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pablo.mastretta

9
Posts
A member registered Jun 22, 2020 · View creator page →

Creator of

Recent community posts

The game is fun but it doesn't quite fit the theme.

Need to play in pairs! I should have read the description. Yeah playing this as a single player was confusing. 

The mechanic is not bad, but it needs to be telegraphed. Otherwise I have no idea why I failed / succeeded on each level.

Funnily enough I had a similar idea on my game! It would be best if, instead of giving us all the options at the beginning, you introduce them one by one to see what they do. 

The game looks very good! Keep it up!

Loved the mechanics as a metaphor.  This game has a real theme and it is incredibly original. The one thing I see that keeps it from being the best game in the jam is that the mechanics are not consistent. Sometimes the shadows do disappear when the sanity is recovered, and sometimes they did not. The gameplay could use some testing.

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Really fun!

Two areas of improvement:

  • The  ketchup and the red thingy look too similar and sometimes they are confusing
  • It is hard to keep track of warnings of the plane when you are in kitchen mode. This may be a feature, however!

Loved it!

The main issue I noticed is that there are too many mechanics introduced too quickly. Having the player start with a few mechanics and then little by little include the next ones will make it a lot better.

Lovely animation and great aesthetic!

An improvement would be to add a bit of a tutorial at the beginning, otherwise it is a bit confusing.

Hi! The aesthetic is great for your game! It has a very chill and  and relaxed vibe.

Some improvements you could try are:

  1. Try to add a tutorial level. The objective of the game is a bit unclear. It is always better to make the player use the tools instead of putting them as text. 
  2. Sometimes the game seems to reset for no reason, maybe there is a change of states that is not clear