This game was a ton of fun to play! Th art was beautiful, and the constant barrage of waves and managing the barriers to fit with the randomized trees to optimized placement was a lot of fun. I hope y'all continue on this game post-jam, it's got a lot of potential and a beautiful look! Good job.
Play game
WoodFire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #165 | 4.258 | 4.258 |
Overall | #564 | 3.581 | 3.581 |
Fun | #646 | 3.452 | 3.452 |
Originality | #699 | 3.710 | 3.710 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
OverGrowth is a tower defense game where the towers grow organically and the player has no control over their placement.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Very cool aproach on the tower defense genre! The art is really gorgeous, and the enemy animations too! Congratulations, great entry!
very cool idea, i like that the focus is on redirecting enemy paths rather than creating defenses that take advantage of the enemy path (like how most tower defense games work). i think giving the player a bit more control over the path the enemies take would help improve on this concept, or adding more complex maps. overall, great job!
Really dig the artstyle. Also I like the focus is on carefully planning your barricade!
This is a really cool concept! Right now I think the core mechanic leans a little too heavy on rng but that is something that can be polished up after the jam. The art is stunning and even more impressive considering you did all of it in the 48 hours. This is a really solid submission!
The art in this game is stunning! I also love the concept. It flips the whole gameplay loop of a tower defense game on its head. I think you could have done a little more with it, though - the trees could have been more interesting, and it might be cool if you could place some more interesting things to corral the enemies than just walls. There weren't many tactical decisions to make. I also found that the trees occasionally spawned too far away to reach the enemies, and my walls had to be used elsewhere - maybe touch up how the trees are spawned. Overall, an excellent interpretation of the theme!
I really really love the art. Good job on the execution of the game :)
Btw check out my game and tell me your views yeah? :)
Tower defenses have become such a saturated with games genre, but surprisingly, you could make a very original concept of how to make one with a twist :0
Also, I think your art style is amazing, and it's such an awesome job for under 48 hours. Although, I didn't like how all the colors mixed together (I'm not saying I didn't like it, I just mean that I think you can choose even a better palette :D )
If you consider finishing the game, then good luck to you, because it really has a lot of potential for being a fresh strategy game.
Charming art, fitting music, and a neat twist on an established genre. All-around solid game! Just the concept alone has a whole bunch of potential! Great work.
I really liked the concept! It was pretty fun and the art was really great.
Took a minute to figure out the best strategy, but after I did it wasn't too tough to figure out how to win!
I also had a barrier disappear when I didn't expect it to.
Overall I liked it!
The art and the ambiance are great. The third wave of enemies is a nightmare :)
Leave a comment
Log in with itch.io to leave a comment.