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Out Of Controls [GMTK GJ 2020]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #320 | 3.712 | 3.712 |
Overall | #438 | 3.678 | 3.678 |
Presentation | #464 | 3.932 | 3.932 |
Originality | #616 | 3.746 | 3.746 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a limited amout of controls, before you are "Out of control"(s)
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
fun and beautiful game
I've seen this idea a couple of times in the jam, but this one is without a doubt the best presented and the one with the best puzzles, by far!
I am so glad you like it GreenClovers!!!
Very cool puzzle game with a lot of potential. Level design is cool, because sometimes it baits you do to the obvious thing, good job! Although seemed to run into some bugs when bouncing on the side of the platform.
I like how you implemented your version of running out of controls, I did something similar for my game
Thanks for checking out my game Psychic Snail Studios!
Really fun, but the learning curve is quite steep
Really fun, but the learning curve is quite steep
I am happy you had fun Wibbo!
Sorry for the learning curve and tried to make up for it with some GIFs of my Levels
Fantastic work all around. The presentation, including graphics work, aesthetic, and sound design, is all spot on and the game-play is varied and challenging. Great work for a weekend project.
I am very glad you liked it Mythos Interactive!
Ah, I see we have similar taste in asset packs ;^)
I love it! Very clever how you literally run "out of control(s)." Your execution is one of the cleaner ones I've seen during this game jam so props to you!
Thank you captain_carrot!
The best implementation of this kind of idea I played!
I am so glad you liked it gasgiant!
Very cool. I feel that it got hard really fast without really easing the player into it. But overall I really liked the concept.
Thank you for playing Kleinzach!
P.S: If you want to give it another try I have prepared some GIFs with the solutions for you. But it is up to you!
Very interesting mechanic, of "control" being a power-up you "consume". This really has potential!
Glad you like the idea Ev1lbl0w!
What a smart concept! A bit tricky to understand the controls at first but great fun!
Thanks for playing my game Glen!
Really clean and effective take on the theme. Nice work.
Thank you for playing my game jimmyc5!
This is a really good game! Clean UI and great platforming and gameplay! Your implementation of the mechanic was really well done, and you always knew how many keys you had left! The levels felt well made, if not a bit too difficult too early. Well Done!!
PS: This mechanic is a very similar one to my games, great minds think alike huh ;) Feel free to check it out!!
I am glad you like my game Barwarni!
P.S: I will check you're game out shortly which I couldn't check out because of personal live
Really Fun!!! I love how you used the theme in a brilliant way that wasn't expected. Good Job!
I am so glad you liked my game and thank you for having taken your time to play it and to write a comment!!!
Good idea and great execution, was a bit frustrated to be unable to finish a level but anyway. Nice pixel art, nice moving feelings. The theme is well respected. Good work.
Thank you for playing and giving me feedback!
I am sorry that it was frustrating and will probably consider accessability options for the next build and my next game.
(WHY didn't I consider it earlier)
I have the same problem, I create games that are far too difficult too early ;) But playing other people's games helps me to understand that. :)
Really cool idea, great take on the theme
Thanks for having taken your time to play my game.
A simple but great take on the theme of the game jam. Great job!
Thanks for playing my game!
Excellent execution of a simple idea, everything felt very smooth and well put together. I particularly liked the the System you had for displaying what button presses you have left, it felt really easy to read.Thank you very much for playing and commenting!
I am really glad you liked the execution and I also though about the system for displaying buttons a bit. At first I had just some numbers above the three keys but it felt off.
Really cool idea! I enjoyed playing this game and I think you could honestly make this into a full game and expand on this idea.
Thank you for taking your time to play this game and also writing a comment.
(And maybe I could expand on it in my free time, let's see...)