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Glen

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A member registered Aug 13, 2018 · View creator page →

Creator of

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What a fun game!  Love all the little secrets that make me want to play it again to see what I missed.

What a fun demo!  I liked the clear indication of where enemies were going to spawn and land.  Making the slimes random(?)ly land around the screen after they split made the slime room much more interesting than if they had just split in place.  The different powerups made me actually think about what I wanted to purchase.  Lastly, this was very colourblind-friendly, thank you for that.

I love the mood of this game!  The wiggle art and piano sounds work perfectly with the atmosphere.  I did have some trouble figuring out that the conversation mechanic was a snake game at first - I thought I had to drag word bubbles somewhere.  I didn't quite understand what the "notes for a great call" were for - you can't reference them during the call, but even so the "correct" choices seem obvious.  The "wrong" words in a call were really funny though, I got a few wrong just to see where the conversation would go.  Well done on a fun, short game!

This is a fun little puzzler!  It did take me a bit to figure out the controls, even with the help overlay, but once I understood how to draw and confirm lines the input felt great.  Having the slimes reposition every now and then removes a lot of frustration.  It was strange to not have a time limit though - you can just wait endlessly for the slimes to be perfect, and not waste any tries.  I assume cast tries are more valuable when you're extremely far along.  Good game!

Fun stuff! Hard mode lives up to its name - bouncing and wall clipping is wild.

Fun concept!  There's a good bit of strategy involved here.  It would be nice to have more of an ending to each game ("you win" etc), but the result itself is clear.

What a lovely concept!  The interface felt great and looked nice - the star moving to indicate the first player each round was clever.  A shame there was no punishment for trying to get the worst possible score.

Neat catcher game!  I enjoyed how gradually the speed ramped up.  Having the golden eggs at a different speed added a nice challenge too.  The sound was a bit confusing though - it seemed like the different chicken noises were arbitrary, where at first I thought the bird poop drops made a different sound than the egg drops.  The music got repetitive quickly too.  But otherwise, this was a solid experience, enough to get me to play more than once.

Great game so far!  I couldn't figure out how report a bug, so I'm putting it here: It is possible to swap out a locked (unmovable) piece with a piece not yet on the board, which causes the locked piece to get stuck off the board, making the level impossible to complete without restarting.

Attached is an example from Level 9.

This is a fun little puzzler!  The concept of staying powered up is simple but is used in such interesting ways.  The fact that the wire acts as a physics object was such a fun surprise.  The boxes themselves become an interesting challenge in later levels.  This has a surprising amount of polish for a game jam game.  I'd have liked to see a better indication of attaching/detaching from the cord and auto-detaching between levels (that was a bit confusing).  But overall, great work.

This is so fun! I like how you slowly give more things to do and teach the player with pictures. Some of the things are a bit confusing, like the landscaping pieces (I didn't know what they were) and how the animals work. I also didn't expect to be able to send an empty truck, so now I need to fill it with things I don't have yet. I wish I didn't have to wait so long for crops to grow, because the mines get tiring quickly. I hope you make more games that are so fun!

Neat!  Unfortunately I wasn't able to get too far in this game, but I like what I did play.  The atmosphere was so unsettling with the music and sound choices, although the footsteps became a bit annoying after some time of walking around.  The rain did a good job of adding suspense to exploring the area, but it also made it hard to see much of anything in certain spots - "find the mop" was more trouble that I expected.  The map was interesting to explore and felt like it could hold a bunch of extra secrets in all sorts of places.  I hope you continue to work on projects like this.

What a smart concept!  A bit tricky to understand the controls at first but great fun!

I like the writing, the art is nice and the sword mechanic is clever.  Good stuff!   

Clever concept!  It feels a bit rough around the edges, it was tricky to understand what's going on with all the blinking boxes, but this was some great fun.

Brilliant concept!  I'm having a lot of fun.

Brilliant concept!  I'm having a lot of fun.

Had me howling, great job!

By the third iteration I was crying with laughter.  This is extremely clever, I love it!

Simple concept, great fun!