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GoneLoot

76
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A member registered Jul 10, 2020 · View creator page →

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same

It is not, they're 100% based on them.

Yeah, I also don't really understand the rules, i would also like some more clarification

Thank you! Yeah, probably

Seems like a fun co-op game! The faces of the characters aren't my cup of tea but aside from that, really, REALLY fun, at least in singleplayer.

Really good presentation! A really well executed tower defense-like game

Aw, thank you! I hope to improve and hope you do too!

Thank you!  Yeah, i've been thinking of ways to discourage that type of play, but thank you!

Thank you! I actually had to record them myself since all sound effects i found were of people typing rapidly and not just one key XD

Can i give a 6/5 for the presentation? It's stelar. Though my biggest complain is that the wall jumping can be really finicky and precise, making some levels really anoying, specially the level where you auto run, since sometimes the bug would just stop pressing a key  while i was trying to wall jump. Still, besides that, it's a joy to play and see.

Really good, though a bit frustrating moving from one place to another. I don't know how to fix it, but perhaps by making rotations just a move you can make, or making move up, move down, move left and move right into tiles to match. Besides that, really cool!

Nice concept, though it needs  a lot of polish for it to be really great. The storytelling, atomosphere is great, however... the gameplay is very confusing, and as you can only choose a few actions, there's not a lot of choice, specially since your life support could be critical and if there was no option to go and try and fix it, you're stuck. Still, has a lot of potential! Hope you can make a really cool game about it!

Really cool idea! The presentation is on point and it's  just fun (trying not) to tear buildings down!

Yeah, i get that. Still, thank you for rating it and i'm glad you enjoyed it!

I see. Thank you. I already lowered the music since i admit i might have accidentally had my earphones accidentally lower than usual XD. As for the ants, yeah,  i'm gonna replace them with red ants (they're cooler anyways). Do you think a "health bar" for keys that if you mash them too hard they stop working or a "combo" system where if you press only the correct keys you get rewarded would be a better incentive to press correctly?

Haha, thanks! Glad you liked the difficulty spike. I tried to make it easy at first and then ramp it up! And yeah, everyone loves puns

Quite relaxing, though the tutorial was a bit slow and kinda tedious to get through. Other than that, good quaint and relaxing game!

Great art and specially music. The movement is also oh-so sweet. Really good!

Cool and all, but i don't really see the out of control part?

Very relaxing, thought it was a bit too obtuse for my personal taste.

Cool concept, though maybe splitting your attention to 5 games wasn't the best decision. Still, it was pretty fun!

I Vole Aamgrasna! A really cool concept, and very weird to control, but fair.

Pretty cool, though it was kinda annoying not being able to loop around pieces around the screen. Still, a cool game!

Great graphics! Also, very challenging, perhaps a bit too much for a jam game. Still, very polished and appealing!

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It was quirky, but when i understood what to do, it was over. It was almost completely random which, by itself, wasn't really compelling. However, the art was outstanding and it was origina though i don't feel like it was the best idea for a game. Perhaps if it was more than just binary options it could test reflexes, memorization or... something.
It was your first gam jame, so don't feel too bad about it! Hope you can learn from this so you can become way better as an artist and as a designer!

Yeah, i thought of a combo or that keys had a cooldown, but it's kinda too late to change it noow, haha, next time i'll try to remove exploit, thanks!

Ah, i see. Then maybe i'll swapt it out with the space bar if i ever do something with this, thanks!

Simple yet intuitive and with a cool style! Very nice!

Deserves more love! Although short, the graphics and music make it really work. The controls are slow but that makes it work in the context. If you were to make it a full game, perhaps you could tap into the two personalities part more, since in here it was basically just a time-limit, since there weren't many pills in the levels, only near the exit. Perhaps it'd be better to make pills that restore less but are more spread out.

Took me a while to understand the controls, plus sometimes it didn't register me picking u branches. Either way, it was mildly fun, though i don't see too much the "out of control" part...

Fun and gets out of hand really quickly, nice! The graphics are pretty swell, though the music can get a bit grating. Still, it was pure and simple fun, so i can't complain a lot, can i?

It was cute, though a bit confusing at first, plus it's kinda short, and i din't feel like the size groeth affected too much. Still, the style and solid gameplay loop make it stand out!

Short and sweet. Besides the lack of music, it was well done! There isn't much to complain about since it's a really simple game, which is fair considering it's a game jam. Though i can see it being a mobile game that i play a few times while bored.

It was not, however, a strategy is a strategy!  Thank you, maybe i'll complete in the future with more in-depth mechanics, but who knows

The music was so dang catchy! It wasn't very challenging and the enemies didn't come close to hitting me, which isn't a problem, but it kinda undermines the swapping controls bit. Still, it was fun nonetheless!

Nah, way more people did a better job tan me xP. Still, thank you! Glad you enjoyed it!

I'm not responsible of damages, blame the bugs! (?

(Actually, if you guys actually want to try and make that, I'd totally be down! Sounds like fun!)

Thank you! Maybe some day a full-mouse game will be made