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Marcos Gabriel

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A member registered Sep 11, 2020 · View creator page →

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Ty for playing and for the feedback! ^^  Yeah, localization is a very relevant point for us. :) Glad you had fun!

Very captivating way to approach the jam's theme. I loved the visuals, very polished as well. The combat itself is cool and challenging, got a little lost with the orbit mechanic sometimes. I think you could add a limit for the orbit calculations, apparently things can get crazy if the player holds W or S for a while xD Great game, congratz! :)

Thanks for your feedback! We tried to keep simple due to the free time we had to work on the project. Glad you enjoyed it! I'll check your game as well!

Very interesting project, main character remind me of Kirby xD great bosses' designs and they fit nicely to the jam's theme. However I missed some UI to gimme some instructions, I felt lost in the boss selection in the beginning, for example. But great submission overall, good job! :D 

Obrigado por jogar nosso jogo! De fato, sempre bom colocar mais opções de localização, principalmente sendo o nosso idioma primário xD Vou dar uma olhada no seu jogo também, valeu!

Very glad for your feedback! Sorry about the bugs, we tried to rid all them off, but it's almost impossible to do so xD Yeah, more content would make the game much cooler and engaging, but we don't know yet if we'll develop it further... Anyway, thanks for playing! :D

Hey cool idea, visuals are very polished and the spinning mechanic fits perfectly to the jam's theme. Couldn't find the devices to disable second boss' shield. Since the game is fast paced and we must rotate the map to actually survive and beat the bosses, I think a minimap could be a good addition to your game, it's very easy to get lost xD Great work, congratz :D 

Thanks for playing! Glad you had fun with our game. :)

Awesome game overall! Visuals are very polished, loved the animations and VFX. Sound is great too. Very interesting use of the jam's theme! Good job :)

Thanks for playing and for the feedback! :D 

Amazing art style, loved it. As others already commented, the first boss phase was beatable using the melee weapon's "dash attack", but the second I couldn't finish, yet.  Thanks for adding a sensitivity control in the settings xD

In my first playthrough I just couldn't find the character and after realizing where he was, it was too late haha. Maybe a camera zooming out from character to the full scenario would be a nice detail adding to your game. Great job!

Hey I loved it! The art is so good, the Sock is very charismatic, the washer seems very evil xD and the game is well polished! Controls are smooth and the later levels are really challenging! Musics and SFX are funny and matches the game's vibe, gameplay fits perfectly to the jam's theme! Great project guys, congratz! :D

Hey I enjoyed  your game! Visuals are cool but I felt a little dizzy after beating the second boss xD I think if we ecould fiire the projectile in the mouse direction would be better to face the bosses. Also i feel that the invencibility time after hitting the boss should be shorter. But anyway, great job! :D

Nice visuals and 3D modeling. Cool music and SFX. Aiming is a bit weird mainly if the spider is at the top of the arena, would be better if the camera goes to a place closer to the gun when aiming so the vehicle won't stay in front of it. Sometimes the UI stays behind of the building. Good project! :)

Glad for your feedback and thanks for playing! :D

All hail Thailand's Savior! xD Great game, loved the visuals, mechanics are cool and fit the jam's theme. Had a lot of fun playing it, these SFX were great as well. In the third cutscene the text is not sync with the narration, but that's just a detail. Great game! :)

Damn that is a true bullet hell haha, I couldn't dodge almost none of those projectiles xD 

Art is cool and different, I like that. Controls are responsive and we have many projectile options, great. Boss patters were nuts and fit perfectly to the jam's theme. Great project! xD 

Interesting idea, I loved the main character and that octopus models, but I missed UI to show me if I was winning or not, like health bars, ammo, timer, etc.  Also some kind of feedback would be great to see if I could dodge the boss' attack, etc.

It seems that the main character is not moving properly but I think your idea was to let he move around the boss to avoid attacks and so on? That would be a great mechanic to fit the jam's theme. The weapon seems to be floating also. Anyway, good project and cool idea :)

Nice project! Art style is very cool, congratz. The enviroment and neon lights reminds me of somekind of cyberpunk universe. Music fits well to the game pace and overall gameplay. There was some minor bugs that lead to crashes. Something negative that got my attention was the shooting SFX triggering even when nothing was fired, the doors were a bit weird also, sometimes they didn't open when I get close or shut when I was trying to pass them.  I missed something to tell me that the game has ended after beating the boss, I didn't know if that was the end or else (or there were other rooms?). But overall I enjoyed a lot, great work! :)

Thanks for you feedback! We'll try to improve those points in future projects. Glad your enjoying our game! :D 

Hey i enjoyed a lot the game, fits perfectly to the jam theme. Controls are fine, but I found dashing a little weird. The circling mechanic is very interesting as well, kinda hard in the beginning but possible after some training and using some strategy. I loved the art style and SFXs. Great work :)

Interesting game, cool visuals. Different mechanic for dealing damage, fits nice to the jam theme. Good job!

Hi! Appreciated for your feedback.  Good to know that you're enjoying it ^^. Thanks and have fun!

Very interesting game, liked the way you guys used the spin theme mechanic to alter how the player is able to fight back. I think the boss's attacks are well timed and allow players to have time to avoid them correclty. BGM and SFX fit perfectly for the theatre enviroment of the game, nice choice. Reminds me a bit about Cuphead, the feelings and vibes i guess. Visuals are very interesting as well. I loved the UI, but sometimes it blends with the background, since both have the same color. Good job! :D 

Hey, thanks for playing our game! We may add more cards in the future. The bosses try to spin based on some rules, but the player can always swap back, it is a kind of "active combat phase" for a turn-based game. Thnaks for your feedback! 

I enjoyed a lot the gameplay, those timings made it more interesting and challenging. Aesthetics are very cool too, those maps' interactions were a great addition as well. Nice work guys. :)

Thanks for you feedback and rating! Let a review and rating in your game too. 

I think I didn't undestand some aspects of the gameplay, since I was shooting and ran out of Speed very fast.  For the UI, the aim is too big, I guess, and some elements are overlapping in the main menu when playing in a different resolution. Cool story for the introduction of the game, but I think it's not necessary to skip automatically, since there's a lot of text so you should let the player choose when to go to the next scene, or could allow the back button to go back to the previous intro scene, not to the main menu. Boss design is great with many kinds of attacks, cool 3D modelling as well. Good job! :D

I had a lot of fun playing this game, graphics are interesting and the VFX are very cool. I love these hell bullet style games, the spinning mechanic added a lot to it.  Boss design is great and the ship healing keep the game in a acceptable difficulty level, in my opinion. Great job!

Cool visuals, loved the VFX and psychodelic enviroment. But i struggled a little with the controls, dashing feels weird and I was unable to avoid bosses attacks. I think some improvements too UI would be nice too, kind of hard to read and distinguish the background with the information. Great job :D

Nice visuals, reminds me of Rayman. The gameplay is very interesting, but I think the bosses' skills should have a short delay or any visual sign to make them more predictable for the player to avoid, since they deal lots of damage. Maybe add a jumping mechanic to also deal damage  on the boss instead on the player would be great. Good job :)

Thanks! I'll check it out. :) 

Thanks for playing our game! I didn't know about this animated series, but yeah looks like it xD. Ty for you feedback :) 

Thanks for playing and for you feedback! That's right, the boss can make a move and finish your strategy xD

:D thanks for playing and appreciate your feedback!

Thanks for your feedback! :D 

Yeah, it ended up being just a dices rolling minigame, but it was fun developing it xD 

Thanks for you feedback! Glad you enjoyed our art and sounds =)

Yeah haha bascially that's it. Thanks for your feedback! :D

Very nice game! The strategy you used was very interesting! Cool art and sounds too. Good job! :D

Cool game, those monsters screaming scared me lol xD