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Haustgeirr

24
Posts
4
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1
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A member registered Aug 13, 2018 · View creator page →

Creator of

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I liked the concept, and the art style was very nice. I found in terms of difficulty it was a bit of a knife edge, where once it it was nearly impossible to recover. Great job overall.

Cool concept. Definitely would like to see this explored further. Good job.

Nice game. Got all the upgrades and a score of 212. I did feel like shooting the plane was the main aim of the game, with the milos being secondary. It was charming and really fun. Nice one.

Really nice looking game. I felt like I was going to break my fingers though, haha.

I actually played this game quite a lot, and really enjoyed it!

I found it difficult to keep track of the rules, especially once they started doubling up. Got a score of 65, and by then it felt like there was no way to avoid losing lives.

I also found that choosing the rules was universally better than choosing the card, as random rules could end the game quickly, for example with two rules you could lock out placement in all 3 columns, and as the rules last 4 turns, you’re guaranteed to lose.

I agree with some of the other comments about the animation speed as well. And finally it really bugged me that the centre square counted as a diagonal lol! Either way, excellent job. Definitely one of my favourites!

I enjoyed playing this, gave me strong Terraria ‘Wall of Flesh’ vibes. however I feel like the gravity changes could be pushed further as I never really felt ‘out of control’. Fantastic artwork though, gorgeous looking throughout.

I really enjoyed this. Great interpretation of the theme, and a nice balance between problem solving and platforming. One of the better games I’ve played so far.

Very cool idea - I loved the idea of planning when to get control back, but I did find it very difficult. Got stuck on level 6, I’d like to see this taken further for sure.

Thanks! I’ve had a lot of feedback about that. Lots of work to do lol

Sorry about that! Originally you could get extra rolls when you ran out, but a change I made last minute broke that feature.

Haha yeah, two game modes is already a feat in itself! We’re all here to get better. Well done.

I love PICO8 games, Took me a while to figure where the sheep needed to go and out how to use switches. Bashing the sheep around felt very fun, but I did feel compelled to restart a level whenever I lost one. One of the better games I’ve played so far.

A great take on the theme! Took me a while to figure out the colour matching requirement. When in puzzle mode I kind of felt like I was still under a lot of time pressure too. Just nit-picking, great job overall!

Very hectic game, definitely felt out of control. Nice visuals.

I liked the game, but I don't feel like it meets the jam theme. 

Nice concept. Fantastic art, although the intro text was tricky to read. Great little game.

Great concept, and cute artwork. Ended up blocking the box conveyor with corpses though... They need a union.

Interesting game. I found I couldn't read text fast enough so just the first patient took me over the time limit. Cool concept though.

Spaceman Spiff ain't getting home with me controlling the ship, that's for sure. Cool game.

Nice game, kind of like playing a sentient air-hockey puck. I finished it, it had a good difficulty curve, although I found that the colliders in the turquoise checker section were quite unforgiving! Nice one.

Very frustrating! Nice job.

Very original mechanic, at one point I questioned whether the chaos ball was another player. Nice game

Really liked the cut/paste mechanic, but I found the puzzles quite difficult. Nice art style too.

Great little game. Loved the anger animations.