I also included it in an article of my favorite games from this jam here.
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THE MORTAL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Feel (playability and control) | #63 | 3.625 | 3.625 |
Aesthetic (sound and visual) | #86 | 3.750 | 3.750 |
Overall Enjoyment | #119 | 3.125 | 3.125 |
Overall | #137 | 3.469 | 3.469 |
64x64 Authenticity (was it truly lowrez?) | #258 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The graphics are both very nice and stylish and confusing. I was walking around like an idiot for long minutes and I realised I can walk on that brick textured object. The animations are really nice, but I felt the attack range low. The music is so great! It makes it immersive! Also the little story elements are nice. Also the sound effects re cool.
What I didn't like is that flickering. I used Unity and I know, it's very hard to make things pixel perfect without any issues. I couldn't make it actually. Also I found a glitch. When I used the strong attack, and pressed the inventory button, my character animation stopped and I could "float" around. Collisions were still counted, but I could move with paused animation. Played with an XBOX360 controller.
I would really like this game, and I actually like it, but needs some fixes.
Thanks everyone who played it so far. Unfortunately the UI bugs will probably have to persist. I did update the exe to at least have the resolution dialog in unity just to take care of people with smaller screens than 1600x900. I'll see to if I'll get around to fixing the UI, even though unity's UI has been fighting me at EVERY turn here. :)
http://imgur.com/a/VWwkH
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