scitydreamer
Creator of
Recent community posts
I admire the ambition of making a shooter in RPG Maker MZ, but I think it doesn't work perfectly in the engine. The hitbox for your character is too big for what it is, which isn't a problem in normal gameplay but winds up being more noticeable for the bullet hell-y final boss, and movement does not feel as fluid as you'd expect for this game. Still, really nice effort for what it is!
I forget at what point, but there's a point where the game can softlock and I couldn't really play without resetting the whole game. Like, there's a point where you can fall down to a lower elevation of land and can't get back. I think there was a bridge around the area? Maybe there was a way out but it was kinda hard to tell with the isometric puzzle perspective.
Hey y'all, I made a game and I took a look at some games. I am not a streamer because I don't have the streamer grindset, so I mainly write things. So hey, I figured that I should share my writings on personal highlights over here:
I try to play as many games as I can with what little free time I have! I doubt that I can play all of them, but you know, there's always a few gems within every batch!
Please do not ask me to play your game because I don't want to risk you feeling bad if it doesn't show up. : (
I like the story concept you have going on and I really love the graphics, though I feel that there should be more transparency in the game, if that makes sense Like, I'm not sure what the equipment does for me because stats don't display and I don't know how much fighting I should actually be expected to do. Also I guess there's typos but I'm not one to judge in that department.
Also we found the funniest glitch where after you burn the mossy blocks everything freezes when you switch to the break ability and everything explodes when you switch out of it
I really liked this! In some ways it felt like looking into a mirror, because I felt that we had some similar beats in our games! I personally wished that the "life sensor" and "metal grabber" were also hot key things and not stuff you have to manually pick out of the inventory, but otherwise, I really enjoyed this!
See, I have no idea when Complete will be done, mainly due to the fact that this is mainly a solo project. I wish I knew too miss.
Unfortunately, I'm too committed to the rude bit of everyone having one save file. That said.... you could just copy the file before the event split and paste it back in with the original "meow.dat" name to cheat. That's how my playtester does it.