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GoneLoot
Creator of
Recent community posts
Can i give a 6/5 for the presentation? It's stelar. Though my biggest complain is that the wall jumping can be really finicky and precise, making some levels really anoying, specially the level where you auto run, since sometimes the bug would just stop pressing a key while i was trying to wall jump. Still, besides that, it's a joy to play and see.
Nice concept, though it needs a lot of polish for it to be really great. The storytelling, atomosphere is great, however... the gameplay is very confusing, and as you can only choose a few actions, there's not a lot of choice, specially since your life support could be critical and if there was no option to go and try and fix it, you're stuck. Still, has a lot of potential! Hope you can make a really cool game about it!
I see. Thank you. I already lowered the music since i admit i might have accidentally had my earphones accidentally lower than usual XD. As for the ants, yeah, i'm gonna replace them with red ants (they're cooler anyways). Do you think a "health bar" for keys that if you mash them too hard they stop working or a "combo" system where if you press only the correct keys you get rewarded would be a better incentive to press correctly?
It was quirky, but when i understood what to do, it was over. It was almost completely random which, by itself, wasn't really compelling. However, the art was outstanding and it was origina though i don't feel like it was the best idea for a game. Perhaps if it was more than just binary options it could test reflexes, memorization or... something.
It was your first gam jame, so don't feel too bad about it! Hope you can learn from this so you can become way better as an artist and as a designer!
Deserves more love! Although short, the graphics and music make it really work. The controls are slow but that makes it work in the context. If you were to make it a full game, perhaps you could tap into the two personalities part more, since in here it was basically just a time-limit, since there weren't many pills in the levels, only near the exit. Perhaps it'd be better to make pills that restore less but are more spread out.




