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A jam submission

Gravity DrifterView game page

Escape from a giant creature as you maneuver through obstacles
Submitted by Pixelcomet Games (@pixelcometgames) — 3 hours, 42 minutes before the deadline
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Gravity Drifter's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#514.4484.448
Overall#3863.7243.724
Fun#5113.5523.552
Originality#16473.2673.267

Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Gravity and the "Situation" is Out of Control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 66 to 47 of 66 · Next page · Last page
Submitted

It's a cool game ! Only thing is I wished it could be downloaded as the webGL version can get laggy on some computers it seems (I saw this o many games including ours)..  The pixel art is great !

Submitted

Really cool idea and I love the art!

Submitted

Very enjoyable game. Impressed that you made the art in 48 hours. It can be a little hard to control sometimes, but overall you did a great job :)

Submitted (1 edit)

This game was great! Really enjoyed a lot playing this. It's tricky at first but then it gets super fun. The art and sound designs were so good. Great job! So polished!

I think that if you add some things to spice up the difficulty and some music, this game would be ready for a full release. But that's my personal taste.

Submitted

I love how the level gets slowly out of control. 

The pixel art is wonderful. A chiptune BGM would be perfect but I understand if there wasn't any time.

The only criticism I have is that the control bindings are a bit weird. I also seem to unintentionally do wall jumps. Perhaps you are using your normal platformer code. 

Overall, great job! I certainly couldn't have done all this solo in 48h.

Submitted

Love the giant worm!

Submitted

This is really cool and has a lot of polish - it's really nice to look at. It took me a minute to realize there was a Dash - at which point I stopped dying in the first 10 seconds of playing every time. Great job! :)

Submitted(+1)

Really good game, I had a ton of fun and it is lot of content for what seem to be a solo endeavor.  The gameplay, while not intuitive at first, because I kept dying when the control completely flip over, is a really good take on the theme. Only thing I would add is that when there is a major shift, to put a warning arrow in the direction that the player need to run after the level rotate.

The pixel art is well crafted and polish, sfx are well used. My only problem with your game is that there is no music, could of use a temporary placeholder that is open source. Any 16 bit action tune would of work and sold the experience 10 fold.

Anyway, Great job ! It's really is a top contender.

Submitted

Crazy game. Looks really cool. gameplay confused me at first, but worked out well once I got it. How the frick did you do all this art And gameplay within 48h tho O.O

Submitted

Wow, what a wonderful game ! The art is sooo nice, and it feel good to play ! It’s sometimes hard to run, especially with wind or when the screen is moving with the monster in the bottom, but it’s fun to play ! Great job, one of my favourite games of this jam !

Submitted

Wow daaang, that game was cool. The comic in the beginning was really well done and got me pumped to play. Really like the mega man vibes and the big scary worm monster thing. Felt out of control for sure, and the rings really reinforced that for me.

high score is 10,504 :']

Nice game!

Submitted

This was excellent, really took me back to my Gradius 3 days, and I could let the strange monster worm thing eat me for days just to watch the art alone.

Submitted

Very nice art style, and the controls feel good and responsive!

The game did feel a lot easier when the stage was vertical though; I think there's potential for more orientation-dependent mechanics to expand on in the future :)

Nicely done!

Submitted

very cool game, and super polished. i was particularly impressed with how good the (i assume procedural) stage generation was considering the time frame. rarely were there are situations where i was stuck due to an unfair stage spawn, so props for that. i would only say that some background music would be nice. also, the player sprite was a bit jittery. but overall, fantastic game!

Submitted

Hey, this is an awesome game. Really high quality for the amount of time available to put it together, especially if all the art was made during the jam. That's very impressive. My only criticism is that I never really felt out of control, and if something else was out of control, I couldn't really figure out what it was. So the link to the theme felt a little bit loose. Aside from that, awesome game.

Submitted

Strong game and strong intuitive feeling. Good work!

Submitted

This is like full release quality stuff done in 2 days. Stunning!

Submitted(+1)

Fantastic game! i loved trying to beat my score and the procedural areas made it super re-playable! Art was very nice too and it had good control. Only thing i would want to see added is more modifiers and power ups to your movement maybe?  

Submitted

OMG this ART <3 (and i like the procedural generation :) 

Submitted

Nicely done! I really liked the art and gravity switching mechanic. I do think it made some of the obstacles impossible difficult to see, though, which led to more than a few sneaky deaths. Great work overall!

Viewing comments 66 to 47 of 66 · Next page · Last page