When one dies, you can recruit sellers, and there could be a revive mechanism for the corpses, which deteriorate more every time. And you have to recover the brain chip. Or that's how I would implement it idk
Hartyl
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My experience with this game: "Well, that went pretty smoothly... until it didn't"
Keep up the good work! This is super addictive and the health system feels super "hands on".
I really feel all my failures are my own fault, and taking practice is really fun. I can't wait to see whatever is unpolished be polished, since in my perspective it's already pretty smooth.
It is a game with a lot of good mechanics, it gets confusing really fast, so there should be a button for the manual in any time. But instead, the game without a manual, being confusing, became in something that refreshed itself only by Me Trying New Options.
I didnt knew what i was doing until the last level, i even got to think that the babies generated the money. It was a good experience to discover every mechanic of this game, that's why it was pretty fun.
However, i would understand if you dont get what im trying to say, neither i do, i am quite confused with how to replicate this game. Maybe, a lot of mechanics that fit well together, a lot of buttons (options to do when you are stuck), and leave the players experimentate for themselves. I'd like to try to make a game like this.
Also, the music is really good, relaxing. It is a good mix between adventure and clicker. Very, very good job!
It has very good gore! Extra points!
But I dont know, the game was confusing since there was not any clear goal, it hasnt a clear mechanic, and the dont press A didnt added too much to this mechanic
If you are new, you should always copy something that already works and adding something yours. Maybe some great gore! You will learn from this and that. I love that you clearly had fun with this
Wow, this game. It really stretches the theme in funny ways, and the jar of the host was everywhere.
There was various and variated weapons, the game was freaking weird, that was good
Everything should move smoothly, i mean when you hit the guys they teleport in a not visual way, that could be important. Maybe the texts should have a button to end reading instead of passing itself. I almost couldnt read them. And the music was neat
Omg, this game is so creative it should go straight to the top!
The acapella is incredible and if fits so well with the stupidness! Dying scene gets old, but it doesnt get anoying, the mechanics are complex and that is awesome, also it seems like knights and goblins or whatever, it is hard but not unfair, and everything is genuinly hysterical that you really want to reach the next level
However, i could understand if not everyone loves it as much as i do. Probably because of the hardness idk
This game is really good! All of it results in histerically funny characters, i laught every time i pick a coin, since its "Yay, the parasite is gone!" which is me, also every time i touch humans is like "Yay, the moron is gone!" which really had no sense in terms of plot, but it was good for the game, and also hysterical.
But it really needs checkpoints. Im not gonna end it until that
Omg, what a good game! It has good plot and art and mechanics, it has a good spark of nes "avoiding enemies to get faster" and then they are acumulated behind you.
One little problem could be that litteraly any spell could be casted right in front of your enemy and kill it. That should be more risky, so the player could play correctly, like making all the enemies shoot in short range
Yep, this kind of game needs to be fast, maybe more complex, like more mechanics of fighting, maybe turning around tapping fast. It doesnt matter if it is a whale, the important must be the game.
Also, the controls were inverted. In those cases you should add some configuration so the players can invert controls.
I liked the sound design.






