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Thunder_Wood

19
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4
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A member registered Jun 09, 2020 · View creator page →

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Thanks for your comment! I initially want to make a game in which when a player controls the character, the character will gradually lose his own power; conversely, when a player leaves the keyboard, the character will gradually gain the power but will move randomly and put himself in danger, and therefore players need to find the balance between control and out of control. I even came up with the name, "Out of Control While within Control”. Even though this idea definitely fits the theme, I have encountered a lot of bug issues since I chose an inappropriate game engine and it's impossible to fix all of them within two days. So I decided to focus on level design only and fit the theme from the storytelling aspect. I know it's too risky to fit a theme in that way since a lot of people tell me they didn't feel the connection between this game and the theme. But anyway, at least I know I should move to another game engine so that next time I can make a game while fitting the theme in the gameplay aspect. By the way, your game is quite interesting, I had a lot of fun with it :)

Simple idea while fun to play.

Awesome gameplay! I have tons of fun with it!

It's a really interesting game! Looking forward to the released version.

Really interesting game! It would have been better if a distinction had been made between player-operated robots and NPC robots in terms of art resources! Anyway, a good game and I love it!

I love this little  cockatoo

And the pixel art!

Not a fun game (actually a sad game), but the most impressive one! 

Thanks for your love of this game! :)

Yeah! I was thinking about speed up the walking speed. After game jam I’ll fix this problem! Thanks for your feedback!

Sorry for the disturbing gameplay experience, I'll improve the details next week.

I'm exhausted. But this game is really interesting!

Thanks for letting me know that, I'll fix it next week!

I love this game! But I feel a little bit confused when controls changed silently... Add some sound effects to let players know would be better! Anyway, I really enjoy it! :)

I‘m glad you love this game and its art style :)

Beautiful game!

I think it would be better if there was a light effect on the edges of the screen to indicate enemies, for example, if an enemy is walking towards the player from the left, then some blinking red light could be added to the left edge of the screen to alert the player to the left.

Really impressive! Split Shot is an interesting game, but the mini-map allowed me to see exactly where the enemies are in advance, which would have lost some of the surprise. The gameplay experience would have been better if the light effects had been used to indicate the location of enemies.

No problem, I'll check your game later :)

I'll fix the slow walking issue after this jam. Thanks for your feedback! :)