second day
I didn't have the time left I planed for improving the other aspects.
Camera and Physics could have needed more love.
I always love to see lefmade art and audio
even more if the fit togather
Had fun playing the game,
Only problem was, when one control went out,
I was unable to get more on that side,
So after not being able to go right, I couldn't get anything on the right side.
was a bit annoying to see something I need on that side
All in all a good game,
Great work and a good fit to the jam.
Creat game
I always smirk when I see a 3D game in a jam,
Because they are either well done or just very basic with sloppy controls
Switching between runnning and shooting was an interresting take in a 3D enviroment,
I could play from start to finish wihout any problems, so great job
Animations were a bit odd and wall hitboxes seem a bit to big,
And camera was a bit wobbly when moving/jumping, was a bit hard to aim midair.
but I usually expect something like that for a 48 hour game.
I just missed some music and sound effects,
You'd be suprised by how much they add to the game.
And if you can't create something, or dont have the time,
Pick something from an asset store.
There are a ton of free packs and they can greatly improve the feel of the game.
Great game
I've seen this idea a few times in this jam
But I like the simplicity of yours, and that you just continue moving after you release the button.
That was probably my biggest concern with similar games, where you just stood there after releasing the button. Also great to collect the buttons and have multiple of them, not just one for each direction.
Compared to the other games, yours is way less frustrating. Visuals are great, I love to see selfmade ones.
Was just missing some background music. It feels a bit odd hearing nothing than that jump sound.
Thanks,
I really wanted to put more time into Physics/Movement because thats what a platformer is all about,
I stuck with what I had and wanted to 'tidy it up' at the end, but there wasn't enough time left.
The higher jump part was actually something I had a lot of fun with during testing.
While sliding down a slope, quickly move the other way, jump and change directions mid air. Felt like an out of control speedrunner, so I just left it in :)
Didn't notice it gives an unfair boost at one level.
I like the idea,
its fun do redirect the train and watch the consequences
Just the switching feels a bit unresposive,
Sometimes I need to click more often and sometimes it triggers but I didn't notice right away
becaues the lever is a bit slow
Maybe have a little sound feedback or a quick visual indication
Sound is great, background music seems to get a bit annoying after some time
some variety might help, or a mute bg music butten
All in all a fun little game and an interresting take on the jam
Fun game,
I like how easy it is to get into it,
and that is is played like a top down shooter, while also being some kind of puzzle game.
A background music would have been nice,
just having the sound of the gun gets numb after some time.
And I've already read about having the gun snap to certain degrees,
would be a great idea, because having to hold the button until you have the right angle can take a while.
Other than that, great game and good fit into the jam
Fun game and fitting to theese times,
I love how the difficulty ramps up by just having less people wear masks.
Nothing else, just less masks.
First I thought that putting on masks was a waste of time, you could just run around and disinfet everyone without using masks,
But a few waves later I noticed it gets significantly harder if you dont give everyone a mask.
Looks awesome when during the 5 seconds spawn timer you already see how fast it spreads on the minimap, and the fewer masks the faster it spreads.
Only thing I'd like to have added, would be some sound effects and some feedback when you try to use masks while you dont have any.
Tried to put on more masks and was wondering why it didn't work only to realize I don't have any left
Sorry to hear that,
may I ask what the problem was?
Were the controls to complicated or was it the spikes?
I tried to use the spikes to slow down the player and not have him just sprint though the level.
I might have overdone it and they are a bit hard to see.
I used Assets from the store, because I'm not really good with Art and time didn't allow for it.
This was my first Solo Game Jam, so I prioritised to finish in time.
Sure,
Not sure if it was a bug, but when the Drone moved forward, it just slid without any animations.
To be honest, I'm not really sure what animation I'd put on the drone, but having nothing just felt a bit off.
Maybe a bit of Up and Down movement to simulate hovering? With a synced sound.
The sliding on the wall was benefiting me most of the time,
but I'm not sure if you want this in the game, just feels weird