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Dragon Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #14 | 4.100 | 4.100 |
Design | #20 | 3.767 | 3.767 |
Audio | #35 | 3.367 | 3.367 |
Overall | #40 | 3.567 | 3.567 |
Fun | #44 | 3.467 | 3.467 |
Originality | #49 | 3.800 | 3.800 |
Topic | #103 | 3.233 | 3.233 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
This is a roguelike game but you can control the randomness.
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Comments
Great game here, visuals and audio are great! I love the mechanic of choosing the next room's difficulty level, but overall I don't think it did much in terms of risk vs. reward, maybe either show the points on screen during the session or have some other kind of reward after it i.e. coins, powerups. Unfortunately my playtime was tarnished a bit with bugs, though for a game jam entry that is to be expected. Otherwise everything else was very well done and very polished, nice work!
I really like the idea of the difficulty slider. Bugs that I mention you've already listed, from enemies spawning on your spawn which lead to me dying fast, to some incorrect enemy placement. Could also consider pointing the sword with respect to the direction that you're aiming. Overall though, this was a great effort.
4/5. Interesting mechanics, and really good for a 1 man project.
Lots of bugs as listed on the itch page. No UI for resseting game (I had to refresh the browser). I got stuck on a door with the whole room being clear.
Props for the Zelda theme :)
The concept is great! I found the hard rooms to be VERY hard (never survived one). If the last enemy stays still it's easy to control the bard but if I'm dodging or something like that then it's harder... or maybe I just need more practice. In any case, it'd be cool to develop this concept more.
This is really cool!! I got the glitch where the door to the next room doesn't open in the two times I tried to play the game, but regardless, it was fun! The art is really cool too!
Dragon Arena Ups and Downs
Ups:
Downs:
Overall, it's probably one of my favourite entries that I have played so far! Nice work!
This concept of controlling the difficulty is pretty cool! I also really enjoyed the graphics and the music in the game. Great job!
This is a very fun game and it’s a unique take on the theme. Although there seams to be no cooldown on how fast you can attack which makes some combat encounters trivial.
The bugs are easy to find, but I didn't find them too annoying, the character and monsters are very cute, the idea of the bar is very interesting.
Cool man!
It was fun to play! Really liked the slashing animation! Cute style!
Fantastic design and very original idea for managing difficulty.
It was frustrating when enemies would spawn on top of you at the start, also, are there even any dragons in the arena?
thanks for playing and feedback.
no, there are no dragons in this game :(
This was cool! Loved the graphics and the difficulty bar was a neat idea!! The music was good too -awesome work!! :D
The difficulty is just very controllable, there is no chance of stoping the bar in red if it wasnt in purpose. If the enemies could do Stuff that obligates you attacking them, like jumping far every 2 seconds, or charging a dangerous attack, but it must put pression on the player, so it worries more about the enemies than about the bar
There was variated enemies! The skeletons where pretty original, since they matched with the sword mechanic (that is important)
The tutorial was neat
This was quite a lot of fun, and I replayed it a lot. However, I wish there was a health bar on the enemies to show how close they are to being dead, because otherwise, It's really hard to time the randomness bar stopping. But it was still fun regardless. Great job.
A score indicator while you're playing would've been nice. It's hard to know how much progress you've made.
Found it pretty buggy at times but when it was working well it was quite enjoyable. My only gripe is that the difficulty bar ends up being luck based since enemies take so many hits. Could keep count of when to try and get the last hit in. Either way nice job!
An interesting game, beautifull pixel art, player was a little bit slow, but overall a very good game
was a bit buggy and I don't think rng is necessarily unconventional in a roguelike
Great concept and graphics, but very buggy. Also iFrames would be nice :P
Really cool game, i loved the graphics. There were just some bugs with the slimes here and there but really cool!