Thank you very much!
Recent community posts
I hope we are free to open up a thread? :)
How about sharing some WIPs from everyones projects within this thread?
Like art, screenshots and small update news?!
So we'd just have to scroll through one thread to get a good overview of some of the project people are currently working on? :)
(Or might lemmasoft forum be a better place for a thread like this?)
Thank you so much for your playtrough and let's play, both of us really enjoyed watching this :) You've a really nice voice. And I liked the voice acting a lot!
Also thank you for mentioning the errors and grammar mistakes! I've written them down, so we can fix them with an future update!
Seems like you also suffer from the itching-nose-while-recording-syndrom? Haha. I know many let's player having that! That made me laugh :)
And don't worry to much about not being able to say my name since it's German~ in english it would be plushcat. ;)
I've been waiting for this! Thank you Nami, this was a really lovely game. <3
I'm really happy that we got to know a little more about this world, too!
C-Can't wait for the next one! So happy there will be another one, haha! . <3
Thank you for all your hard work. <3
Thank you for playing! I'm terrible sorry that you had that problem with loading the game. I haven't heard of someone having that issue before! D: I just knew about a general save bug which disabled saving (which can be fixed by talking to the savepoint again).
But I'm happy that you had fun anyway! Enjoyed that Let's Play.
I really love the music! That "meow" is so cute! :) fit's eveything very well!
I also adore the art on this small project.
In the cave, I jumped over the small gap and wen't under the plaform with the cheese, because I thought I could move on there and suddenly my sprite is gone. I can still move and the camera will follow, but I will not fall into the gap or leave the cave. X3
Thank you for the kind words, I really enjoyed your playthrough! :)
You've got a really nice way on presenting games. Keep up the good work!
And I apologize for the problem with saving, that's a bug that we thought we would have fixed by now but appearently it still pops up every now and then.
Hi kindaw! Thank you for your kind words.
There's no menu. So you don't need to use the key that way.
The key is to be used on the window, which is locked. You just have to collect the key and the window will trigger an event that let's you leave the house.
We are done with the demo/first build and uploaded it!
Feel free to check it out:
We didn't manage to tell the full story, but about half of it.
So we will do an update in the near future and add the full game! :)
Instead of 4 we are only 2 members in the end, since both others found no time to participate, so we took over everything.
So it's just Yobob and me! :)
We've done a bunch of smaller adjustments, pushed art further aaand Yobob did A LOT of eventing.
Right now almost everything is done, we shortened the Story, so the end is more of a cliffhanger then supposed.
Since we wanted to go for the possibility of triggering 2 different endings at the point where the game ends now! Haha.
We might finish the game after the jam. We'll decide that once we've taken a little bit of rest! :P
I'm finishing the missing art pieces right now.
Once they are done I'll do the creditspage.
And I'll take a couple of screenshots and stuff for the games page!
That's when I'll have something to show you again.
But good thing is: Yobob and I really had fun doing this project, so we might collab again! :)
Way better! But I would also increase the contrast on the buttons a little, good advise is to squint your eyes a little and see how much you can still recognize (you should at least be able to guess that there's something written on the button). I guess you always have to think of people with bad eye-sight who aren't able to see low contrast, I know that from my sister who often has problems with reading, because it's kinda hard for her to see small letters or low contrast stuff. ;)
I think I remember something about 20-25% in brightness difference... or something like that was a tip from my typo teacher back in school, haha.
50% brightness bg, 25% on the dark and 75% on the bright font. And it might be still a little hard to read for some people XD
But I often have a problem with contrast aswell ;)
I think you need to increase contrast in the menu, it's a little hard to read, since the contrast is pretty low. (font to color of the boxes)
But I really like the artwork for this game so far ^^ great work.
And here we go with the day 5 update.
I work on another sprite! There's still a lot to do but I really, really enjoy doing sprites and I start to fall in love with doing sprite animations :)
And here's another map:
It's kinda hard to make compromises due to the limited time, haha. But I think that's ok looking =)
Still two big maps (thereunder the biggest in the game) and 5 smaller ones to do... that's no good~
And beside that there's still other art to do... 4 Sprites (including the beast and girl above) and 2 character portraits to use on dialogues!
Here we go: Day 4 update!
I've been working a lot on the art today, but there's still SO MUCH to do.
I guess I'll continue a little more after this update, but since Day 4 is over now (0:10 am here) I'll post my progress.
I could finish everything I planned to today.
So here's the map I was working on: A forest path.
Nothing fancy! ;)
And here are the villager sprites. I stoped adding detailed shading at some point, because I recognizes that that will be covered up by clothing anyway, haha.
edited the hair later, to fit a little better while turning.
(I also did another knife that is facing upwards, but didn't import another gif)
now with edited hair.. just a little higher/more volume in the side view version :P
I'll move on to the next map now.
So for Day 5:
- Finish Map03 (out of 10 in total, btw)
- Work a little more on the MC sprites.
Edit: Oh and I also started a gamedev tumblr. https://plueschkatzedev.tumblr.com/
Started with DAY 4 a few hours ago.
I couldn't make progress on Day 3, since I had a lot of other stuff to do, but now I'm back.
- Get the villager base sprite done!
- Additional 1: Do hair and other generator stuff for Villagers.
- Progress on Mapping (Get Map #2 done)
- Additional: Start Map #3
Here's a WIP of the villager base sprite: