That’s incredibly flattering coming from the creator of one of the best games this jam! Thank you! I’ll be making some minor adjustments to fix some of the graphical / technical / general bugs. Expect a small patch this week. Later down the line I might even consider starting from scratch to produce a full release game.
Seth Tal
Creator of
Recent community posts
I’m not sure if this is just a me problem but the way bullets bounce off walls seems to be completely random and basically makes this game completely RNG based. It doesn’t affect the difficulty too bad but it does diminish how fun this game could be. Also when firing bullets before they deflect of walls they move slower than after being deflected. The speed of bullets in this state should be increased by at least 2 times.
This is otherwise a pretty well put together top down shooter.
This is an easy 5/5 across the board. Simple idea executed flawlessly for such a short jam period. Sad I only recently discovered this one.
My Gripes:
- Not being able to strafe in the air feels like an arbitrary limitation, and not a good one in my opinion
- Visual indication of some sort for when the bomb explodes would have been a nice addition
- Player movement sounds and feels good but visual looks stiff. The particles are perfectly fine but more animation would have gone a long way to juice everything up
Seriously though, once again, this is basically the perfect jam game. Not a flawless game, but a nicely polished experience that executes a good idea well. Very impressive!
Thank you for taking the time to play our game! I appreciate your feedback and will be making adjustments in the post voting period patch I am planning on implementing. The randomness was toned up a bit too much and was intended to be pseudo-random to give it a more plant-like feel. Kind of backfired. Level balance was tricky, I’ve come to realize that making the game easier is usually the better way to go.
Once again, thank you for the feedback, and for hosting the jam. It has been such a massive learning experience. Looking forward to participating in any future MashUp game jams!
I 100 percent understand the feel. I tried really hard to maintain clean coding practices but the closer me and my partner got to finishing the game, the more creative liberties I took.
I think starting from the ground up would be VERY worth it as its clear to me after playing that your team is capable of making something compelling and polished in a reasonable time frame. I would HEAVILY consider exploring this game further!
Whether you do or don’t, I still very much enjoyed what is here. And once again, Nice job!
I have a couple of gripes here. One is that the sfx are a bit much. Not volume-wise, they just don’t sound like they fit the aesthetic of the game, and get old fast. The other are the tank controls which on paper sound pretty great, but I would have much preferred to aim with the mouse instead of A and D.
This is otherwise a VERY creative and fun concept executed very well in such a short time frame. Was very fun to play!
WHY HAVENT MORE PEOPLE PLAYED THIS! Its a bit unbalanced but holy heck its so freaking fun! YOU NEED TO ADD SCREENSHOTS ON THE ITCH PAGE! DSNGSDKGNDSJKGNEKJGNKNKEGKENE VKLE LNFSL. This could unironically become a real game. Perhaps the Tetris pieces are confined to a space in front of the player’s base and the minions and towers need to be placed in a zone in the middle of the field? I dont think ima be able to articulate this without drawing it. Anyways yeah this game is PHAT
Gosh I’ve been trying so hard to nail jumping in games haha! Maybe character controllers aren’t my thing.
Thank you for such high praise. All of the comments we’ve received have been highly motivating for me. Im not sure what to really do with this little game jam project but it would be a shame not to fix many of the minor technical issues so I will at least develop a patch after the voting period.
Highly recommend tinkering with Unity’s 2D tools and getting a grip of what they are capable of. When first learning how to use the Tilemap component and tile palette window it was extremely tedious and probably slowed development time rather than improved it. This time around I knew what I was getting into but I still have a lot to learn.
Anyways thank you for playing!
Im not seeing how this fits the theme of the jam as the mechanics don’t actually make the character dance directly. So with that in mind its basically just like Dance Dance Revolution. This also comes with some problems, because with dance dance at least the button presses tend to be in sync with the music. Here that isnt the case. Which arguably makes it unconventional but I’m not sure that was the intention. I think what you have overall is a well made package for such a short jam period. I’m pretty impressed that you managed to make the dance animations within the jam period as they are very fluid and look motion captured. A little rough around the edges, but definitely well made.
Edit: Also for exposure, I highly reccomend adding some screenshots to your itch page. I don’t think the cover art is really selling the game well. More people should play this