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Red Spread Redemption's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #469 | 3.000 | 3.000 |
Theme | #935 | 2.000 | 2.000 |
Playability | #943 | 2.000 | 2.000 |
Cleverness | #1146 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- When absorbing your fellow slimes, it was pretty hard to navigate where you can send them across each space given. More so, when the interface showed up on screen, it was almost always landing in a space you shouldn't land in because that would force a restart of whatever level you were on. It doesn't seem impossible to play, but it definitely seems much harder to control the mechanics. Besides this, I really wasn't grasping how this related back to the overall theme outside of maybe the slimes combining, but that doesn't make much sense either
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
RSR is a tile-based puzzle game about manipulating the spread of goo to navigate to the end of a level.
- Control the hive-mind that is the jam slimes using WASD
- Move over gooey tiles with ease, and expend some of your health to move over ungooed tiles.
- Throw a piece of your slimy jam body across the map by HOLDING LEFT CLICK to charge and RELEASING LEFT CLICK to throw.
- The largest jam slime gains consciousness while the smaller jams become dormant.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
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Comments
i really liked the music! Good squelching noises!
"Creative" sound design. Loved the game, cool mechanics. Had so much fun playing it with friends.
I can only appologise for the slime noises!! So glad you enjoyed it!
Never apologise for something that amazing
fun little puzzle game. some visual indicators for throwing the slime would be awesome but other than that the visuals were cute and the sounds were nice. Great job, keep it up!
Really fun game with an interesting mechanic I have never seen before! It took a while to figure out but once I did I had a lot of fun.
interesting concept for a puzzle game, I like having to manage the "consciousness"
Really cool game, it took me a while to fully understand the click to split mechanic, but it is certantly a fun game to play
Thanks man, that seems to be the most common criticism so far. It'll definitely be something we work on if we continue this game in the future :)
Fun game, had a good time playing it. My main bit of feedback would be that he aiming feels a little bit clunky. I know the puzzles rely on the aiming always being at the max so to fix it would probably require reworking them so maybe it's not worth it. But overall it was a fun submission and had nice cute art!
Also some of the puzzles really made you change how you think about the levels which I really like.
Hey man, thanks for the feedback. The aiming could definitely use a bit of improvement but honestly i was just happy the thing worked! haha. I'm thinking some tweaks to how the UI displays the aiming would make the whole thing feel less clunky as a whole.