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Obvious_San

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A member registered Aug 25, 2015 · View creator page →

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Hahaha :D I was afraid people would do that. I wasn’t able to implement a way so that you can only get one book, because story-wise that doesn’t make much sense. But I’m glad you enjoyed the game! (at least it seems like you did)

Very cool experience! Very lynch-esque :) I love the text effects and especially the fact that your game has credits and a cool credits-song. Makes the game feel really polished! Great job.

Noo worries, thank you for playing! It’s so cool when people can see their jam games played in videos or streams.

Aah, thank you <3 Really glad you like it :) Hope I’m able to make a decent post jam version

My game, would love it if you could check it out :) https://obvious-san.itch.io/a-lunar-d

I was certainly.. scared. o.o got to 300. Really funny idea! :D Liked it

I played this yesterday and totall forgot to comment/rate. This game is amazing <3 I love the noir style, the vibe and the top down/Hotline Miami-esque perspective. Really cool game, great job!

Well, this is just amazing. Highly impressed how you made such an intriguing and polished experience in a week. Great game, great job!

Really cool and interesting idea :) I wasn’t so sure how the clues work. Is it like an anomaly game and I have to check if the item on the door is identical or different to the ones on the floor? I do love the aesthatics and vibe of the game. Feels very clean, dark and polished. After I “died” 4 times in my first run and my health dropped to 0% I wasn’t able to interact with the game anymore and had to restart. Something else I discovered - the settings in the mainmenu regarding volume don’t seem to affect the main menu music. I can turn down all to 0 and the main menu music is still blasting. Cool game and great job!

Oooh, I see. Thank you, I’m going to play again and try that :)

Very cool game! Great take on survival horror. The gunplay feels really good, especially because the sounds are really nice. That also adds a lot to the atmosphere which is really dense. I made it until the looping blob enemy, which I wasn’t able to take down and I didn’t figure out how to progress. Do I just need to put enough led into that enemy? Nevertheless, really good game! Great job :)

Yoo, this game is super cool :) I love the crunchy, glitchy aesthetic, the feel of fyling around and the sounds/music. Such a stylish and well made game! I tried a couple of times but wasn’t able to really progress the story, but I might wanna come back at some point and try again. Just vibin in this space was already very enjoyable!

FYI: I have a 4k screen and that’s my usual resolution - the game’s start menu UI doesn’t seem to scale for that very well. The play button was outside of the viewport. I then changed my system resolution to 1080p and it worked.

Oooh, I love dungeon crawler mechanics :) Very nice. The artstyle is super cool! Love the vibes, the atmosphere.

Some quality of life stuff would be nice, proper fullscreen, the UI doesn’t scale correct at the moment. At least I had that issue on my side. If there is a fullscreen option I didn’t find it.

Nevertheless, really cool game! Great job :)

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Thank you so much for playing and making a video while doing so 😊 This was reaaally helpful for me! I now I realized that the next time >need< to have some playtesting before the deadline, so I can see what is confusing and what is not, so that I can make sure somewhat complex controls and all the buttons are easier to understand. I just tried to put all information in the slides next to the outside view but I agree, that this is a bit much to read at once. I’m really glad you were able to figure everything out in the end. The ending is really goofy and also a bit too cheesy for my taste, I made the mistake and put all the writing into the last hours of the jam, where I didn’t have the clear head to be somewhat more creative and maybe subtil about things. But I hope I can do that for a post-jam version.

And yeah, it is unfortunate that I wasn’t able to provide builds for other platforms yet. With Web Builds I’m always a bit unsure how much I like them for more atmospheric, first person games, but Mac & Linux for sure.

Again, thank you so much!

Really sweet game, kill 735 Zombies! One nice addition would be a crossfade insteaed of the default mouse cursor :) Wasn’T able to figure out what the box pickups are supposed to do.

Awesome game! Had so much fun bunny hopping around the giant house, throwing around my toys. Had some trouble finding the soldier toy again because I kicked it in some corner before it became a quest objective ^^.. Really well made game, love the atmosphere and the level design of the house. I got ending 3 - would be nice if there’s a way to skip the first quests to start again at the door. If there is, I didn’t discover it. Great job!

Very impressive story and writing! I got the 3/4 ending, chasing the light. I think the title music is just the theme for Severance? Great game and really impressive entry! I think you could improve it a bit by adding more UI flourishes like a sound while the letters type out or some screenshakes and post processing effects here and there. But despite that, really good game! Great job :)

I really liked the clinical hospital atmosphere! The game does feel a bit asset-flip-esque, I think it’s more charming if you make your own assets, even if they are more low fidelity and not as polished. I think you can improve on the implementation side, the controls felt a bit sluggish and it was really difficult to orientate and navigate through the halls and pipes. Nevertheless a cool little experience! Good job :)

I really enjoyed this game! The contrast between somewhat wholesome, friendly vibes and brutal horror reminded me of MiSide. The cleaning games where fun - I wasn’t sure if I’m allowed to skip them so I just kept doing them which became a bit exhausting in the looping region and I really didn’t figure out how to progress from there. But nevertheless a really cool game :) Love the pixel art, the audio is superb and general a cool vibe. Great job!

Yoo, what a wild experience :D If there’s anything more to do than punching those happy smiley fellas then I didn’T get it, but it is a fun time and I love the artistic angle of the game. Those 2D billboard chairs and plants are really fun. Some issue when it comes to collision detection, I wasn’t able to get out from behind the counter at first. Really interesting game, feels like a cool art project.

Such a cool concept and amazing presentation/music/visuals. The gameplay works really well and I had a great time avoiding the hunter. Great job!

Really cute and cool game :) Awesome scope and implementation for a first game jam entry! It works well, looks nice and feels good to play. I was able to collect all the knowledge and get to the end. Great job!

The style is so unique for a jam game, I love it. I mean the isometric view. The atmosphere and writing is super cool. I wasn’t really able to solve any puzzles, I accidentally triggered a bug where I merge items into one. I tried to combine two items and then one was gone. But despite that, the presentation is already so good, I had a good time :) Great game!

Such a dense atmosphere, great visuals end especially: great writing! Really enjoyed my time with the game :) I liked the visual changes once I went into madness but reading was really hard. I always had to squint which became a bit exhausting after a while. Nevertheless amazing game! Great job

Ooh, how funny is that - I just never tried that :D Good to know!

Suuuch a great idea. I really love it. The artstyle is really nice and it all comes together. Only super minor issue, it was often a bit tricky to hit the lowest wooden board.

Hahaha, what an amazing idea :D Most creative game I played so far by a bit. I was not able to make a coffee but I tried my best and made a giant mess, which was very entertaining. Great job!

Thank you for playing!

Thaank you very much for playing :) Yeah, it’s written on the mission briefing display but I should highlight that better, for sure.

Thank you for playing :) Yes, the ending was a bit rushed and I’m also not very happy with it. I spent most of the of the jam getting the rover to work.

Really cool idea and for a first jam, really good implementation! Liked the lighthouse atmosphere :) I wasn’t able to figure out how to clean the window :& Do you have a hint? Great job!

What a trip :D Had some troubles interacting with stuff at times. Overall great game!

The atmosphere is amazing! So dense. I love the trees. The mix of 3D and 2D is great. Just a super cool game, really liked it. Also the conclusion really hits hard.

The atmosphere is amazing! So dense. I love the trees. The mix of 3D and 2D is great. Just a super cool game, really liked it. Also the conclusion really hits hard.

Oooh, I dig the atmosphere so much! I kinda love the mix of the lighting, the tree textures and the soundtrack. Was a bit difficult to figure out what to do exactly and how I can upgrade stuff but once I got it, it was really fun :D And brutal hard! Wasn’t able to get Booby to 0 health once. Great game! good job

Oooh, I dig the atmosphere so much! I kinda love the mix of the lighting, the tree textures and the soundtrack. Was a bit difficult to figure out what to do exactly and how I can upgrade stuff but once I got it, it was really fun :D And brutal hard! Wasn’t able to get Booby to 0 health once. Great game! good job

Very cool game! Well designed and the idea with the controls changing based on your current weapon is super clever! Love the art too :) Great game

Suuuper cool game! Brutal hard but that’s part of the fun :D Very well implemented.

Oh, very nice game :) Really like the idea of having my enemies shoot to gain ammo. Love the sound/music especially! Maybe would be nice if the player’s ship is a bit faster, it’s often not really possible to avoid the enemies bullets. Great job!