Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MashUp Games

582
Posts
210
Followers
29
Following
A member registered Aug 17, 2018 · View creator page →

Creator of

Recent community posts

I removed it as I didn't want to be included in the results. Since I'm the one hosting the jam, people could have bias towards me when giving their ratings, and it would be unfair especially if I ranked highly. So I removed it before the results, it's what I've done in my jams in the past.

hi nartymoo, unfortunately I don't produce any certificates for participation as this jam is just an event online I hosted individually. I'm sorry about that, let me know if there's anything else I can provide!

Really funny idea! I love the visual aesthetic you've gone for, and there were quite a few levels here to play.

I did find it a bit awkward to always have to turn around to look at the cheese and guide them on narrow platforms in some levels, but other than that it's a lot of fun to be had in guiding cheese rolls into their pens. Nice work!

Hope you continue this after the jam and get a working gameplay loop, I like your concept so far

Insane amount of content in this game! Really liked the theming and artwork, and the comedy was a lovely touch. I don't think I was very good at choosing what passengers to put where and which to sacrifice, but had a really fun time throughout. Very well done!

Really like the idea, and though you say it's rushed I still had a good time playing this one. I quite liked the control scheme, and impressed the AI managed to mostly make it around the track, AI is not easy to do.

If you do continue this game, I'd be interested to see what you would add to it in the future.

Had a lot of fun playing this one! The rolling was very satisfying - I enjoyed the little detail of some objects bouncing when you ran into them.

Controls were a bit slippy and though it did add to a lot of the fun, I felt it could have been just a little bit less slippy. Other than that, really solid overall experience. Well done!

I really liked the models for the player, enemies and turrets, wish we could have seen them a bit closer up.

I like that you still managed to incorporate the theme of transport with providing the turrets with bullets. Felt the gameplay could have been a little faster-paced and more feedback when an enemy dies, but the general gameplay was quite solid. Nice work!

Very interesting idea with the train floor being lava. I like the concept of using inertia for platforming, though can't say it was really used in this entry as far as the jam version goes. Hope you work on it more and find the time to properly explore inertia and improve the overall platforming controls.

Co-op is quite an ambitious thing to do for a game jam, I'm glad that you also offered a singleplayer too!

The gameplay is fun, though a little slow. Can imagine this would be more fun if I played it with other people, which I'm guessing the game was designed around.

I liked the artwork on the characters, very cute that the frog is driving a boat!

I'm unfortunately not a fan of narrative-heavy games unless they have other gameplay to pair up with it. I did end up just clicking through a large portion of the dialogue by the end because of how much there was, though I'm fully aware that could have just been that this isn't really my type of game. I really liked the character portraits, and the setting was very cool too.

Can definitely see the potential with this one. I like the idea of upgrading to get your driving better though with the game in it's current condition it's a bit difficult to see the idea in play.

I hope you continue working on this after the jam and improve the gameplay, it'd be fun to play again!

I like the setting and idea, had some fun playing this. Quite liked the dash ability paired with being able to jump back to the teleport position, that was nice.

I did find the shooting a bit odd how you always fire in rounds of three, and some more impact in hitting and killing the enemies would have been nice.

Unique idea, though I did find one or two of the sounds to be a bit misleading (thought the rolling boulder was thunder). There's also a lot of waiting in this game, which if shortened would make the gameplay feel tighter.

I got as far as the arrows level but the horse ended up staying in place in front of the archers, don't know if that was the end or a bug. I like the concept though, and got a good enough feel for it by that point.

Very engaging platformer! I could have imagined maybe the fact you're carrying fruits could have been more of a mechanic but at the end of the day it wasn't relaly needed, the platforming was both challenging and fun.

One thing I would suggest in the future with camera control is to either dampen the vertical movement or only follow the player vertically when grounded, as there were a couple jumps down where I couldn't see where I would land.

Nice work!

Very engaging platformer! I could have imagined maybe the fact you're carrying fruits could have been more of a mechanic but at the end of the day it wasn't relaly needed, the platforming was both challenging and fun.

One thing I would suggest in the future with camera control is to either dampen the vertical movement or only follow the player vertically when grounded, as there were a couple jumps down where I couldn't see where I would land.

Nice work!

Very original, I really like the mechanics and movement! I also got stuck for a while on that spiked jump at the beginning, probably not the easiest introduction to the mechanics.

It was quite a skill to get used to the mechanics, but the ideas at play were really interesting and you definitely built up on your core concept. Nice work!

The visuals of the game are very nice, and I like the setting of the game. I do think more could have been done to convey that you're transporting something to the end.

I often found like I was fighting what the game wanted me to do with movement sometimes, especially with wall-running. There were a couple cases where I brushed up against a wall and it shot me forwards into a group of enemies. I understand that it is fun to add wall-riding, but I'm not sure this game necessarily needed it.

Fun gameplay, and wish I could have gotten further but unfortunately I'm not a very good FPS player. Good work!

Cannot play, you need to include the UnityEngine.dll in your game files

I like the snail movement animation, very cute. The theme could have been implemented a little stronger, maybe the visuals of delivering mail could have been a bit clearer?

Seems like a solid platformer, can see potential if you continue working on this after the jam.

Very interesting take on the theme, I like the relaxing atmosphere you've created. Very Mini Metro vibes.

I would have liked to have seen the connections play more of a part in the puzzles but I did get to see a bit of that in the last level so I'm happy. Nice work!

Had a fun time with this one, even though it's simple there is quite a skill with avoiding the bricks.

I loved the brick indicators appearing around the car, it was quite a test to keep my car pointing north in a direction where there were no bricks detected, and I managed to get a highscore of 1150 which I'm pretty proud of.

Though the game is still a bit simple, could have done with just a bit more but as it is I still enjoyed it. Nice work!

Fun idea, if a little punishing. I would have liked for there to be a bit more leniency on how much you need to be in the spot to continue, especially with the second level and how long it is. Though the idea is fun and definitely could be expanded on, even if that means more levels.

Wish I saw more of the theme in use, I liked that the harvesters were moving trucks but that was about the extent of it, which was a shame considering another tower was also a type of truck.

Though I know it's not easy to do in a short timeframe, I would have liked for the difficulty to be more balanced and for the attacking to have more impact. I can see though that you put a lot of effort into the setup of the game and so I hope you continue to work on it.

(2 edits)

you're not allowed to update the gamefile itself (unless you are fixing game-breaking bugs or adding a WebGL version), but you are allowed to change the page as much as you want during the voting process. So yes, you can update the screen size

Very inspired idea, and you sold the atmosphere of the game really well. I did wish that the controls for walking around on the bird were a bit tighter considering that is the main gameplay. I would slide off pretty often, but I also understand how difficult it is to get moving platforms working. Nice job, would like to see it explored more!

Really cool concept, I love how floaty the hover cars feel. Could have done with some "end goal" to round out the experience even if it was "complete X laps", or to lean more into it being a race against other players, but I understand it's a WIP and I still enjoyed playing nonetheless. Nice work!

I like the concept delivery with stealth elements, but unfortunately couldn't get very far. The difficulty was very high, and I couldn't figure out any way of avoiding the enemies as they would come for me regardless of where I was or what I was doing.

Really unique take on the raft problem! Unfortunately I'm not very knowledgeable in chess so I didn't know the movements of certain chess pieces, led to quite a bit of trial and error on my end.

I also found it difficult to place the potato down, felt it would only register where I wanted to place it some of the time. For some reason I couldn't place it anywhere on the right board - every time I tried it would place where it last was on the left board. Other than that though, I really love the concept and you did well with it, nice job!

(1 edit)

Really funny interpretation of the theme! I like the idea of using the king's bed as an attack, though with being able to pick up the king I imagine it would have been a fun addition to be able to throw him too.

I couldn't get very far - the wall jumping feels inconsistent and difficult to use and I kept one-hit dying to the minecarts. Good fundamental gameplay though, definitely has a good base for if you continue. Nice work!

Really intriguing transport mechanic that took me a bit of time to figure out, so simple but yet complex enough to lend itself to some fun puzzling. Though with 3 levels I wasn't able to see it explored much.

Loved the character artwork but would have liked to see the rest of the game's visuals given some attention too. I enjoyed the last level, was a good display of using what you've learnt from the previous puzzles in a large scale. Nice work!

Really enjoyed playing this, as simple as the gameplay is. Nice sense of progression with unlocking features and new terminals, and I loved the story told through the newspapers. Though I did feel like there could have been a little bit more on the mechanics, like being able to pickup people at terminals when you still had some people aboard, but overall it was a nice enjoyable experience, well done!

Really intriguing interpretation of the theme, I am a sucker for this minimal artstyle. Really sold on the idea of the dark and protecting the urn/spirits from creatures, though it was very difficult at times - I didn't appreciate being called out on the 37 spirits I lost at the end... though I loved the ending.

Really good job with this one!

Just the collider is coming back

I really enjoyed this one! Very unique mechanics that made me think about my train orientation, can definitely see the potential this has if you continue with it. I really like the artstyle too, simple but effective.
Not without some bugs, but they didn't stop me playing. I would have liked the train movement and wagon-throwing to not both be tied to the mouse though, felt a bit disorienting and was hard to aim at things when it would also affect my movement. Also could have done with the camera a bit more zoomed out, but overall I played this for a while to try and get good at it. Good job!

I sadly couldn't get past the second level. I placed the red orb in the yellow spot and then the blue orb in the blue spot, but then I couldn't get back over to the red orb. I wonder if putting the blue orb down triggered the yellow wall becoming active again?

Pretty entertaining! I like the ice cream van, and though the gameplay was a bit clunky I still had some fun playing it. Not sure I understood the Overheating meter, but maybe I was so careful at driving I didn't need to worry about it. The boost mechanic was not what I expected it to be, but once I figured out the best way of using it I found it quite helpful. Nice job!