Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yeeah, sorry for being late with a reply, I've had a bunch of stuff in mind. I've been thinking on this, and yeah, this was too big of a change to make. How else could Zoey accidentally kill Ramona's friends without confused Working for the Knife shenanigans

In general I've been thinking about a rebalanced endgame that encourages getting super busted lately... maybe a proper hard mode where you're required to go nutty with things...

I think a hard mode would be wonderful if you felt like devoting the dev time. I'm not sure how much it would really take, but I think current endgame is maaaaybe fine? It's hard to say, I'm not sure how apparent the really broken stuff would be to someone that isn't trying to approach the game from that angle, but adjusting the endgame might not be a bad idea. The starting the game on your first playthrough is already fairly challenging, and cranking it up for the very end might just be in line with the intended narrative experience! I do think it's fine as is tho and hard mode is the preferable option here. Getting to trivialize end game stuff is the reward for meta-gaming, increasing difficulty too much could offput a more casual player. A hard mode however, presents a challenge for those who want it! You can get brutal outside of the fights too if u wanna script an event or two - like the landlord coming out at random overworld chance for a down payment on your rent, and taking all your money.