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blazec

222
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3
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A member registered Oct 31, 2020 · View creator page →

Creator of

Recent community posts

I think so too, I wanted to make one but ran out of time sadly

Really nice little game! I think there is a lot of potential for more levels with similar mechanics

Nice work, the mall is a great setting for a game like this

Cool puzzle system!

very cool idea!

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You'll generally want to fly rockets mostly straight up until you're out of the atmosphere. you can watch the playthrough I posted to see the easiest way to pilot the rockets. Thanks for playing!

Rhythm doom. I liked the shotgun - felt nice and powerful

The slide mechanic is very nice and smooth. Nice platformer!

Yeah you have to be very precise with the aiming. I think you're right that I should have made it bigger, especially since the size of the icon gives a wrong idea on how big it is. 

I like your profile picture lol

Also, if you are watching the world spin, you might just be zoomed out, not soft locked. Hope you liked it once you figured it out!

This is a really cool concept! well implemented too. good work!

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The optimal rocket

Hey, we used the same name. All the mini games had  a really tactile and satisfying feel - nice work!

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YOU.. SUCK.. HUMAN

The tron style art looks great 

Very fun to play through! I think it could benefit from procedural levels, so you aren't repeating the same start each time

It got pretty hard later on wow

It's like a mini Outer Wilds! Really enjoyed it. I also found a place on the far left where you can walk into the water haha

This is a really neat idea - the replays are cool. I also really liked the death effect.

The drawings are amazing

The moving clock is pretty awesome as an arena

a little confusing at first, but interesting puzzle concept once you figure it out

The style works really well, and the music getting faster gave it a nice feel too. Great work!

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We made very similar games, with almost the same name, wow. I really like the paper art style, it looks great

Pretty difficult game. We used the same name!

Very snappy and quick movement, was a lot of fun. made me feel like a speedrunner.

Also, we used the same name haha

Very interesting concept, but hard to understand what was going on at first. I think my game has the same issue... Nice work!

It's possible you made a rocket too heavy to launch. you might need more thrusters! The starting rocket can fly easily

Yeah, solo dev. I put a lot of hours into it haha

The effects made charging and shooting a lot of fun, nice work! Also, another T minus game :)

Trying to rate all the games with a variation of "T Minus" in the title, because I chose it too - this was my favorite so far! the mechanic of the black hole changing sizes is cool

This is a really large scale project for a 4 day jam. Impressive that you reached this level of polish and gameplay - nice work!

Wow, this is so polished for a game jam. really impressed - it plays really well.

It's funny that you fill up the fuel with gas containers, haha. We used the same title!

stressful game haha, but fun! also, we used the same title

Nice work, I like the theming!

Yeah, I think I definitely needed more indication when you hit or missed the asteroid. When looking in the normal mode, it makes it clearer to me if I missed or not (it explodes when it hits) but its possible there's a bug I haven't seen that makes it not explode when it hits. It is pretty hard to hit the asteroid, to be fair - you have to be very lined up.  

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The icon for the ship on the map mode isn't representative of its real size, so you have to line it up pretty well to hit the asteroid. if you look at it in the normal view, you can see it miss or explode. unless there's a bug I haven't found, but i've never seen it not explode. You can cruise by throttling down the thrusters, but not sure if that's what you mean

I'm glad people are making ridiculous rockets - while making it, I had an issue where only balanced rockets could get out of orbit. So I made gimbaling pretty powerful to compensate, which does allow for more crazy shapes. They'll still be less efficient though

Wow, we made very similar games with the same name. Nice work

Nice name for the game :)