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A jam submission

The Inner Workings of TetrisView game page

Send pieces to ai-controlled tetris players
Submitted by brook.p8 (@gamedevbrook) — 4 hours, 34 minutes before the deadline
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The Inner Workings of Tetris's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#684.2694.269
Overall#3023.7883.788
Presentation#4853.9133.913
Fun#7813.3623.362

Ranked from 160 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You aren't in control of the tetris games, you only send the pieces

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 61 · Next page · Previous page · First page · Last page
Submitted

This game makes me go YES!

Submitted

Great idea to take one of most famous games and twist it up for the format!

Submitted

Really nice take on the theme. The colours added an extra dimension to work with. It felt pretty frantic the whole time trying to keep an eye on everyone.

Submitted

I'm a sucker for Tetris so of course I love this game! xD 

Submitted

This game was fun but really intense! I really like the idea of flipping tetris on its head.

If you have the time, please check out the game I worked on for the jam! https://itch.io/jam/gmtk-2020/rate/698210

Developer(+1)

Just a tip - it doesn't show you submitted a game under your comment, which means you aren't listed as a contributor. You can do that here https://itch.io/t/61688/feature-request-itchio-users-as-collaborators#:~:text=You%20can%20add%20someone%20as,from%20their%20profile%20theme%20editor.

Submitted(+1)

Interesting idea, though I wish there were a mode with only one board, so I could ease myself into the gameplay a bit easier

Developer(+1)

Once the jam concludes I want to figure out the best way to do a tutorial. One mode won't quite work, because of the color mechanic. But if I could introduce elements one at a time it would be a great help

Submitted(+1)

I agree, just to have time to see how the IA places the  pieces a single board would be great.

Submitted

This is awesome. Great idea with a great execution. Excellent job!

Submitted

Insane idea, love it!

Submitted

Interesting idea! II liked it,  definitely felt out of control.  

A note for the future - yellow and green might not have been the best colors to choose. I suspect they may be hard to distinguish for some colorblind people. Some icons could help too.

Developer

Yes, I plan on fixing the colors as soon as the voting period ends. I may be able to add icons as well but that may be bit more involved

Submitted

Now this is greatly out of control! Love the whole 'game doing what the player would usually do, and the player doing what the game would do' approach.

It's really hard to get started and familiarized with how things work, I felt more lost than out of control at the start. With a worked-out progression this would be even more enjoyable. Congrats on the game!

Submitted(+1)

Man is the frantic experience frantic.  Really makes you feel out of control as everyone gets junk lines well your still dragging over blocks.  After a bit I had to switch to the much more relaxed version.  This is really interesting as a concept.  I think it would be fun as a coop game with friends filling in for the the block places.

Submitted(+1)

It's a good idea, and well-executed - unfortunately, the game is so hectic, even in "puzzle" mode, you don't really have enough time to look at each player's boards and figure out which piece they could best use.

amazing idea. super fun

Great idea and execution. The swooping swirling backdrop was a bit much for me, actually had to stop playing from a bout of motion sickness which is a first for me! Enjoyed the gameplay though and maybe next time I won't be so mad at Tetris RNG for a wrong piece now that I know what they have to deal with ;)

Developer

So sorry you had to stop! If I expand this I'll definitely add a toggle for it. Glad you enjoyed it anyway, though!

Submitted

Very challenging.

Submitted

This is a really cool idea! I feel like the gameplay gets a little repetitive after a while, so maybe some kind of cool powerups or random events could be added to keep things spicy.

I think the two greens are a little too close to each other in hue/value. It wasn't easy to tell at-a-glance which green a puzzle piece was. I suggest making one darker/brighter or changing the color so they are immediately distinguishable from each other.

Developer(+1)

I absolutely agree with the colors. I built out the 7 colors for frenzy first, then cut it down for puzzle mode. So frenzy looks great, but then  puzzle's colors doesn't look as good.

The gameplay is a sort of the same, but there is an escalation where it gets more intense as the towers naturally build up higher.  But I don't think powerups or events are a good solution for this, unless you can come up with a pretty compelling reason they would be.

Submitted(+1)

Flipping Tetris into this was a great idea. it's incredibly fun (yet extremely difficult) and I enjoyed every moment. I was utterly lost for the games rules for a good while at the start however, but eventually I got some kind of hang for it. Overall, very fun!

Oh, and the frenzy mode is just the incarnation of this Jams theme, absolutely out of control.

Developer

I'm glad people enjoy it! Yeah, it seems to be common that a lot of people are confused by the limitations at first before figuring it out.

Submitted(+1)

Nice work on flipping Tetris, and I love the fact that coloured pieces cannot be sent to the player with the same colour. It adds to the chaotic environment in the game.

Just a few nit-picks. Perhaps recolour all sent pieces to white so that the playfield is better seen? And the dropping speed can be faster perhaps? It feels frustrating having to wait for the piece to drop. Lastly, as the T piece actually changes parity of the playfield, maybe intentionally code that T pieces will not be barred from a certain player for, say, 3-4 sets of pieces? I don't know whether it is coded already, but it helps to be player-friendly.

Anyways, super fun game. Good luck!

Developer

Thanks for the kind words! I'm not sure I understand what you're suggesting with the T piece, though, The drop speed starts slow and speeds up as each player's score increases. Real tetris is the same, but then you do have the option to instant drop there too. 

Submitted

A great take on the theme! Took me a while to figure out the colour matching requirement. When in puzzle mode I kind of felt like I was still under a lot of time pressure too. Just nit-picking, great job overall!

Developer

Yeah, I'm getting lots of feedback about the color matching not being telegraphed very well. Something for me to look into later.

There is still time pressure in puzzle. I was thinking about making a version with no time limit at all, but then I figured 2 gamemodes was already too much, and it wasn't core to the experience.

Submitted

Haha yeah, two game modes is already a feat in itself! We’re all here to get better. Well done.

Developer

The trick is that is the same mode with just more going on ;)

Viewing comments 40 to 21 of 61 · Next page · Previous page · First page · Last page