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Zortog

122
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A member registered Jun 24, 2020 · View creator page →

Creator of

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Thanks for playing, hope you enjoyed it! :D
Yeah, peopke who reached kind of same level, got this issue. Probably performance or some other crash as it wasn't designed to handle this much enemies, such high level :D.

That's a neat puzzle platformer. At first was confused but then got into it and levels just grew more complex :D. Nice game!

Nice visuals :D At few points it seemed that I found the red tile but could win? Anyway, nice entry, definately loopy!

Sometimes all you need is to play with solar system simulator! :D 

Really great entry! Can't count how many times I screwed myself with my bullets :D. Got quite hard at few points, almost frustratingm but pushed through :D! 

Very cool snake art and animation! Unfortunate that you had that bug wih enemies stopping. Up until then game was qutie easy, I wonder if it ramps up later!

Thnaks for playing! :D Yeah, I had an idea to add reroll to avoid these situations.

Such an awesome entry! Fun theme with world building is great. Maybe just repeating and eating same fruit loops were getting lil tedious, but with a little bit more life in this world it would be amazing. Like some predator or something you have to catch/hunt, but even this much made in game jam is pretty cool!

Simple and not very innovative idea but execution is quite nice and satisfying to play!

Very nicely polished, simple mechanic but a nice twist!

Early on I went with the auto-battler idea to focus more on abilities builds and ordering, so that was kind of the point :D 

Thanks for playing!

Yeah, you can soft lock yourself early if you pick teleport and short range abilities :D.

It was kinda the point of doing autobattler and also picking movement abilities. That way is at least a bit different from all survivor-like games :D

And less stressful but still engaging to watch. 

Thanks! Glad you enjoyed the game :D.

Yeah, the music was one of the last things as i was tight on time. I also planeed to make more types of enemies but also didn't managed to do it in time. I focused on adding game juice and polishing also didn't make it to the scope :D. I'm glad I managed to balance and get a good feel in the end.

Thanks! It's nice to see people enjoy it :D 

Yeah, the music was one of the last things to be added, so it got less effort and attention.

Thanks! Glad you enjoyed it :D Maybe next stepp will be a full steam game!

Thanks! Glad you enjoyed it :D  Might expand more after the game jam.

Thanks for playing! Really glad that you enjoyed it.

Thanks for playing!
Although actually abilities didn't end up taht well balanced, melee ones become worse then using bazooka :D 

First level got boring. Then picked last one and started getting overwhelmed :D I can see it being this stressful game like overcooked, managing elevators. Whole atmosphere is quite nice and art is neat! Overall game is quite nice, maybe not sure how could it be expanded, more interesting challenges added besides more elevators and floors/shops.

Quite a nice twist on incremental idea. I kinda hated that track was blocky, very unnatural and frustrating just to hit on corners :D Should have made like a real race track. 

Progression maybe feels a bit unbalanced and car mechanics could be improved, but quite a nice game overall.

Great entry for the first game! I'm glad you added screen shake, it definately made it more satisfying. And progression was quite balanced. It was quite simple but enjoyable.

Great entry for the first game! I'm glad you added screen shake, it definately made it more satisfying. And progression was quite balanced. It was quite simple but enjoyable.

Quite funny cinematics/transition videos. Other than that it is basic platformer with rigid movement mechanic.

Movement is the most important part on the platformer, you should work more on that to get it feeling really satisfying. Then you can spend some time on level design.

Also, I find this spamming in "cool game, rate my game" on other games quite distasteful. Did you even played and genuinely rated those games? 

Anyway, congratz on finishing your first game jam, hope you had fun and keep improving!

Congratz on submitint the game for this game jam! Now it's quite a simple top down shooter, I'd like to see more juicyness, it can make even simple games more enjoyable.
Check out this:  

There are more resources and video on this, try to make your game much more satisfying, later you can apply to other ones and other game jams.

Everyone will. ;)

Thanks! Glad you enjoyed it!

Thanks for playing! :D 
Turns out that glass cannon is one of the best builds :D 
I had most success with lvl 1 health and armor and just scale dmg up.

Thanks for playing!
I hope this didn't ruin your overall game experience :D. As it is a gamejam game, I'd say this is a minor stepback compared to how it could be :D.

Thanks, hope you enjoyed it! Picking teleport early might give you a soft lock if you have only close range abilities :D.

But it definately turned out to be optimal pick for later waves.

Thanks! :D Maybe next step is a steam extended version!

Thanks. I guess taste has no friends :D. It was intentional like this, if you moved, it would be more like vampire survivors. But this way, you pick different movement mechanics and order them strategically, so it's a bit more strategically involved! 

Thanks! Yeah, core loop seems very similar. Although interestingly idea didn't come up from survivor-like but more from autobattlers. But I guess it looks like both.

Yeah, that part was made like that due to the lack of time :D but it doesn't hurt core gameplay. Glad you enjoyed it!

Thanks! I'm glad you enjoyed it!

Thanks for playing! You should try playing with different builds and reaching higher levels!

Thanks, hope you enjoyed! :D

I feel you, happened to most who played this one :D 

Hey!
Don't know if you missed but you can arrange the order of abilities to make better syngergies! Just drag one ability and drop it on another to swap places.

Quite nice and satisfying idle looping but gear management part is a bit of a mess. Clutter of stats, iffy UX, hard to quicly understand if items is good or not. It has potential and is quite relaxing to run on idle but simplicity here would probably have worked better. Anyway, great job!

Neat game! I love the visuals and gameplay loop is interesting, but it starts hurting my brain thinking about all reverses and switches :D. Maybe interests drops at later levels because lack of variety, but still a really nice game!