Ty for playing and for the feedback! ^^ Yeah, localization is a very relevant point for us. :) Glad you had fun!
Marcos Gabriel
Creator of
Recent community posts
Very captivating way to approach the jam's theme. I loved the visuals, very polished as well. The combat itself is cool and challenging, got a little lost with the orbit mechanic sometimes. I think you could add a limit for the orbit calculations, apparently things can get crazy if the player holds W or S for a while xD Great game, congratz! :)
Hey cool idea, visuals are very polished and the spinning mechanic fits perfectly to the jam's theme. Couldn't find the devices to disable second boss' shield. Since the game is fast paced and we must rotate the map to actually survive and beat the bosses, I think a minimap could be a good addition to your game, it's very easy to get lost xD Great work, congratz :D
Amazing art style, loved it. As others already commented, the first boss phase was beatable using the melee weapon's "dash attack", but the second I couldn't finish, yet. Thanks for adding a sensitivity control in the settings xD
In my first playthrough I just couldn't find the character and after realizing where he was, it was too late haha. Maybe a camera zooming out from character to the full scenario would be a nice detail adding to your game. Great job!
Hey I loved it! The art is so good, the Sock is very charismatic, the washer seems very evil xD and the game is well polished! Controls are smooth and the later levels are really challenging! Musics and SFX are funny and matches the game's vibe, gameplay fits perfectly to the jam's theme! Great project guys, congratz! :D
Hey I enjoyed your game! Visuals are cool but I felt a little dizzy after beating the second boss xD I think if we ecould fiire the projectile in the mouse direction would be better to face the bosses. Also i feel that the invencibility time after hitting the boss should be shorter. But anyway, great job! :D
Nice visuals and 3D modeling. Cool music and SFX. Aiming is a bit weird mainly if the spider is at the top of the arena, would be better if the camera goes to a place closer to the gun when aiming so the vehicle won't stay in front of it. Sometimes the UI stays behind of the building. Good project! :)
Interesting idea, I loved the main character and that octopus models, but I missed UI to show me if I was winning or not, like health bars, ammo, timer, etc. Also some kind of feedback would be great to see if I could dodge the boss' attack, etc.
It seems that the main character is not moving properly but I think your idea was to let he move around the boss to avoid attacks and so on? That would be a great mechanic to fit the jam's theme. The weapon seems to be floating also. Anyway, good project and cool idea :)
Nice project! Art style is very cool, congratz. The enviroment and neon lights reminds me of somekind of cyberpunk universe. Music fits well to the game pace and overall gameplay. There was some minor bugs that lead to crashes. Something negative that got my attention was the shooting SFX triggering even when nothing was fired, the doors were a bit weird also, sometimes they didn't open when I get close or shut when I was trying to pass them. I missed something to tell me that the game has ended after beating the boss, I didn't know if that was the end or else (or there were other rooms?). But overall I enjoyed a lot, great work! :)
Hey i enjoyed a lot the game, fits perfectly to the jam theme. Controls are fine, but I found dashing a little weird. The circling mechanic is very interesting as well, kinda hard in the beginning but possible after some training and using some strategy. I loved the art style and SFXs. Great work :)
Very interesting game, liked the way you guys used the spin theme mechanic to alter how the player is able to fight back. I think the boss's attacks are well timed and allow players to have time to avoid them correclty. BGM and SFX fit perfectly for the theatre enviroment of the game, nice choice. Reminds me a bit about Cuphead, the feelings and vibes i guess. Visuals are very interesting as well. I loved the UI, but sometimes it blends with the background, since both have the same color. Good job! :D
I think I didn't undestand some aspects of the gameplay, since I was shooting and ran out of Speed very fast. For the UI, the aim is too big, I guess, and some elements are overlapping in the main menu when playing in a different resolution. Cool story for the introduction of the game, but I think it's not necessary to skip automatically, since there's a lot of text so you should let the player choose when to go to the next scene, or could allow the back button to go back to the previous intro scene, not to the main menu. Boss design is great with many kinds of attacks, cool 3D modelling as well. Good job! :D
Cool visuals, loved the VFX and psychodelic enviroment. But i struggled a little with the controls, dashing feels weird and I was unable to avoid bosses attacks. I think some improvements too UI would be nice too, kind of hard to read and distinguish the background with the information. Great job :D
Nice visuals, reminds me of Rayman. The gameplay is very interesting, but I think the bosses' skills should have a short delay or any visual sign to make them more predictable for the player to avoid, since they deal lots of damage. Maybe add a jumping mechanic to also deal damage on the boss instead on the player would be great. Good job :)