I enjoyed it! The different enemies were cool. The gun effects weren't always intuitive though! I mean, duck bomb is obvious, but I feel like the random ammo took more away from the game then put in. Maybe if it was more like Super Crate Box, where you picked up the ammo, and if you didn't want to grab a certain ammo, you had to think of ways to move around it. Does that make sense?
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I suppose it does. I was aware of the fact that people will have different preferences for the type of ammo they're using but that's the point of the game really. You aren't in control of your ammo and so you must kill an enemy quickly with it to get a more preferable type of ammo. I suppose I could the make the ammo a little more obvious to the player. Thank you for trying the game and for feedback :)