Welcome back to the most exciting game event in the RPG Maker community! We’re happy to share the following frequently asked questions for information to help you on your epic game making journey. If you have questions in addition to the FAQ’s covered here, please ask them in this thread. For a full list of participation rules click ***here***
FAQ
1. Is there a theme this year?
Yes. Resurrection, rejuvenation and/or rebirth are the themes for this year's IGMC. What do those words mean to you? Try to convey your own interpretation of what resurrection, rejuvenation and/or rebirth mean in game form to the best of your ability. You can focus on resurrection, rejuvenation, or rebirth or any combination of the three.
2. What counts for the "Pre-existing assets that were not created specifically for the contest" clause of rule 1 of the official rules?
This clause is mainly focused on allowing people to use pre-existing assets such as RPG Maker resource packs, Unity Store assets, Unity Frameworks, RPG Maker Plugins, and similar items that are publicly available, for purchase or for free.
It does also include materials that you had made for a previous project, as long as you can prove that it was not made for the IGMC project. An example of proof would be:
- A previously released game containing the material.
- Old posts (Pre-IGMC Rebirth announcement) on forums/blogs that clearly show that it was made for another project.
Other forms of proof are also possible. If you feel that your piece is borderline, please ask @Nick_Komodo or @Tea
3. Are pre-existing ideas allowed to be used?
Of course. We can't really tell when you had an idea, so there would be no way we could judge this. If you already made a demo using the idea though, it becomes more borderline. In that case:
- You can use no assets from the project that do not fall under the pre-existing assets exemption outlined in FAQ question 2.
- You can use no programming, or in engine work from your previous version.
In other words, all actual work on the project must be redone from scratch. Even with these caveats, in general, we suggest that you work on a game for which you have never done any engine work, as that will guarantee that your project will not get disqualified for violating this rule.