Thank you very much for your kind feedback! I'm glad you enjoyed the demo.
And I'm sorry to hear that you got stuck for a bit!
Plueschkatze
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I think balancing out your hatred, to not succumb to sheer rage could be fun.
If you'd want to give it a try, I'm pretty sure you could create a common event, and use that at the end of each turn to check if any of the active party members has their hatred value (I assume it's renamed TP) >= 100 or whatever your max is, and if they do you could apply a status effect to that actor.
Maybe they go beserk and you lose control like an overleveled pokemon or their dmg goes up but so does the dmg they recieve or some other state changes!
There are script calls that allow you to check which actor currently is in party slots 1-4, so with a bit of googling it should be fairly easy to find the bits you'd need.
And I totally get the being a beginner part. I've been using RPG Maker for years, but never touched the battle system before one of my current projects, there surely is a lot to discover and learn.
Keep up the great work!
Gave it a try! I liked the atmosphere and the monster designs are cool. The battles also where quite fun, not too hard, but you had to manage resources. What I was wondering is if something would happen if the hatred level got full, which it never did for me, because that name surely sounds like something like a pure rage or whatever should happen!
The critique I'd have is that everything looks a little too much alike. Too little variation in tiles to make places feel unique enough to map everything out in your head. It also felt somewhat linear, but that might be me missing things? Also if it is linear, the first point isn't as much of an issue, if it's not, it's becoming more of an issue to remember where something was.
I didn't finish the demo and stopped somewhere in the sewers (didn't have time to finish), but played for like 40min.
All in all, good job, curious how this will evolve!
If you just hand over the finished (and encrypted) game, I see that as nothing different than creating a game to sell on a marketplace. That would be fine.
I'm not sure about open files the client will be editing, as they'd be actively using the tileset and obtained a copy of it they did not pay for, so they'd probably need to buy it too.
Most of the tiles work without an issue in other engines, but all the wall and floor autotiles are specifically set up for RPGM, so unless you know how to work around this, I'd say you can't use them without issues.
If this is only about permission to use them with other engines than RPGM, yes, you are allowed to use them in any engine.












