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Slime Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #100 | 2.475 | 3.500 |
Graphics | #125 | 2.593 | 3.667 |
Fun | #168 | 2.003 | 2.833 |
Topic | #170 | 2.003 | 2.833 |
Design | #173 | 1.768 | 2.500 |
Originality | #173 | 2.003 | 2.833 |
Overall | #175 | 1.886 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
You play as a slime with a gun that shoots water droplets. You are trapped in a desert pit with hostiles slimes. You win by dying
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Comments
Highly recommend updating the itch.io page to include screenshots or footage of the game.
Way too many enemies from the start, which left me circling a whole mass of slimes through the whole game which kind of defeats the purpose of movement and left the overall gameplay feel a little stale.
I think it's a pretty cool game !!
You got my rating :)
When the enemies are just following you, in no exciting ways, the game is just rodeating them and breaking the mouse.
It had very cute sprites, but the music should be more excited to exist, or maybe the title "slime brawl" should tell me why the music is like that, cuz i didnt knew i had to die on purpose, maybe livin on a desert sucks idk.
The problem is that the goal isnt made around the mechanic, which is shooting and moving. It could be great if the player should atract spikey enemies with a cowboy lasso while they run away, the lasso could be just a bullet that pushes them against you