Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Plueschkatze

84
Posts
3
Topics
321
Followers
43
Following
A member registered Jan 02, 2017 · View creator page →

Creator of

Recent community posts

If I remember correctly (please double check with yanflys site) you'd need the extension for the animations to work, as the basic plugin does not support animations, only stills.

I added evergreen trees to this one, any other addition would go into a new pack. I hope this helps =)

Thank you. Glad you enjoy them =3

thank you for the feedback =)
Glad you enjoy them.

Edits are allowed for usage within your project. You aren't allowed to share or sell the edited assets.

I'm ok with you handing the files to a commissioned artist for them to work with those files. They aren't allowed to use the art assets (original or edited) on their own project (they'd need to buy their own license for that) and are not allowed to sell the edits they made as an asset pack, to other clients, or in whichever other way. ;3

(1 edit)

No. It was created for the use with RPGMaker, so you'd probably have to edit the sheets yourself to make them work with Tiled. (I'm not familiar with how the layout would need to be, but I guess the autotiles would not work as they are setup now.)

I plan on including evergreen trees into the next set, but that can take a bit, probably up to two months, depending on the time I can put into the set. 

I'll keep this post in mind for when I get to work on a follow up and will see what I can add into the set, but there are some nice ideas in here. Thank you =)

awww, thank you very much! :3 I'm glad people seem to enjoy them, it always bothered me that I could never have enough trees I like for parallax mapping so I decided to start a pack of my own and I think I might even do a second one, haha.

thank you very much, I'm glad you like them.

Thank you! I'm glad you like them.

Hello Moon-XP, we usually don't allow translations, as it is not possible for us to check the quality of those translations. I hope you can understand this. Thank you.

That's an interesting idea! I thought about doing a second pack but I'm not sure what else to put into it yet, but I'll note bubbles down.

Aww, thank you very much! I'm glad you enjoyed it.

Looks amazing, I especially love the floor tiles. You can never have enough trees! I might buy it at some point in the future. ;)

Thank you! It also should look pretty ok next to MVs RTP.

Hello there, so this jam is only for actual fan games, not games that are inspired by yume nikki, right?

If that's the case, I'm looking forward to what people come up with! <3
But doing a pure fan game might not be for me. I like creating own IPs. X3
I'll keep an eye on this, though.

Have fun everyone! <3

Thank you!

Thank you! =3

Nah! Don't be so harsh with yourself.

You can find 3 other pipe pieces around the map, which you can take to the distill and rotate them, one of those will match :)
You first have to choose wish pipe you want to try, and afterwards you can rotate it.

Well, congrats to the winners! :3
It's been a fun time! Thanks degica, thanks everyone who played and gave feedback, thanks other creators for the lovely games! :3

No. It's made in MV.

Thank you very much, silversatyr! We are super glad you enjoyed the game and got the hints! ;3 

Thank you so much, Makio! We are glad you enjoyed the game overall. 
And also~ Congrats for the top 10 placement and good luck! :3 

CONGRATS to all the top 10 people! Including my lovely team mates! <3 
Celebrate a little and then let's wait until end of january for the results.

And... thank you degica for the contest once more! <3

Feel free to send us your question via twitter (dm).

Thank you, augustzero! <3
We're glad you're enjoying it.

Glad to hear, that you'll keep working on it.
I already left a rating. Good luck to y'all :3

LOVE the artwork. Very reminiscent of old school JRPGS (for example FF7 and 9, with their prerendered BGs and 3D characters). You build up a lovely atmosphere. Also the cutscenes were good, with a lot of effects put in there... BUT you can easily tell that you did ran out of time.


It's hard to get a good idea of the character before the game freezes (airship crash). The textboxes look a little too plain, a portrait for the hero would've been nice.


I think it has a lot of potential, especially if you deepen the writing and bring out the characters more, and If we get to see what kind of gameplay this would have offered, as we didn't see anything aside from walking and talking and lovely, lovely artwork. I just hope you stick to it and make it shine! :3

A subforum for project threads and a discord channel would be nice. I think a lot of people would enjoy sharing their progress.

There will always be that one "smart-a*s" person, who tries to use old stuff that wasn't shared before, like the game they've been working on for X months but didn't share it on social media. If you want to secure yourself and give possible haters (like watermark mentioned) nothing to hold against you... share your progress online, so people can see the game evolve in realtime and will not be like: "bah, you sure haven't done all this in only one month! NEVER EVER. Cry cry." 

Because there are those people and there are those that cheat and really use project that they started months ago. Some of that might be hard to proof in the end.

Would be really awesome if this information (what the publishing and developing help include) could be make public and more visible to everyone. I wonder if it includes financial support to hire people to help make the winning game concepts a reality and if you'd need to refund that money or if it's just a % of all sales afterwards and probably even how much, though I'd guess that that would be depending on the contract... But regarding that publishing deal there are a loooot of questions marks in my head, especially regarding IP ownership and all that.

Oh! I'm terrible sorry, forgot to check the windows box again after uploading the patched files! :)
It's done and should work now.

Aww! Thanks.

Thank you very much! I'm glad you enjoyed your playthrough.

Love the looks of this! Great use of show image! <3

Thank you! :)

Ok, Secret Santa Review here~!

Short version (I'll leave you my general playthrough thoughts at the end aswell):

Pros:
- Switching between views/characters.
- Not a standard battle system (tho I needed to get used to that!)
- Nice cutscenes and lovely mapping! Also well done use of music and soundeffects. 
- Feels like there's a greater story behind this (world building)

Cons:
- It took me a bit to get into the battle system (might just be me tho!)
- I wished that the characters would be a bit more diverse in their speaking pattern etc. so that they'd have a bit more personality.
- Healing skill for the enemy which he really liked to use a lot! Which kinda extended the battle a lot more than necessary and ended in wild skill usage and button smashing for me.

Bugs:
Aside from a typo in a textbox (should have taken a screenshot, damn!) and a typo in a items description (mentioned below) I didn't run into any bugs.

Review:
Cumulus is a very well made game considering the given timeframe of a month! I quite enjoyed it.
I would have loved to learn a bit more about the world, since it felt like there could be more to discover! :) It told a short, kinda classic-heroic story, with the lovely twist of featuring both Skyler and Lorelei, a couple, as playable characters, instead of only the hero setting out to save his wife.

I'll leave you a vote :)

---

I'll just write along as I play, I hope that's fine :3
ATTENTION: THE FOLLOWING SECTION MIGHT CONTAIN SPOILERS!!!

I really enjoyed the intro sequence, credits have been very nicely implemented.
The airship scene is very well done. Got to distracted opening up your itch.io site, so I missed which key to press to jump of the airship, haha. Quickly restarting! X3 (Thanks for making the slaphscreen skipable!) 

Oh! I tried to jump from the front part, had to take the back part. Haha! Got it after being lost for a moment.

Oh, some kind of action battle. Nice.

I can clearly tell that you did took a looooot of effort to make this game. It's very well evented and you made a lot out of the resources you had. The maps look really well made and the music is very fitting. I like the overall atmosphere.

Damn! Barbabos killed me. I'm really not good with action battles... D:
Amazing that you give a retry option instead of a game over. I was afraid I had to see the cutscene again, since I didn't save for a while. Well done! <3

I really enjoy the swiching back and forth between the characters.

Beta Potion has a typo. It says it recovers 500MP (not HP, I really got confused wondering why MP didn't fill up! XD)
Having the Enemy (Tyrannis) spamming heal is kinda annoying to be honest. (But I guess that's because I wasn't supposed to win?)

I think a healthbar during the fly event-battles would have been helpful. I got hit a lot, always afraid that I might lose. Not even sure if that was possible? (For example during the battle against the Dragon and stopping the Airships.)

I start to like the battle system since I'm slowly getting used to it. Haha. Haven't seen that plugin in action before. (It's Moghunters LMBS, right?)

Ok I did run into that healing issue again. That's really a bit annoying that he kept and kept healing and I had to hope that Lorelei would join in with some magic at the right time to I could finally take him out instead of having him heal up again. XD

Reached the end!
Loved your credit texts. <3
Nice little ending scene aswell.

Very well made entry all in all! Congrats!

Thank you very much!