Very satisfying pacing. You avoided too much grinding and it shows in an enjoyable experience.
You also avoided mod traps that suck up time and I think that was a strong choice as well.
Very simple mechanics, very strong execution and great polish bringing together assets.
I like how you made certain enemies effect time once killed, I would have enjoyed more of that or even items that do something similar.
25min well spent.
Play game
60 Seconds to Fade's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Design | #14 | 4.261 | 4.261 |
| Music/Sound | #29 | 3.870 | 3.870 |
| Overall | #32 | 3.835 | 3.835 |
| Technical Implementation | #36 | 3.826 | 3.826 |
| Theme/Limitation | #36 | 4.000 | 4.000 |
| Graphics/Animation | #156 | 3.217 | 3.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
I have collectables in form of gold, swords and armour, and the theme "there and back" my game only last 60 seconds so you are always there and back
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Art/Animation
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
If your game includes any of the optional challenges, select them below:
In a Song
The game is as long as a single backing music track





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