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Aligned Games
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The game is available to play here : https://aligned-games.itch.io/crystal-harvest-apex-operator-alpha
The game is available to wishlist here : https://store.steampowered.com/app/4229620/Crystal_Harvest_Apex_Operator
Welcome to the public alpha test for Crystal Harvest: Apex Operator. The purpose of this test is too see public reaction and to gather feedback on the game. This version will be the last public test before the demo.

Crack, mine, and sell valuable crystals in this fast-paced incremental mining extraction roguelite. Earn currency to spend across upgrade categories with permanent progression and powerful builds in runs. Fight alien hordes, push into zones, and extract at the end of each run - or lose everything.

Hi!
A new version is ready to play if you want to check that out!
Alpha test :
https://aligned-games.itch.io/crystal-harvest-apex-operator-alpha
Hi!
A new version is ready to play if you want to check that out!
Alpha test :
https://aligned-games.itch.io/crystal-harvest-apex-operator-alpha
Crystal Harvest: Apex Operator First Playtest Set!
Crystal Harvest: Apex Operator has been in development for around three months now, and the game has come a long way.
I’d like to announce the first public play test. You dont have to sign up for this one, the test will be an open and free build that will be playable on Itch and Steam. This version is still an early build, but will showcase what the game is all about.
The core loop and many of the upgrade systems have been implemented and thoroughly tested and so its time to start showing them off. The game offers a full gameplay loop and around 1-3 hours of content right now.
So, the play test is happening on the 17th of March and will run for one week. Hop in and check it out!
Play here :
https://aligned-games.itch.io/between-bullets-prototype
Between Bullets is a top-down, fast-paced action game built around a superspeed power fantasy.
Instead of traditional bullet time where everything slows down equally, you activate Focus - a state where you move at full speed while the world slows around you. This lets you react, reposition, chain melee attacks, line up shots, and set up devastating plays before time snaps back to normal and the chaos unfolds all at once.
You are also given the ability to cloak yourself - Stealth, allowing you to pick the perfect spot to wreak havoc from and disappear when you need to!
You are lastly given Tele-Dash, an ability to dash right through enemies and implode them! BRUTAL!

You play as a cyberpunk nomad ascending a hostile high-rise tower floor by floor. Each level is a contained combat arena. Clear the enemies, enter the elevator, and move upward toward a final boss.
Upgrade your abilities and vitals at the mysterious concierge's cybernetic shop.
Will you take up this offer or try to complete the mission on your own? You are free to try...
This game is a prototype. The game has a start and end point. It takes about 20-40 minutes right now.
I've been working hard on this and have this prototype ready to play! Give it a go and share your thoughts! All feedback welcome!

Between Bullets is a fast-paced top-down action game about a superspeed cyberpunk assassin climbing a hostile tower.
Use Focus to move at full speed while the world slows, execute enemies, redirect their bullets back at them, and unleash chaos. Cloak with Stealth, tear through enemies with Tele-Dash, and fight floor by floor toward the top - upgrading your abilities at a mysterious concierge’s shop if you choose.
Play now on Itch! Let me know how it goes and what your thoughts are on the game!
Check out the demo :
https://aligned-games.itch.io/between-bullets-prototype
Aligned Games social links :
Steam : https://store.steampowered.com/curator/34814553
Website : https://aligned-games.mailchimpsites.com/
Discord : https://discord.gg/QNeXKMy482
Facebook : https://www.facebook.com/AlignedGames
Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag
Twitter/X : https://twitter.com/AlignedGames
Between Bullets is a fast-paced top-down action game about a superspeed cyberpunk assassin climbing a hostile tower.
Use Focus to move at full speed while the world slows, execute enemies, redirect their bullets back at them, and unleash chaos. Cloak with Stealth, tear through enemies with Tele-Dash, and fight floor by floor toward the top - upgrading your abilities at a mysterious concierge’s shop if you choose.
Play now on Itch! Let me know how it goes and what your thoughts are on the game!
Check out the demo :
https://aligned-games.itch.io/between-bullets-prototype
Aligned Games social links :
Steam : https://store.steampowered.com/curator/34814553
Website : https://aligned-games.mailchimpsites.com/
Discord : https://discord.gg/QNeXKMy482
Facebook : https://www.facebook.com/AlignedGames
Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag
Twitter/X : https://twitter.com/AlignedGames
You can now wishlist the game on Steam!
https://store.steampowered.com/app/4229620/Crystal_Harvest_Apex_Operator/
You can now wishlist the game on Steam!
https://store.steampowered.com/app/4229620/Crystal_Harvest_Apex_Operator/
Thanks for playing! Very cool of you! So. The upgrades in the run are run based and dont carry over, BUT, the credits do... So, the credits are then used in the Permanent skill tree to make you stronger across runs and give you upgrades on everything but to stay, allowing you to have better runs as you try again with the upgrades. You'll also be allowed to upgrade your ability slots to allow for more. So essentially, there is a shop that you use credits on. As for why upgrades happen so often, the more you play the more that will make sense, I know it feels unusual, but those early choices matter alot as the upgrades get harder to reach! Lots to come, and let me tell you, the enemies change the feel of the game alot!
Check out my newest prototype and let me know if you enjoyed it! Im trying to combine incremental gameplay and mining with survivor like elements and upgrades... does it work? Let me know!
You are a Crystal Cracking operator!
You crack crystals and get credits for your crystals - when you deposit them at stations, while doing this you have to manage radioactive zones, health and armor, backpack limitations and weight, oxygen and speed (and eventually enemies - not yet). Crystals also give XP, which is used to upgrade certain skills in a run.
These are categorized in :
Augmentations - Speed, dash, oxygen, etc. Combat - Laser cooldown, strength, stun, knockback, etc. (No enemies yet) Defense - Shield, health, armor, Mining - Backpack capacity, weight penalty reductions, deposit upgrades, etc. Support - (Airstrikes, mortars, etc.) Not yet added. Robotics - (automated drills, drones, turrets, etc.) Not yet added.
So, these upgrades are run based and dont carry over, but, the credits you get from depositing crystals are used to buy perma upgrades in the shop (planned - not yet added)
This game borrows some art from one of my released games (Operator8), for the prototype.
I've been working hard on this and have a prototype ready to play! Give it a go and share your thoughts! All feedback welcome!
Thanks for playing!
Picking up the dice and throwing them might be a more fun way to do it!
I have started building a system that will populate the outside with stuff based on biome, like trees and such.
I also think a results screen after combat would be cool. I'll think on that.
Yeah, right now gold does nothing, but I have lots of plans for it.
Hey!
For sure, those points are all valid. The most abundant feedback has been that the randomness doesn't work well and that it takes control away from the player. I have a ton of ideas on how to address that.
As for the player character, the idea would be to have classes, armor and weapon systems with visuals. Mage, warrior and ranger, with subclasses that further expand the idea. I'd like to have magic, potions and a bunch of stuff tied to combat.
And yes, shops and such are planned for the cash systems.
The main idea is to also make it a deckbuilder, which would create a whole different dimension to this.
Thanks for trying it out! Let me know when yours is playable!
Hi!
Do you like monopoly? Do you like Skyrim? Do you like fantasy and magic and swords and stuff? In Sanctum Scape, you play as a warrior that has to complete a quest on a game board, fight slimy monsters, hoard gold and make an old villager happy in this unique little prototype!
Give this early prototype of Sanctum Scape a try and let me know what you think! Any feedback is welcome!

















































































