Nice concept! It's cute, with a coherent design. The movement of the player feels a bit slow tho, but it may be my taste. Well done!
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The Tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #504 | 3.560 | 3.560 |
| Overall | #1350 | 3.198 | 3.198 |
| Presentation | #1713 | 3.169 | 3.169 |
| Originality | #2737 | 2.831 | 2.831 |
Ranked from 207 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As a player, you will control an imprisoned brave-man to get out of the control of Zeno, the owner of this tower.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Very interesting puzzle game concept! I'd suggest adding more contrast to tiles and differentiating walls from floor a bit more. My favorite idea of yours is allowing player to break any block with a pickaxe instead of just the "special ones". You could give players interesting decisions to make with this!
Really good an intuitive level design that teaches the player your mechanics
i couldn't find the jam theme in game, but it was pretty good puzzle game
Congratulations for your game, I really enjoyed a lot playing it. This type of puzzle is something not so easy to create, the level design is very good. I have read why your game fits the theme... I'm not really sure that your interpretation of the theme is the best... but anyway, this game is really enjoyable.
Thanks for your comment! I initially want to make a game in which when a player controls the character, the character will gradually lose his own power; conversely, when a player leaves the keyboard, the character will gradually gain the power but will move randomly and put himself in danger, and therefore players need to find the balance between control and out of control. I even came up with the name, "Out of Control While within Control”. Even though this idea definitely fits the theme, I have encountered a lot of bug issues since I chose an inappropriate game engine and it's impossible to fix all of them within two days. So I decided to focus on level design only and fit the theme from the storytelling aspect. I know it's too risky to fit a theme in that way since a lot of people tell me they didn't feel the connection between this game and the theme. But anyway, at least I know I should move to another game engine so that next time I can make a game while fitting the theme in the gameplay aspect. By the way, your game is quite interesting, I had a lot of fun with it :)
It’s a fun puzzle game, feels a little bit slow, I don’t know how it fits into the jam’s theme.
I like the game and the puzzle design. Not quite sure if it fits the theme, but still a great game!




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