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A jam submission

THE MORTALView game page

Tiny action adventure
Submitted by ODS — 22 minutes, 23 seconds before the deadline

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CriteriaRankScore*Raw Score
Game Feel (playability and control)#633.6253.625
Aesthetic (sound and visual)#863.7503.750
Overall Enjoyment#1193.1253.125
64x64 Authenticity (was it truly lowrez?)#2583.3753.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I also included it in an article of my favorite games from this jam here.

Fantastic game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)


It's an epic game!


The graphics are both very nice and stylish and confusing. I was walking around like an idiot for long minutes and I realised I can walk on that brick textured object. The animations are really nice, but I felt the attack range low. The music is so great! It makes it immersive! Also the little story elements are nice. Also the sound effects re cool.

What I didn't like is that flickering. I used Unity and I know, it's very hard to make things pixel perfect without any issues. I couldn't make it actually. Also I found a glitch. When I used the strong attack, and pressed the inventory button, my character animation stopped and I could "float" around. Collisions were still counted, but I could move with paused animation. Played with an XBOX360 controller.

I would really like this game, and I actually like it, but needs some fixes.


Thanks everyone who played it so far. Unfortunately the UI bugs will probably have to persist. I did update the exe to at least have the resolution dialog in unity just to take care of people with smaller screens than 1600x900. I'll see to if I'll get around to fixing the UI, even though unity's UI has been fighting me at EVERY turn here. :)


nice concept and good graphics :)

Interesting concept. Controls are responsible and good. That filter that you use on camera flickers when screen is scrolling. That's not the most pleasant experience. There's also bud with the interface. I made screenshots for you.

That was great. The mechanics were well done. Best rating I've given yet. I just wish it didn't have to be on a forced big screen.


@TRMG: Aaaaw that sucks :( That's a bug I've yet to encounter too so I cannot even guess at this point what might be happening. Thanks so much for trying the game tho :)


Hey,the controls are mapped wrong on the xbox controller: the right D-Pad makes him go up,Left-Down And he always goes to the right... Otherwise it's a cool concept. =D


!!!!ATTENTION!!!!: When the game suggests you should press "A" button, it is actually mapped to 'K' on a keyboard. Once again: playing on a xbox 360 gamepad is recommended!

Keyboard controls are: WASD and UIOJK. It'll make sense because the controls are mentioned in game. :)