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Benjamin Ostendorf

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A member registered Jun 29, 2020 · View creator page →

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A cool little game. I would have liked to play more levels :)

Thanks for playing and your feedback. We were planing to do both, but ran out of time and hab to scrap the ideas :(

This game is fantastic. The twist on the tower defense genre is very effectiv and fun.

I like your interpretation of the theme a lot. Unfortunately it happens from time to time, that a drink gets thrown when you can't see it. In these cases you can't relly prevent the drink from falling of the counter.
Maybe you could also add a small rotation to the character, so that it looks like he's trying to counteract the tilt.

It's exactly like back in school. Great game!

It's a really fun game and quite challenging (at least for me xD).

Hey there. I've just played the start of the game and ran into some bugs with textboxes or UI elements in general. But as I read, you're already aware and plan to fix them. I didn't want to spoil my experience with the slightly buggy game, since it looks really promising. So I'll just be happily waiting for the finished version.

You can click on the blue tab at the bottom of the book. There you can drag activities into the two empty slots of your schedule.

I think it's part of the concept, that your actions don't really make a difference. You try to hold yourself together, but the limited time you have is not enough. In the end your actions don't make any difference because you can't make a real difference with the recources/possibilities that are availableto you.

Uff, I didn't expect to find such a submition in a game jam. Your game is a sad and bitter, but also really fitting, comment on life and feels awfully relatable.

Well done!

Great idea and nice execution.

I like it. The mechanic is in a way difficult and frustrating and it reminds me a bit of Getting over it. You fail, but still want to continue because it feels like you failed and not the game. (Well at least for the most part. The jump over the gap in level 3 feels pretty impossible, because of the double booster in the small tunnel, which take away all of your control.)

I like the concept, but I was a little bit confused when starting the first level. For about one minute I just ran around and couldn't find anything to clean up. Maybe you could add an indicator, which signals the general direction of spots you have to clean.

Neat little game, but I think timer could be a little more generous or the movement speed a bit higher.

I don't know how, but I managed to tie a knot into my dragon. The game is so crazy, it really makes me smile.

HAHA!!! Take that you evil mothership!!! 
Neat little game, even though it sometimes can be pretty tough to get out corners.

That's been a lot of fun, but I think I cheesed the last level a little bit. xD

You could easily make this into a fully fletched puzzle game (well it already is, but you know what I mean). I really want to see this as bigger game with more levels. Even without more mechanics, there are a lot of possibilities to create new challenges just by adjusting the level layout.
I'm not sure if this would break the balance, but maybe you could consider adding the option to look up, which colors corresponde to what movement. A player doesn't need to use it, but they can if their memory isn't so great.

It's quite challenging (not in a bad way), especially if you let bar the fill up to much. Maybe there is a way to clear a space in the action bar, but I didn't find it, so I used the pickup move to reset. All in all a great game idea.  

I'm a little sad that I already finished the game. The concept is fun and promising. The game already feels quite polished and I think there is a lot of potential for more. I'd love to play some more levels.
Your game definitely deserves more attention.

Thank you so much for playing and for your feedback. We would have liked to tweak the game a little more and make it clearer which drone you're getting to control next, but in the end we didn't have any time left.
I would have totally missed the bug, if it weren't for your comment. After thinking about it for a moment, I believe it's relatively easy to fix.

At my first attempt I pressed ctrl+w simultaniously, which closed the tab with the game in. But if you keep that in mind, it's a pretty nice game.

I really like the concept, but unfortunately I'm stuck in the level with mouse input. If I move my mouse slightly the rectangle flies out of the screen and does not respawn. Because that's the case I have to restart the whole game and must wait for the (lovely) narration to finish again.