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A jam entry

PRTsView game page »

A pirate adventure made for lowrez jam 2016
Submitted by PixelPOW (@h03n) with 10 days, 18 hours before the deadline

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CriteriaRankScore*Raw Score
Aesthetic (sound and visual)#84.5244.524
64x64 Authenticity (was it truly lowrez?)#364.8104.810
Overall Enjoyment#443.6983.698
Game Feel (playability and control)#673.6193.619

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Viewing comments 32 to 13 of 32 · Next page · Last page

There's a whole lot to like here. The art and sound are top-notch and emulating the classic gameboy feel compliments the gameplay which is just as classic. I'd prefer a GBC style to a GB style as I think the added color would help separate some of the objects on the island and give it a bit more life.

The controls were tight and I appreciate the mid-air turning. Gameplay wise, charting the seas was very ambiguous. I wasn't sure where I was headed or that the "compass" pointed towards an island -- until I realized my compass was broken and didn't always point north.

The ship battles were okay, but I think the health pools are too high. I never lost a battle at sea when I mashed but after sailing blindly, mashing became annoying. The island segments were more fun, though with the insta-kills, it made the health pools seem even more excessive. The biggest let down was that every death brought you back to sea and not the island and it was enough to keep me from progressing past my 3rd island.

Great! The ship navigation is very elegant. Did not expect to get killed by that floating coconut.

This is great haha! Fantastic presentation! :D

love it, nicely done

This was almost perfect, the only thing that feels like it needs improvement is the instant death and far-away respawn of the island levels, and the sea battles to be either shorter or made less monotonous for their length. The graphics, designs and music are fantastic, and I really like the overall combination of the sea travelling and the platformer islands. Could also imagine seeing things float by at sea; possibly pick up items, find secrets, or meet mini-bosses.

Amazing game.. So much content and wonderful art :) The gameplay mechanic is also super functional.

It's a bit annoying that I respawn at sea after I die on land, and sea battle do get a little tedious. I like the ocean scrolling effect, that's pretty neat and the graphics in general are really good, as is the audio.

Nice music and adorable graphics. Sea battles become repetitive really fast. Platformer levels are much better.

Delightful graphics; the limited palette really helps! Sailing around does feel a bit aimless, especially since I don't seem to be able to re-visit an island where I died (does it sink back into the sea when the crabs make a kill or something?). Once I'd worked out that the combat relied on me hitting the arrow keys in time with those on screen rather than just as fast as possible, I never lost another battle, so that was nice :)

Game looks great! Love the overall aesthetic! I also thought the combat system was pretty neat. One suggestion I had was maybe to put some indicators on the map as to where points of interest may be? I felt like I just sailed around until I hit random events. Still fun though!

Very nice art! I like also that you chose the 4 color palette for it. The only thing I didn't enjoy that much was while I was sailing because I didn't know what to do. I though it was just bout combats in the water until I suddenly reached an island (and a crab killed me!) For the rest I do like it a lot. Congrats!

Very well polished game with nice art! Very good call in making the movement and falling really slow, doesn't make the game feel claustrophobic. Good job!

Really cute, nice game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

Great visuals! Played for a while and didn't even realize their was land to find until I can back here and saw it in the screens! :|

Water combat was fun, but I wasn't able to do much with land exploration. Most egregious was that you couldn't jump over a clam until it was closed, and if it randomly opened, its shell could kill you instantly. Which is weird for shells and makes what looked like a possible safe place into an unsafe place.

Really love the animation and visuals. The game play was a bit difficult and unforgiving. If that was fixed, it'd be a superb game :) Great work. I also loved the combat. As far as dodging enemies on land. that was a bit hard. Maybe if we re-spawned at the island shore instead of at sea.

Well done. I wish there were some checkpoint saves. Maybe I just didn't get far enough. I usually died pretty soon after arriving at the island.

Yes finally I completed with ~1800 coins! :D
I was saying it would be great if you could add on to Chocobo's World and you actually did with platformer parts.
I enjoyed jumping and dodging crabs better than sea battles, sea battles were repetitive as hell so no wonder.
I think you could make this game a large scale thing with a better combat system and a story. That would be wonderful.
Yeah so, everything is great except mashing arrow keys :)

That was really nice. I really enjoyed the multiple mini game format; the surprising context switch the first time you see each one is pretty cool. I really enjoyed the presentation too, with the start screen and the little intro cutscene. You can feel a ton of design work in every scene, from the font designs to the way the sprites interact with each other in the water. Top notch stuff.

I sort of wish you had gone for a more colorful palette though. This monochrome one demonstrates a heck of a lot of skill, but it just leaves me wondering what it would look like with more hue contrast.

Love it! Great concept and beautiful art.

Viewing comments 32 to 13 of 32 · Next page · Last page