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A member registered Nov 12, 2015 · View creator page →

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brother it is one dollar

He should have just been honest.... I'd let a cute boy suck my blood if he also wanted to suck my-

Thank you for the review! I think some of those problems were addressed in the Steam build, but dang it reminds me that I should update the itch one on my day off. 

But now, you gotta fight that last rat king and head to the graveyard for one last reward that I say is worth chasing.

But of course, there’s also that alternate route to chase…

Thank you! If you want another unpleasant experience that’s shorter with happiness in sight I invite you to try out Hand of the Goddess! 

thank you, I didn’t expect such kind words for my literal first work!

Oh wait no oh my god, I was double checking things and I realized that I had an older version of the plug-in from when I was first experimenting with things. I just updated to the latest version and everything works perfectly now! Thanks so much for your time, sorry for the confusion!

Heya, unfortunately, I'm still having the same problem, even with all other plug-ins disabled. Do you think I should re-install the plug-in? 

I want to report an issue that the fog of war's had for me that I noticed even before the update you made (thanks again for that, btw). If you get into a battle with fog of war active, the map stops updating except for events on the map. The weirder thing is that after leaving the map and going back in, the map updates the areas I went to during the period it wasn't actively updating, so it knows that it should be filling those areas in. I recorded this video to demonstrate it.

Thank you, it works perfectly!!

I gave it a try and it says "illegal return statement." There's probably an easy fix for it, but unfortunately I'm an idiot about coding

Again, I'm sorry for that mix-up. I started using this as a minimap for my current project and I was wondering, is it possible to make the fog of war range smaller? I'm trying to use this for a first-person RPG and fog of war only really works for that if the range is a few feet at most.

Oh god sorry, I was experimenting with a bunch of plug-ins and I got yours mixed up @_@

Heya, I'm running into two issues that I hope to get clarification for!

1) The plugin managers claims to need a plugin that I can't find:

2) The game can't crashes on start-up because of this error:

Any luck on your end yet?

Heya, I received a 1099 the past two years from itch around this time and I started working on my taxes, but I saw that I haven’t received mine yet. Is this just a me problem, or are other people waiting for theirs? Thank you

It still exists as the demo, just go a bit further down on the page!

also I’ll email that steam key as soon as my cursed work week is over sorry

Ah, you must have missed a few enemies. Look at what substory is missing and go to that floor. Post-story only plays when you defeat all enemies.

Gotta go up the Tower. Also thank you, please check out Rose’s stuff if you like their music.

Okay uh, I’m trying to remember because I never really made a guide. I remember there was one floor where a slime is spawned near the entrance when you read a sign on that floor (like a monument). That might be the floor?

…and that’s about it for me! Good luck everyone!

Perfect representation of a short but sweet game. I really loved the presentation and I could really vibe with the themes of the story. May our boy get a boyfriend that isn't a dirtbag.

I admire the ambition of making a shooter in RPG Maker MZ, but I think it doesn't work perfectly in the engine. The hitbox for your character is too big for what it is, which isn't a problem in normal gameplay but winds up being more noticeable for the bullet hell-y final boss, and movement does not feel as fluid as you'd expect for this game. Still, really nice effort for what it is!

I forget at what point, but there's a point where the game can softlock and I couldn't really play without resetting the whole game. Like, there's a point where you can fall down to a lower elevation of land and can't get back. I think there was a bridge around the area? Maybe there was a way out but it was kinda hard to tell with the isometric puzzle perspective.

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Simple and enjoyable sim game with a lot of heart! I actually played this thinking "wow this reminds me a lot of that other IGMC game a few years ago" and didn't realize you also developed this one!

Thank you, I appreciate this as someone that enjoyed A Ghostly Rose!

And yeah, that's what I mean by saying this was a Drakengard inspired game. Drakengard/Nier is also a very raw and honest series along the likes of MOTHER, though with a much darker bent.

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Hey y'all, I made a game and I took a look at some games. I am not a streamer because I don't have the streamer grindset, so I mainly write things. So hey, I figured that I should share my writings on personal highlights over here:

I try to play as many games as I can with what little free time I have! I doubt that I can play all of them, but you know, there's always a few gems within every batch!

Please do not ask me to play your game because I don't want to risk you feeling bad if it doesn't show up. : (   

Sincerely think this is the best game out of the whole batch. While some things can definitely be polished,  this feels like a really complete game!

I like the story concept you have going on and I really love the graphics, though I feel that there should be more transparency in the game, if that makes sense Like, I'm not sure what the equipment does for me because stats don't display and I don't know how much fighting I should actually be expected to do. Also I guess there's typos but I'm not one to judge in that department.

Also we found the funniest glitch where after you burn the mossy blocks everything freezes when you switch to the break ability and everything explodes when you switch out of it

Thank you for the concise review!

: )

I really liked this! In some ways it felt like looking into a mirror, because I felt that we had some similar beats in our games! I personally wished that the "life sensor" and "metal grabber" were also hot key things and not stuff you have to manually pick out of the inventory, but otherwise, I really enjoyed this!

Had high expectations going in and you guys really delivered! I just love how distinct all the fights feel, it really feels like fighting people from other worlds.

Very cute with a well-made look, though yeah, the battles do get kinda repetitive - which is why I respect that you deny us a final battle in favor of an emotional resolution.

I really loved this but the Lady Armor drop rate is super rude

Really neat aesthetic and tone compared to a lot of entries.

Incredibly funny mystery story that comes together in a pretty satisfying way. I love to see a baby threaten to beat someone up.