Oops! I don't know if I beat the game or if it crashed after I beat level 4! Nice execution of this concept. The lights on the display board got a little out of sync with the robot's commands, but it wasn't hard to understand what was going on. Nice little puzzles! I enjoyed playing this :)
captain_carrot
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Very creative game! The controls were a little strange some time, especially when I would teleport to the ceiling and have my left/right reversed. Unfortunately, my optimal strategy turned out to be sitting in a good position and spamming the shoot button. With a little more baking, this could be a really really fun arcade game!
Hahah, ok, cute. I liked this.
"loops." I get it. funny ;) I think I know what advice I'd give to the person making this "game"
I would have liked it if it was a littler more clear what each upgrade did, concretely, for my CPM so I wasn't just buying every upgrade just as it becomes available.
I actually had to mute the game to make sure it wasn't MY computer's fan making that noise, lol
Very creative game! A few bugs that need ironing out, but that's life sometimes. I would have preferred if clicking on a junction only cycled between active connections with adjacent tiles, so that I only needed to click to switch between them rather than have to register which track was up next after I clicked. The pixel art and sound is great. Seems like it should be simple at first, but after a few stations spawn it suddenly becomes very complex!
Ah yes, I'm a veteran of WCIII tower defense custsom maps, I know how this goes, lol. Really good! I felt like sometimes a wave would be identical to wave 1 for some reason,with just a single group of basic enemies. Could have been a little harder, but I encountered no major bugs and the tongue in cheek humor really tickled me. Great submission!
A pretty fun Vampire Survivor-Alike! The music was very thematic, and I liked how sometimes the right strategy was to let the Ghoul reroll your dice if it landed on a bad one.
One thing for the future: The embed size was really big, so I had to switch to my large monitor to play it. Some people may not have as big of a monitor as we do, so it's better to export to a smaller resolution for accessibility.
Yeah, unfortunately the entire two hours I allotted for final bug testing got eaten up by trying to get the export to work (I had an extra / in my code when pointing to a directory), so I didn't become aware of the extra 0 in the greed demon event (and some other misplaced event requirements like below) until it was too late.
Still, thank you for your kind words. I really appreciate it.
#CongaSolidarity👊
A really good start! I think that someone wandered off screen and couldn't get back (it said I had 1 remaining but I had grabbed everyone on screen already), but there's a lot of good potential here. thanks!
Oh, and if anyone had the same problem as me, click the maximize button on the window to be able to see the game and play it
#congasolidarity👊
I'm pretty sure 99% of conga lines start with someone saying:
"Howdy, do you want to make a conga line?"
"A conga line? Sounds like a stupid idea. I'm in."
Simple little game that works perfectly well from what I can see! Although the top down perspective does make it a little difficult to see the models, unfortunately.








