Congrats on the win! Well deserved!
Recent community posts
Fantastic! I'm glad to hear it worked well for you and thank you for playing the game :) we're excited to add more features/levels to the game and might release it as an early access product at some point down the line.
Hey, thanks for playing! We appreciate that you took your time to leave a constructive review as well. Skipping the cutscenes was actually part of the finished build, but we kind of messed up and uploaded an unfinished one last minute. Interesting to hear about the grip on Vive. I only used the Quest 2 to test on my machine. Hmm... we'll definitely look into better grip options for weapons if we do a full release :) Thanks for the suggestion!
Thanks for pointing that out! Do you mind letting me know if you used keyboard/mouse or a controller? Were you not able to move from the start, or did it stop working during gameplay?
Otherwise, thanks for playing the game! I'm glad the feeling of anxiety came across as planned.
This game is VERY pretty. I'm just not sure how to play effectively. Sometimes drawing a line draws people closer and sometimes and pushes them away, and yet it doesn't seem to have any effect on infected characters. A clearer tutorial might help!
This is such a unique and cute concept! I love your art style and the animations as you move the books around are spectacular. Some background music would have really set the whole thing together and made it shine. This is a great start to a commercial release! Please keep working on it.
PS. the EXIT button crashes unity for me. It certainly exits the game!
This is, seriously, the best game in the jam (out of the ones I've played yet). Your sound design and art aesthetic are impeccable and the handling on your player character is *chef's kiss*. This is legitimately a FUN game and it fits the theme so well! Bravo!
Cool, simple game. You made good use of the art assets and implemented a good base for a standard platformer. Sound effects would go a LONG way to improving the feel of the game. More levels would, of course, be great, but since this is a game jam entry, the amount you managed to complete is impressive!
The aesthetic is cool and your sound design is on point, but I have a few notes:
- I can't figure out the very first puzzle. I'm not sure if I missed something on the game's page, but there are no clues as to what the answer should be.
- The introduction text is very hard to read. consider using a different font for instructional text in the future.
- How does this game follow the theme? (Not a criticism. Since I couldn't progress through the story, I'm just wondering.)
Cool Idea! I like your art style and sound design a lot. Your game fits the theme perfectly and really captures the essence of taking care of a soft, helpless, baby plant. The difficulty could have scaled up a bit slower for my taste, but you did a great job otherwise!
I encountered a few control bugs when switching between keyboard and controller. I backed out to the menu a few times and that seemed to solve the issue. While your game is clearly fantastically made, with polish oozing out of every pore, I'm not really sure what this has to do with the theme...
Otherwise: great art, great animations, great aesthetic, awesome sound design. Good work all around!
I think this is a great game! The only suggestion I would add is that there should be some sort of indicator of when the orb's color switches. Maybe have the player flash/blink when about to change? I want to keep my eyes on the bottom of the screen, rather than having to watch the bar at the top!