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Aligned Games

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A member registered Oct 14, 2016 · View creator page →

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Benjamin!

Thanks for the comments. 

I added checkpoints and you can now clean in any order. 

Try again and let me know what you think!

Sorry for the delay, I have been away. 
Could you send me an email at Johannesnienaber@gmail.com? What exactly would you like me to do? Convert all the files to fbx? They should be FBX already. 

Thanks for playing as always!

I'll add fbx

Sure, Ill add that when I have a moment later on. 

https://aligned-games.itch.io/just-keep-defending-and-mining-prototype


Wishlist here :

https://store.steampowered.com/app/4677370/Just_Keep_Defending_And_Mining/

Just Keep Defending And Mining is a fast-paced node buster incremental tower defense and mining hybrid built around a tight upgrade loop.

You Are The Node You are the node, a moving radius of action. Anything inside your circle gets mined or attacked. Break rocks to gather ore, eliminate enemies for coins, then invest everything into a massive but growing upgrade tree to get stronger each round.

Upgrade, upgrade, upgrade!

The upgrade tree is a large, branching network of interconnected upgrades that shapes how you grow each run. Every choice opens new paths, letting you lean into mining, combat, survivability, or a mix of all three. Costs scale as you push deeper, forcing decisions on where to invest and how to adapt. Over time, the tree becomes the core of your progression, turning each run into a strategic build that evolves as the pressure increases.

Progress Every Run Each run feeds the next. Even when your tower falls, you earn coins to spend on upgrades, pushing you further every time. The pace ramps up, the pressure builds, and your power grows!

Balance Mining And Combat Enemies constantly swarm your tower, forcing you to balance positioning, mining, and combat. Focus too much on mining and you will get overwhelmed. Lean too hard into combat and your progression slows. Finding that balance is the core of the game.

Mine, fight, earn, upgrade, repeat. Keep pushing.

I liked this, seems like an interesting idea that can be something bigger if you decide to make it a full game!

Pretty fun! Good job!

Pretty fun but quite difficult! 
Good job!

Pretty fun but quite difficult! 
Good job!

Thank you thats great to hear!
I wish I did too! And melee upgrades! But you know how jams go... you just dont get to everything. 
Still, Im happy with what I got done :)

Very fun and awesome looking little game!
Good job!

Thanks for playing!


I agree, the bullets are a bit mis matched with the upgrade system. Ideally I'd have liked to add more upgrades and only after the jam ended I realized I didn't do a mag size or melee weapon upgrade! Oh well, maybe I'll add it if I keep working on it. 

Oh man this is really hard XD

Its an interesting mixture of genres for sure but I really struggled to focus on two systems at once.

Awesome art and music you did really well with this!

hmmm unfortunately it seems the game didnt work for me... perhaps because I'm on ultrawide resolution?

I can see what you were going for but unfortunately I wasn't able to place anything. 

Had some performance issues and I really found it hard to see what was happening, but man, the movement is awesome!

You did really well with the movement and feel.

Very unique looking game and pretty cool art style. I dont really have any idea what to do or why but its a very cool world to be moving around in. Super strong style! Unfortunately the gameplay didn't make sense to me. 

Thanks for playing!

I agree, more types of zombies would make it alot more interesting! I'll consider it for the future if I keep working on it. 

Definitely too easy. I think a game like this needs alot of work to get the difficulty curve just right because the levels are always randomly generated. 

Faster, bigger, stronger and more variety in zombie design would help alot for sure. 

Thanks for the kind words!

Thanks for playing!

Thanks for the kind words. 

(1 edit)

In interesting game. Very simple but functional and even a bit fun! Good job!

I also like the tone and worldbuilding alot with the eerie feeling and soundscape. 

Love the game, great job on this. 

Art is amazing too!

The game is available to play here : https://aligned-games.itch.io/crystal-harvest-apex-operator-alpha

The game is available to wishlist here : https://store.steampowered.com/app/4229620/Crystal_Harvest_Apex_Operator 

Welcome to the public alpha test for Crystal Harvest: Apex Operator. The purpose of this test is too see public reaction and to gather feedback on the game. This version will be the last public test before the demo.  

Crack, mine, and sell valuable crystals in this fast-paced incremental mining extraction roguelite. Earn currency to spend across upgrade categories with permanent progression and powerful builds in runs. Fight alien hordes, push into zones, and extract at the end of each run - or lose everything.

Hi!

A new version is ready to play if you want to check that out!

Alpha test :

https://aligned-games.itch.io/crystal-harvest-apex-operator-alpha

Hi!

A new version is ready to play if you want to check that out!

Alpha test :

https://aligned-games.itch.io/crystal-harvest-apex-operator-alpha

Out now!


https://aligned-games.itch.io/crystal-harvest-apex-operator-alpha

GREAT WORK! Awesome little game.

Crystal Harvest: Apex Operator First Playtest Set!

Crystal Harvest: Apex Operator has been in development for around three months now, and the game has come a long way.

I’d like to announce the first public play test. You dont have to sign up for this one, the test will be an open and free build that will be playable on Itch and Steam. This version is still an early build, but will showcase what the game is all about.

The core loop and many of the upgrade systems have been implemented and thoroughly tested and so its time to start showing them off. The game offers a full gameplay loop and around 1-3 hours of content right now. 

So, the play test is happening on the 17th of March and will run for one week. Hop in and check it out!

Thank you!

Thanks!

Thanks!

Thanks for the comment. 

The abilities definitely need tuning, and balancing, agreed!

As for the art yes, I also agree it needs some more layer varience.

I am working on a better camera system overall.

Thanks for playing!

Thanks! Keep watching the page to see how it develops.