Very smooth, feels like a really old retro game (think pacman), I understand it was for the jam, but I think the weapon rotation could have been better as pickable power-ups.
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Frantic reload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #190 | 3.902 | 3.902 |
Fun | #217 | 3.817 | 3.817 |
Presentation | #572 | 3.841 | 3.841 |
Originality | #723 | 3.695 | 3.695 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a shoot em up where your ammo is out of control as it changes every time you kill an enemy
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
The game gives a retro arcade vibe.
This is nice, I've scored 680 points several time.
One thing I would change is the control scheme, it could be depending on the side of the building. (but maybe you've tried and it didn't work)
The wacky weapons are cool :)
Very good game, and interesting mechanic ! ^^
Once you get used to the controls (pretty quickly c:), it's very addictive xD
Saw this mentioned in the Discord, so decided to give it a go! Really impressed with how good the gameplay feels, especially the feedback from shooting enemies. This is the kind of polish a newbie like myself finds inspiring, you know? As for criticism, movement feels a bit sticky sometimes, but I think it's more a matter of getting used to the controls. Some more weapon and enemy (especially boss) variety can make potential future versions really shine! Keep up the great work!
Very clean, but I think a diffrent button setup (for example, space bar to shoot and WASD for movement) could have been a slight improvement
I enjoyed it! The different enemies were cool. The gun effects weren't always intuitive though! I mean, duck bomb is obvious, but I feel like the random ammo took more away from the game then put in. Maybe if it was more like Super Crate Box, where you picked up the ammo, and if you didn't want to grab a certain ammo, you had to think of ways to move around it. Does that make sense?
I suppose it does. I was aware of the fact that people will have different preferences for the type of ammo they're using but that's the point of the game really. You aren't in control of your ammo and so you must kill an enemy quickly with it to get a more preferable type of ammo. I suppose I could the make the ammo a little more obvious to the player. Thank you for trying the game and for feedback :)
I really liked having to figure out where you can cross over to save the blue people in the middle of a fight. I was playing with all arrow keys and it was a little confusing to have the shoot/dash controls not flip. Great job!
Pretty difficult but a lot of fun, really good job on this. Main feedback would be that it was sometimes difficult to understand what bullets did. I had a lot of fun playing this though. good job!
Honestly one of the best games I played so far :D REALLY nicely done
only thing I had to get used to is to switch lanes on opposite direction key. I would have prefered space or something but thats maybe just my personal taste
animations are simple but so sick and the game flow is perfect! I added it to my collection to play it again once in a while. I hope you keep updating it!
It's a really fun game and quite challenging (at least for me xD).
I loved it ! Great art, good gameplay - fast-paced, simple and efficient, and a well-balanced difficulty makes for a great game. Good job to you !
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