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Plueschkatze

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A member registered Jan 02, 2017 · View creator page →

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Thank you very much for your kind feedback! I'm glad you enjoyed the demo. 

And I'm sorry to hear that you got stuck for a bit!

Sorry for the late reply! You have to climb the vines to get into the castle. 


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Thank you very much for taking the time to leave feedback!  I appreciate it.

Thank you so much for the feedback! I'm glad you enjoyed the demo. 

I think I could change one of the two name hints to have the h in it instead. That might help some people. Or add a third one. 

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I think balancing out your hatred, to not succumb to sheer rage could be fun. 

If you'd want to give it a try, I'm pretty sure you could create a common event, and use that at the end of each turn to check if any of the active party members has their hatred value (I assume it's renamed TP) >= 100 or whatever your max is, and if they do you could apply a status effect to that actor.

Maybe they go beserk and you lose control like an overleveled pokemon or their dmg goes up but so does the dmg they recieve or some other state changes! 

There are script calls that allow you to check which actor currently is in party slots 1-4, so with a bit of googling it should be fairly easy to find the bits you'd need. 

And I totally get the being a beginner part. I've been using RPG Maker for years, but never touched the battle system before one of my current projects, there surely is a lot to discover and learn. 

Keep up the great work! 

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Gave it a try! I liked the atmosphere and the monster designs are cool. The battles also where quite fun, not too hard, but you had to manage resources. What I was wondering is if something would happen if the hatred level got full, which it never did for me, because that name surely sounds like something like a pure rage or whatever should happen! 

The critique I'd have is that everything looks a little too much alike. Too little variation in tiles to make places feel unique enough to map everything out in your head. It also felt somewhat linear, but that might be me missing things? Also if it is linear, the first point isn't as much of an issue, if it's not, it's becoming more of an issue to remember where something was. 

I didn't finish the demo and stopped somewhere in the sewers (didn't have time to finish), but played for like 40min. 

All in all, good job, curious how this will evolve!

Thank you for the feedback! Most of this information is supposed to come up later, but I'll see that I'll at least add some lore related notes like a diary entry somewhere closer to the beginning! 

Absolutely valid! I get it, I often want to wait for the full release, too, instead of playing a demo. Thanks for the kind comment!

Understandable, but still a bit confusing as you don't realise your version is not for MV until you only find the (MZ Ver) in the files or read the comments. Thanks for the quick reply. 

Hi Sang Hendrix! If this plugin is only improved for MZ, maybe take MV out of the URL and first line of the description, it's kinda confusing otherwise. 

If you just hand over the finished (and encrypted) game, I see that as nothing different than creating a game to sell on a marketplace. That would be fine. 

I'm not sure about open files the client will be editing, as they'd be actively using the tileset and obtained a copy of it they did not pay for, so they'd probably need to buy it too. 

Most of the tiles work without an issue in other engines, but all the wall and floor autotiles are specifically set up for RPGM, so unless you know how to work around this, I'd say you can't use them without issues. 


If this is only about permission to use them with other engines than RPGM, yes, you are allowed to use them in any engine. 

I hope you're having fun game making! :)

They are event/sprite sheets, if you don't know how to make them work, there's an example in the example project.

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With the passage (4dir) settings in the tileset window. The one where you have the little arrows (you can toggle between that mode and the x o star one on the right side in the window). I hope this helps. If you open up the example project, you can 
check the setting I had on my version. 

Thank you! Happy Holidays to you. Thanks for the hard work. 

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I have a question: Is your music save to use in games if we hope to have content creators cover them? Without them getting a copyright claim on Youtube because of the music featured in the game?

No it doesn't, sorry.

This is amazing, thank you! 

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Yes they can be used commercially! Aside from anything NFT, AI or crypto stuff.

(haha, just answered another question and this one popped up! Instant answer! :) )

I thought about doing a second pack with evergreens, sakuras and more. I will add snow covered trees to that idea, but I'm not sure when I'll get to it.

Just some leaf-less snow covered trees, or something else?

Oh wow and here is me, believing to remember that they fixed the fps synch issue somewhere with the RPG Maker MV updates, haha.  Honestly didn't know that it still was an issue when you run the game on higher refresh rate monitors. Thanks for pointing it out!

thank you! <3

It is ok if you want to refund it, it's probably a steam purchase, right? Again, I'm very sorry that you have trouble with the game. Thanks for reaching out.

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I'm so sorry about that! I haven't heared about a problem like this before and am a bit clueless of what might cause it. What kind of pc are you using to play? A weak one might cause troubles, because of the level images, but I guess that would need to be an old laptop or so to be affected by that.

Which area and towards which part of the game does that happen? Is it always the same area? I'd need a bit more information to troubleshoot, as this isn't a known issue. 

Thank you for letting me know that there was a problem. I bet other people also had an issue but didn't reach out. Have fun game making and good luck with your project! :)

Sorry that it took a bit. My contact at Komodo says it should be fixed now. Your steam either has already downloaded the update automatically or it should be fine after redownloading if it hasn't automatically. Please let me know if the issue is gone. Thanks :)

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When you say you don't have a game project file in your folder, do you mean the game.rmmzproject file is missing? 

Did you try redownloading? I checked with Komodo and it seemed alright for them at first glanze.

Oh! I'm sorry to hear. The Steam release is managed by Komodo, not me. Did you buy the MV or MZ version? So I can ask about that. 

(I double checked, I handed in example projects for both MV and MZ for people to copy the tileset.)

Danke für dein Kommentar. Schön zu hören, dass es dir gefallen hat! :)

Hi! Yes, you can use them as part of a video! And leaving a link for the asset pack would be great. I'm glad you enjoy the assets :)

Yes, that's ok! :) Thanks for asking.

Oh! Thank you very much!

I don't own the MZ version, so I can't test it, but I did a quick check on the wiki and the name formatting of the image files is the same as with the MV version, so it should be fine!

If I remember correctly (please double check with yanflys site) you'd need the extension for the animations to work, as the basic plugin does not support animations, only stills.

I added evergreen trees to this one, any other addition would go into a new pack. I hope this helps =)

Thank you. Glad you enjoy them =3