Nice job. I didn't realize that the arrows to repair the ship meant the actual arrow keys instead of WASD at first so I was very confused. I'm glad I figured it out because the repairing adds a cool wrinkle to the classic shmup gameplay. It's pretty fun and not too hard.
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Space Jalopy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #827 | 3.333 | 3.333 |
Overall | #1133 | 3.282 | 3.282 |
Originality | #1372 | 3.385 | 3.385 |
Presentation | #1561 | 3.256 | 3.256 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme being out of control we decided to give the player a jalopy space ship that starts going out of control randomly, expected after so many years and adventures. The player needs to choose if he wants to be exposed to repair his ship or start relegating control of it.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Ooh this was very interesting. A small gripe would be that the screen doesn't fit in my monitor. But it has nothing to do with the monitor and can be fixed with good ol' ctrl+mouse wheel up. Just something to keep in mind for accessibility > w O
But anyways. Good job!
Cool idea and execution! Maybe a little more "juice" and it would be a pretty solid game! Overall, great job!
What a fun little dynamic between shooting and repairing my ship, you really managed to get that feeling right. The gameplay itself is fun as well and I wish every space shooter had gameplay like this now, I had a lot of fun!
Movement and controls felt very smooth. Enemies felt a bit claustrophobic, I think a wider play area would work well with this game. Really love the repair mechanic and the way things malfunction. Great job!
I've seen a lot of games with a player that breaks and goes haywire, but this one did it best by far. A lot of games I've seen have been more hard-to-control than out-of-control, so good job not falling into that trap.
And the way it goes out of control is pretty unique, just moving on its own and shooting more spread out bullets, as well as shaking like that.
Yeah, very well done.
Great game that makes good use of the theme! It was lots of fun multitasking by moving and shooting with the ship while periodically needing to bring it in for repairs and finish the quicktime event. Short and sweet!
One suggestion though is some sort of feedback for when the players bullets have hit the enemy. As of now they just vanish on their own on impact.
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