Super cute art, and every detail make it addicted. It could become a nice mobile minigame, keep it up.
Overall good job!
Criteria | Rank | Score* | Raw Score |
Design | #15 | 3.860 | 3.860 |
Overall | #18 | 3.877 | 3.877 |
Graphics | #26 | 3.912 | 3.912 |
Fun | #27 | 3.649 | 3.649 |
Originality | #29 | 4.000 | 4.000 |
Topic | #42 | 3.825 | 3.825 |
Audio | #87 | 2.614 | 2.614 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
Its a traditional 2D platformer where the player shapes the environment in order to traverse it.
Super cute art, and every detail make it addicted. It could become a nice mobile minigame, keep it up.
Overall good job!
Really cool idea, and the art is so nice! I like the idea of growing plants to act as platforms, but I would have liked more control over where to grow as a lot of it felt a little random and it was quite hard to aim with the watering can. I don't know how many levels there were to this game but I would have liked more water and more seeds because I kept using them up too quickly haha. Good game!
Thank you for taking the time to play our game! I appreciate your feedback and will be making adjustments in the post voting period patch I am planning on implementing. The randomness was toned up a bit too much and was intended to be pseudo-random to give it a more plant-like feel. Kind of backfired. Level balance was tricky, I’ve come to realize that making the game easier is usually the better way to go.
Once again, thank you for the feedback, and for hosting the jam. It has been such a massive learning experience. Looking forward to participating in any future MashUp game jams!
5/5. This is great. The topic usage was amazing. The mechanics are fun, fair, and unique. The Graphics are cute and really good. The audio was really good. The only gripe that I have is that you can't see where the water goes before shooting it. The jumping feels amazing. Great game especially with the time limit
This is a lot of fun. Such a nice concept and executed so well. I loved the part where you have to grow the foliage over the wall to get over it. Great Job.
This is a lot of fun. Such a nice concept and executed so well. I loved the part where you have to grow the foliage over the wall to get over it. Great Job.
Propagate Ups and Downs
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Overall, a fantastic entry that, in my mind, should undoubtedly be among the top rated games of this jam!
Gosh I’ve been trying so hard to nail jumping in games haha! Maybe character controllers aren’t my thing.
Thank you for such high praise. All of the comments we’ve received have been highly motivating for me. Im not sure what to really do with this little game jam project but it would be a shame not to fix many of the minor technical issues so I will at least develop a patch after the voting period.
Cool design! Imo there was a slight quality gap between some of the assets. I think the logo looks really well made and professional, the character and the grassy platforms too. But in comparison to that, the stone platforms were looking a bit bland and could have done with less crevices. Also, the font and the way it was integrated into the game could have been improved.
But overall I enjoyed it and the mechanic was fun!
Really cool idea for a platformer -very unique! Loved it! Fun and challenging -the graphics were beautiful too! Amazing work! :D
Awesome game. Can't wait to start making 2D games with unity as well. Loved the theme and level design!
Highly recommend tinkering with Unity’s 2D tools and getting a grip of what they are capable of. When first learning how to use the Tilemap component and tile palette window it was extremely tedious and probably slowed development time rather than improved it. This time around I knew what I was getting into but I still have a lot to learn.
Anyways thank you for playing!
Wonderful job, great graphics, loved the plant building mechanics. Very creative and original, level design was fun as well. Only thing lacking was audio, but overall fantastic game.
Personally, i would focus more on the gameplay of growing tree, connecting them from platforms to platforms instead of limiting amount of seeds and water.
Or maybe add refill, at checkpoints every now and then. Game would still be challenging but also more forgiving.
Right now, it feels like i have to conserve seeds and water through the whole map which i don't even know how long it is.
It doesn't have any music, but somehow it still fits the atmosphere of the game. I love the art style and the idea of your game!
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