Great submission! The mechanics clearly exemplify the theme of the jam and the interactions feel smooth and punchy.
Mythos Interactive
Creator of
Recent community posts
How can I get this to work? The initial screen is all I see.
Edit: The game worked today. I'm not sure what the difference was but I got to play a bit. Interesting concept but really confusing. There seems to be an inner working to each interaction and I guess the point is to try to learn how each opponent behaves, but that isn't made clear anywhere and feel more unfair than challenging. Personally, I wouldn't brag about finishing in "way less than 48 hours", but that's just me.
Here are my thoughts in real time as I go through the game:
It's not obvious that you can't move until a certain point. I thought the game was broken. Very minor issue but might be worth mentioning in your description.
The throwing mechanic is solid but feels sluggish because the button triggers the animation, not the attack. I would recommend throwing out the dice immediately when the key is pressed.
graphics and atmosphere are amazing!
This is super fun so far. I would play a full game like this if it had this humor and charm.
"That one's gonna leave a mark!"
Lot's of empty rooms :( I want more dice!
Ok... That's enough dice now. I'm invincible!
Overall, fantastic game! Keep developing it and I'll be your first customer :D
The music and jokes really pull this together for me. The mechanics are smooth and the dice feel controllable and wild in just the right ways! You should add a few more instructions to the game's description: do you need to roll higher than your opponent to advance?
Overall, very well done for a 48 hour project!
Thank you for the praise! It's nice to hear that you can relate to the themes I tried to implement in the game :) I don't personally have experience in the medical field but I have a few close friends who do and I tried to present the struggles they face from my perspective. I have much respect for anyone who works in the medical space. I would be honored to have you share my work with anyone you think it would benefit! You are also welcome to use anything you find in my games to make your own games and learn from on one condition: you have to link your game here when it's ready so I can play it!
Hey, thanks for playing! We appreciate that you took your time to leave a constructive review as well. Skipping the cutscenes was actually part of the finished build, but we kind of messed up and uploaded an unfinished one last minute. Interesting to hear about the grip on Vive. I only used the Quest 2 to test on my machine. Hmm... we'll definitely look into better grip options for weapons if we do a full release :) Thanks for the suggestion!
This is such a unique and cute concept! I love your art style and the animations as you move the books around are spectacular. Some background music would have really set the whole thing together and made it shine. This is a great start to a commercial release! Please keep working on it.
PS. the EXIT button crashes unity for me. It certainly exits the game!
Cool, simple game. You made good use of the art assets and implemented a good base for a standard platformer. Sound effects would go a LONG way to improving the feel of the game. More levels would, of course, be great, but since this is a game jam entry, the amount you managed to complete is impressive!
The aesthetic is cool and your sound design is on point, but I have a few notes:
- I can't figure out the very first puzzle. I'm not sure if I missed something on the game's page, but there are no clues as to what the answer should be.
- The introduction text is very hard to read. consider using a different font for instructional text in the future.
- How does this game follow the theme? (Not a criticism. Since I couldn't progress through the story, I'm just wondering.)
I encountered a few control bugs when switching between keyboard and controller. I backed out to the menu a few times and that seemed to solve the issue. While your game is clearly fantastically made, with polish oozing out of every pore, I'm not really sure what this has to do with the theme...
Otherwise: great art, great animations, great aesthetic, awesome sound design. Good work all around!