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A jam submission

Monster DefenceView game page

Submitted by ngreend — 14 hours, 55 minutes before the deadline
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Monster Defence's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7393.5833.583
Overall#12613.5283.528
Creativity#14763.5833.583
Presentation#18193.4173.417

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a tower defense but you play as the monsters avoiding the towers' projectiles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+2)

Fun little game, always tried to rush to the castle :D 

Submitted(+2)

Very creative! I liked the artstyle, it's unique!

Submitted(+2)

Chaotic just like the way I like it. Took me a while to know that only the leading monster takes hit. Been running around like an idiot

Submitted(+2)

Love the artstyle! It got challenging but I had fun through the chaos ahaha great work!

Submitted(+1)

Really good idea! Maybe having some music could improve the experience! Well done!

Developer(+1)

There should have been music... Perhaps the browser tab was muted? 

Music is working on firefox + chrome for me, are you using a different browser? 

Submitted (1 edit) (+1)

I gave it another try, and it's true, there's the music but at a very low volume compared with other SFXs. Sorry :)

Developer(+1)

No worries, thanks!

Submitted(+1)

Fun game, thought the resolution is HUGE!

Developer(+1)

Yeah, in hindsight I'm not sure how we forgot a full screen toggle.  Sorry!

Submitted(+2)

Nice game, i had a good time playing it even if it was really hard at the end.

Submitted(+2)

Creative role reversal mechanic, it was good fun leading a fellowship of monsters through the bullet hell! Love the art style, and the walking animations... I like the little sound at the beginning of each level too, so cute! Good job on a fine game! :D

Developer(+2)

Thanks, the sounds are always fun to work on. And I couldn't agree more, he outdid himself on the walking animations :D

Submitted(+2)

This game is awesome and feels like it is finished. I absolutely loved playing it.

Developer(+1)

Thanks so much!

Submitted

np. (Also Please rate my entry :D)

Developer(+1)

I got you fam.

(+1)

Loved the art. Especially the title that was very cool. Interesting twist of the genre. But, whoo wee those last levels are HAARD!!

Submitted (1 edit) (+2)

The controls feel smooth despite having to control multiple characters at once. Also, very nice and unique visual style. Nice job!

Submitted(+2)

Interesting twist on the genre, but a health bar of each monster would be nice to help with players planning!

Submitted(+2)

In most tower defense games, enemies have different properties, such as movement speed, health, and so on. I missed that a bit in this game. Although they look different, they all behave the same. Still, I had a lot of fun with this game. I love the sound effects! Good job, i think this is a very exciting implementation of the theme.

Developer(+2)

That's a good point. The only real difference between the three was that the slime has the smallest hitbox, and skeleton the largest.

We should have considered mechanical differences to the units though. Maybe the slime could be able to take a few hits, or the goblin could be much faster for example. Oh well, next time!

Thanks for the comment!

Submitted(+1)

Exactly, I think that this allows for much more tactical depth.