Yeah, unfortunately, we were getting that error for almost everything so we had to close up most of the biggest culprits. Really all you can do right now is to order materials and craft.... Unless you figure out the real game, hahahaha...
Recent community posts
Unfortunately, we had to dump about 90% of the functions during the port from VNM to MV. (VNM was too unstable to the point where it would work one run and break another). We will be working on recovering those functions after the contest period.
Yep, you had to manually add your game. I forgot to put out a PSA because I had a sudden last minute notice that my scripter was having us change engines and had to spend my time porting the game to the new engine. (We lost like 90% of the game in the port too).
You will not be able to upload until the contest is over or possibly until you withdraw from the contest.
You can change which files are visible if you have multiple up, but I'd recommend avoiding that as it may affect your game's judging.
Max time should be 31 days, 23 hours, 59 minutes, 59 seconds (or 58 minutes) due to midnight start on first day and October having 31 days.
updated a Uni Elementals 324 days ago
published a game 285 days ago
published a game 217 days ago
published a game 129 days ago
published a game 104 days ago
rated a game 94 days ago
published a game 58 days ago
published a game 42 days ago
published a game 41 days ago
published a game 39 days ago
(4 submissions by the same person, including test your english 3)
I think you might not realize the duration of the contest. I made it the DAY that the jam started. 31 days in October and the event ends a little before midnight on the final day, but started midnight on the first day so in total, you have 32 days. (technically 31 days, 23 hours, 58 minutes, and 59 seconds). Aka. I made this in about 8 hours (minus the assets, which were for my 2017 entry post contest version.
(This was sort of a challenge from the 2017 discord channel to try to make a game on the first day of the contest).
Honestly, it was ready, but I'm adding stuff right now that I don't want people to see. Besides... I added something to the game page.
It is a bit of a hint. Like I said. there is a way to unlock it if you know how. It is just a lot harder right now than intended.
I've made it unlocked for people, but there are some issues.
It's not supposed to yet. I had locked it until the 28th. I mainly am uploading it for those who are working on it to have a base version to work with. Those who have a need to use it will know how to unlock it.
Going to post Dev Logs here for now since I'm hiding the project page.
My game is probably a meta game. You can play it normally and find the normal ending, but...
The characters evolve based on what you do.
Video shows some hidden features.
Have a bunch of things planned.
Bathory Route: If you kill Bathory with a spear, the title will change
Bathory Route: If you kill Bathory by feeding her holy water, the title will change...
SinのAria: The best title screen planned so far is if you piss off your route's princess without killing her.
SinのAria: When you start the game back up, you find a bunch of save files ripped up, the protagonist a bloody corpse, and the saves for that route are gone from the load screen.
SinのAria: Some gallery entries might be burnt away as well.
SinのAria: The real game starts when you touch her chest enough times that she gets angry.
SinのAria: But only if she is in her Hero Princess form.
SinのAria: (Actually, if you do that, she hits the quit game button and when you get back on, any saves with her route are ripped apart. And you come back to a corpse of yourself on top of that)
All the other? No, I'm implying that everyone, including my own, have mistakes. I ended up having less time than expected due to some issues popping up, but basically the idea was to take several themes of "common mistakes" and blow them up so over the top that it would be obvious that it was satire in nature.
Originally, it was supposed to have several themes:
- Not giving enough information for the player to complete the objective.
- Object Collision, Permitted Movement settings, and event initialization
- Excessive use of darkness without consideration for gameplay
- Cutting the content in the middle of an event/quest. (not finishing)
- Excessive text dumps
- Puzzles with excessively slow movement
- RNG based success
- Bad mapping (Peer Review was going to be the target here)
If rights would revert back after a certain time, could we see a change in the wording to include the time and conditions? It might help with increasing entries, so I believe there would be some merit in doing so.
Except the word Creator can include Developers. My point was more about the lack of a time for Degica to decide, which means that they could potentially tie down a game so it never gets released.
Is there a time period before Degica relinquishes the rights to First Publishing if they don't use it? Otherwise, it seems a bit unfair to tie up the game by preventing the winners from publishing (since if Degica decides not to publish, then the game basically can never be published under the rules of First Publishing Rights).
Creators retain all rights to their respective works. The contest runners (Degica) reserve the right to promote the game on the appropriate websites, blogs, social media, etc. as outlined in the prize packages.
Degica reserves first publishing rights for games that win Degica’s Choice, People’s Choice, and/or YouTuber’s Choice.
Those two lines actually seem to contradict each other to a certain extent. Creators retain all rights to their respective works, but Degica reserves the right to promote entries and the right to first publishing for winners. So the right to promote entries can be non-exclusive, but first publishing rights are generally exclusive.
It should be possible. Would you be able to if I could figure out how? (I was told that it could be done, but I need to read the documentation to figure out how it works)
Anyways, let me know how much it would cost to have a 64 bit version made.
I hate do admit it, but I don't really know how to call on a DLL. >.< I don't really understand DLLs, UIs, Visuals, or Sounds in general since I don't get the numbers associated with them. I am still learning what numbers go with what colors, what numbers go with what visual elements, and so on.
I'm not in a huge hurry, but one of two things (Either one should work, though the later would help me out more and depending on your price if you decide to do it, possibly both):
- Macrotune for 64 Bit Windows (The current version keeps freezing on my Win10 computer).
I'd really rather not throw this in the comments section, but I couldn't find any other contact information (Forums has registrations disabled, Twitter has DM disabled, itch.io doesn't really have any pm system I know of...), so posting here since it is probably the most relevant place I can post (since it has to do with MML).
Do you take commissions for making programs and add-ons?
If you can't fix it, here is an alternative: Remake it from scratch using the assets you have. It will probably take you less time to remake it than to fix it since you already know what events there will be and can plan ahead. Also, as a hint, make it so that the key and door only change the variable if used on the proper map (add in a conditional branch). Basically, any item that should only be used in one map, make sure it only has an effect on that one map. There is another way to do it as well, but it is more complicated so easier to make mistakes.