Cool game! I think the transitions between menus are a little slow, but other than that, it was a lot of fun.
Play game
Web Challenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #864 | 2.500 | 2.500 |
Theme | #918 | 2.500 | 2.500 |
Playability | #933 | 2.500 | 2.500 |
Artistic Style | #957 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting idea! Hard to understand the main objective at first blush. Would definitely improve the explanation/tutorial. Seems like it could be a fun puzzley kind of game!
- GDD: Want to see more images / concept art of what you had planned for the game mechanics. Glad to see an finished timeline. Game: I tried to play it, but I felt like the art is simplified too much. The game doesnt give good player experience on PC if it is meant to use touchscreen mechanic for multi-holding multiple nodes.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Play in fullscreen for a better experience :)
I chose to create a click/touch game where the player needs to prevent the nodes from spreading poison clouds, the player will need to survive until the time ends, if the node reaches its goal the player loses a heart.
This prototype has 3 levels with different difficulties, the last is really harder than it is supposed to be in the final game, but since this is a prototype I would like to provide the real sensation and experience to lose a level without just waiting the time to end. (Really hard, but still possible)
My idea for the final game is to have multiple levels dynamically generated, levels in different perspectives, powerups to make each level more unique and some graphics refactory.
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
It's my first game jam, first game at all, so I defined to use single art/forms without animations, to stay focused more in the code and engine utilities.
Thank you for all your efforts organizing this Game Jam.
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