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Plueschkatze

64
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A member registered Jan 02, 2017 · View creator page →

Creator of

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Hello there, so this jam is only for actual fan games, not games that are inspired by yume nikki, right?

If that's the case, I'm looking forward to what people come up with! <3
But doing a pure fan game might not be for me. I like creating own IPs. X3
I'll keep an eye on this, though.

Have fun everyone! <3

Thank you!

Thank you! =3

Nah! Don't be so harsh with yourself.

You can find 3 other pipe pieces around the map, which you can take to the distill and rotate them, one of those will match :)
You first have to choose wish pipe you want to try, and afterwards you can rotate it.

Well, congrats to the winners! :3
It's been a fun time! Thanks degica, thanks everyone who played and gave feedback, thanks other creators for the lovely games! :3

No. It's made in MV.

Thank you very much, silversatyr! We are super glad you enjoyed the game and got the hints! ;3 

Thank you so much, Makio! We are glad you enjoyed the game overall. 
And also~ Congrats for the top 10 placement and good luck! :3 

CONGRATS to all the top 10 people! Including my lovely team mates! <3 
Celebrate a little and then let's wait until end of january for the results.

And... thank you degica for the contest once more! <3

Feel free to send us your question via twitter (dm).

Thank you, augustzero! <3
We're glad you're enjoying it.

Glad to hear, that you'll keep working on it.
I already left a rating. Good luck to y'all :3

LOVE the artwork. Very reminiscent of old school JRPGS (for example FF7 and 9, with their prerendered BGs and 3D characters). You build up a lovely atmosphere. Also the cutscenes were good, with a lot of effects put in there... BUT you can easily tell that you did ran out of time.


It's hard to get a good idea of the character before the game freezes (airship crash). The textboxes look a little too plain, a portrait for the hero would've been nice.


I think it has a lot of potential, especially if you deepen the writing and bring out the characters more, and If we get to see what kind of gameplay this would have offered, as we didn't see anything aside from walking and talking and lovely, lovely artwork. I just hope you stick to it and make it shine! :3

A subforum for project threads and a discord channel would be nice. I think a lot of people would enjoy sharing their progress.

There will always be that one "smart-a*s" person, who tries to use old stuff that wasn't shared before, like the game they've been working on for X months but didn't share it on social media. If you want to secure yourself and give possible haters (like watermark mentioned) nothing to hold against you... share your progress online, so people can see the game evolve in realtime and will not be like: "bah, you sure haven't done all this in only one month! NEVER EVER. Cry cry." 

Because there are those people and there are those that cheat and really use project that they started months ago. Some of that might be hard to proof in the end.

Would be really awesome if this information (what the publishing and developing help include) could be make public and more visible to everyone. I wonder if it includes financial support to hire people to help make the winning game concepts a reality and if you'd need to refund that money or if it's just a % of all sales afterwards and probably even how much, though I'd guess that that would be depending on the contract... But regarding that publishing deal there are a loooot of questions marks in my head, especially regarding IP ownership and all that.

Oh! I'm terrible sorry, forgot to check the windows box again after uploading the patched files! :)
It's done and should work now.

Aww! Thanks.

Thank you very much! I'm glad you enjoyed your playthrough.

Love the looks of this! Great use of show image! <3

Thank you! :)

Ok, Secret Santa Review here~!

Short version (I'll leave you my general playthrough thoughts at the end aswell):

Pros:
- Switching between views/characters.
- Not a standard battle system (tho I needed to get used to that!)
- Nice cutscenes and lovely mapping! Also well done use of music and soundeffects. 
- Feels like there's a greater story behind this (world building)

Cons:
- It took me a bit to get into the battle system (might just be me tho!)
- I wished that the characters would be a bit more diverse in their speaking pattern etc. so that they'd have a bit more personality.
- Healing skill for the enemy which he really liked to use a lot! Which kinda extended the battle a lot more than necessary and ended in wild skill usage and button smashing for me.

Bugs:
Aside from a typo in a textbox (should have taken a screenshot, damn!) and a typo in a items description (mentioned below) I didn't run into any bugs.

Review:
Cumulus is a very well made game considering the given timeframe of a month! I quite enjoyed it.
I would have loved to learn a bit more about the world, since it felt like there could be more to discover! :) It told a short, kinda classic-heroic story, with the lovely twist of featuring both Skyler and Lorelei, a couple, as playable characters, instead of only the hero setting out to save his wife.

I'll leave you a vote :)

---

I'll just write along as I play, I hope that's fine :3
ATTENTION: THE FOLLOWING SECTION MIGHT CONTAIN SPOILERS!!!

I really enjoyed the intro sequence, credits have been very nicely implemented.
The airship scene is very well done. Got to distracted opening up your itch.io site, so I missed which key to press to jump of the airship, haha. Quickly restarting! X3 (Thanks for making the slaphscreen skipable!) 

Oh! I tried to jump from the front part, had to take the back part. Haha! Got it after being lost for a moment.

Oh, some kind of action battle. Nice.

I can clearly tell that you did took a looooot of effort to make this game. It's very well evented and you made a lot out of the resources you had. The maps look really well made and the music is very fitting. I like the overall atmosphere.

Damn! Barbabos killed me. I'm really not good with action battles... D:
Amazing that you give a retry option instead of a game over. I was afraid I had to see the cutscene again, since I didn't save for a while. Well done! <3

I really enjoy the swiching back and forth between the characters.

Beta Potion has a typo. It says it recovers 500MP (not HP, I really got confused wondering why MP didn't fill up! XD)
Having the Enemy (Tyrannis) spamming heal is kinda annoying to be honest. (But I guess that's because I wasn't supposed to win?)

I think a healthbar during the fly event-battles would have been helpful. I got hit a lot, always afraid that I might lose. Not even sure if that was possible? (For example during the battle against the Dragon and stopping the Airships.)

I start to like the battle system since I'm slowly getting used to it. Haha. Haven't seen that plugin in action before. (It's Moghunters LMBS, right?)

Ok I did run into that healing issue again. That's really a bit annoying that he kept and kept healing and I had to hope that Lorelei would join in with some magic at the right time to I could finally take him out instead of having him heal up again. XD

Reached the end!
Loved your credit texts. <3
Nice little ending scene aswell.

Very well made entry all in all! Congrats!

Thank you very much!

Hello Mel!
Thank you for your kind words.

We decided not to permit translations for this game, since we would be unable to check the quality of these.  Sorry!

That's a fun little game you've created there! But I barely catched any dogs, haha. I really like the fail effect through! ;)

I'm sorry for the late reply. And for the translation it's a no. But thanks for the offer! And thanks for understanding.

Thank you for playing :)

(1 edit)

I hope we are free to open up a thread? :)

How about sharing some WIPs from everyones projects within this thread?
Like art, screenshots and small update news?!

So we'd just have to scroll through one thread to get a good overview of some of the project people are currently working on? :)

(Or might lemmasoft forum be a better place for a thread like this?)

Thank you so much for your playtrough and let's play, both of us really enjoyed watching this :) You've a really nice voice. And I liked the voice acting a lot!
Also thank you for mentioning the errors and grammar mistakes! I've written them down, so we can fix them with an future update!

Seems like you also suffer from the itching-nose-while-recording-syndrom? Haha. I know many let's player having that! That made me laugh :)

And don't worry to much about not being able to say my name since it's German~ in english it would be plushcat. ;)

Thank you very much! :)

I've been waiting for this! Thank you Nami, this was a really lovely game. <3
I'm really happy that we got to know a little more about this world, too!
C-Can't wait for the next one! So happy there will be another one, haha! . <3
Thank you for all your hard work. <3

Thank you for playing! I'm terrible sorry that you had that problem with loading the game. I haven't heard of someone having that issue before! D: I just knew about a general save bug which disabled saving (which can be fixed by talking to the savepoint again).

But I'm happy that you had fun anyway! Enjoyed that Let's Play.

Sure! Feel free to do a let's play once we updated to the full version, I'm looking forward to check it out :)

Thank you for playing and your kind words! :) Nice letsplay!

Thank you for your playthrough! :) It was really entertaining.

I really love the music! That "meow" is so cute! :) fit's eveything very well!
I also adore the art on this small project.

Bug report:
In the cave, I jumped over the small gap and wen't under the plaform with the cheese, because I thought I could move on there and suddenly my sprite is gone. I can still move and the camera will follow, but I will not fall into the gap or leave the cave. X3

Hi there, just downloaded your game, but I get an error message when I try to run it, saying:

There should be 'MTNTrek_Data'
folder next to the executable

Thank you for the kind words, I really enjoyed your playthrough! :)
You've got a really nice way on presenting games. Keep up the good work!

And I apologize for the problem with saving, that's a bug that we thought we would have fixed by now but appearently it still pops up every now and then.

No need to be sorry! You're welcome! :)

Hi kindaw! Thank you for your kind words.
There's no menu. So you don't need to use the key that way.

SPOILER
The key is to be used on the window, which is locked. You just have to collect the key and the window will trigger an event that let's you leave the house.