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Song of the Bereaved Thread

A topic by Dragon Emperors created Jul 08, 2022 Views: 1,189 Replies: 33
Viewing posts 1 to 26
Submitted (14 edits) (+2)

We finally meet again
Can you hear the song?
The cries of those who fallen

About

Song of the Bereaved is a turn-based RPG set in a fantasy apocalypse world.
Players will take control of a hero, with the power of resurrection, to defeat a corrupted sentient weapon.
The prototype can be played here

Visit our IGMC entry here

The thread will be updated along with the progress.


Features

Power of Resurrection

Dungeon-exploring Skills

Active Time Grid Battle

Familiars Summoning



Characters

TBD


Screenshots

TBD


Credits

TBD


Demo

This is a short prototype to showcase some basic features of the game.
Most of the assets are placeholders and will be replaced in the later version
Right now, we are collecting feedback from the prototype, so the next version can be better.
You can download the prototype here


Support Us!
SotB Submission Entry
Discord
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Submitted

Wooo! I plan to make a thread for my game too! Can't wait to play it!

Submitted

Hope the best for both of us!

Submitted (1 edit)

I like the name "Song of the Bereaved" it has a more unique ring to it than the other name that has a few projects already named that by doing a quick google search.

Submitted

Oh, that's a nice point to consider too. Thanks for the opinion!

Submitted

Decided on some skills that players will be able to use to traverse the dungeon!

- Push blocks

- Destroy blocks

- Jump through a gap or to a different elevation

- Grappling hook

- Fire breath

- Ice breath


Screenshots of them will be posted (hopefully) soon!

Submitted(+1)

Got some map mechanics working, 4 out of 6 were able to be recorded. It still uses placeholder sprites, lol.


Proof of Concepts - Action Skills on Map

Slashing

Slashing

Fire Breathing

Fire Breathing

Grappling

Grappling

Pushing

Pushing

Submitted (2 edits) (+1)

The finalized design for the MC! As of right now, their name will be Zero, until there's a better name for them. Any cooler name you can think of for them?


Submitted

I have made a prototype that can be played right here. (I will make the itch.io page soon)

In this prototype, you can try several mechanics against obstacles such as:

- Pushing blocks
- Slashing blocks
- Using a grappling hook
- Breathing fire
- Breathing ice

Any suggestions and feedbacks are welcome!

Submitted (3 edits)

I've finally revised the main post and had the game page ready!

Look at this title I made! It's not much, but I think it has the somber sad feeling I want to capture, right?


I've also talked with the team about how the game will progress. Communication is critical, but you must ensure others understand your intention.

I'm glad they understood my scribbles


The game will have 4 stages, the first one is on the way to the gate of the wall of a fallen kingdom, then inside the ruined town after the villager moved, and the next is onto the cathedral or what is left of it, and end in the big castle where the monster rests before going on another rampage.

Do you get it from this scribble?

Submitted (2 edits)

Take a look at this beautiful picture of the initial design for the menu of this game!

We've also decided to have a constant UI for the map action skill at the top left of the screen and to reduce the resolution to avoid crashes on a big screen resolution.

Check out this blog post to learn how we've come to these decisions. We've learned a lot from our discussion.

Submitted (1 edit)

I decided to use floating textbox for Song of the Bereaved!


 It will increase in length as I add more lines, wow

As usual, assets are still placeholders. But I will frame the MC shortly.

What do you think? I think floating textbox is cool because it gives a sense of direction from where the 'voice' is coming

I think it seems really neat! Might be a challenge fitting it to not cover important things in larger scenes with more dialogue, but I'm sure there's solutions

Submitted

oh you're right, that's a challenge that might happen in the future

nice of you to give a head up there

Submitted (3 edits)

I'm back with the MC and some other NPCs~


the ones that will appear in the IGMC version (hopefully) are:

A kid that volunteered because she wanted her little brother to live a better life (the MC promised to take care of her brother)

An ex-martial arts instructor who is also a veteran of the last war

and an informant who actually knows behind the scene of what happened back then

no fixed name yet, we'd like to give them names that actually mean something, but as of now, we call them D, B, and G (if you have suggestions on what to name them, however, feel free to drop them in the reply)

also, their colors might change in the actual game

Submitted (1 edit)

Currently working on the second prototype to show off the battle system and the map, but got a little bit delayed because of some technical stuff.

In the meantime, here're some screenshots of the second prototype while I fix the update~

Submitted

The grid instantly brings to mind something like Battle Network. Is that an inspiration?

Submitted

Yes, one of the inspirations is Battle Network's battle system! Thank you for noticing

Submitted (3 edits)

I've just updated the prototype! The 2nd prototype includes:
- Grid Battle System
- Area of Effect skills
- Maps that are more similar to what it will be
- Story Progression
- Updated title screen (still the prototype version, so it's a little goofy)

Known issues:
- Skill window offset is too high

The assets used are still placeholders, it will be changed in the future version!
Please check our submission page as well, thank you!

Submitted

Some things like the hook animation and the fire breath seem a bit off. I assume those will eventually be fixed.

Submitted

Thank you for trying the prototype and the concern
But, yes, those will eventually be fixed

Submitted

Look what I got from the artists, a ref sheet and a standing sprite for the MC!

Their name will be Kadena, derived from Cadence, which means 'in rhythm', do you think their name fits them visually?

Submitted

These are the different types of enemies that you will find in the game. They are corrupted by the corrupted power of the Z-being, the main antagonist of the game.

I've also made a devlog about our process in designing these + the familiars (for summoning purposes), check it out~

Submitted

Currently working on a devlog about how I think of a name for the characters in my game.

Can you guess the idea behind them before I spill it?


Also, the idea of an area of effect skills that will be used by the enemies or can be used by the players in the battle.

Here are some examples of them

Submitted

Good day, everyone!

I've just updated the prototype. Now, it has a placeholder menu (some of them work), more areas to explore, and a total of 4 skills to obtain!

The prototype is on the submission page

Submitted (1 edit) (+1)

The artist has just given me a far more better logo and title for Song of the Bereaved.

LOOK AT HOW COOL THIS IS!

What do you think? This is fitting for a somber-vibe tactical JRPG, right?

Submitted(+1)

I wrote my line of thought for the names of characters in this game, starting with the MC, come take a look at it!

Submitted (2 edits)

Finally got the grid battle UI figured out. With the help of the artist, this is an example of the UI.


A battle on a 8x4 grid where you also need to watch your position before attacking.

What do you think?

Submitted (1 edit)

Continuing writing my line of thought for names! Now it's the instructor and the childhood friend's turn


Come take a look at the idea behind them!

Submitted

I love these game threads... makes me feel like it's the early 2000's and I'm on GamingW.net again. Bittersweet.

This game looks great! Excited to play it myself.

Submitted

Thank you! Currently preparing for the final version for IGMC

Do look forward to it!

Submitted

Currently working on the final version of the game~

One more day, come on. Please look forward to it!

Submitted

I've done it! The version for IGMC jam can now be played here!

A reminder that it's still in beta, there might be bugs that I missed on the testing, and a lot of grammatical errors (the person I rely on for grammar check is busy). But, please, enjoy the game and tell me how you feel!

Submitted

Changed a lot of graphics in the last seconds

What a ride! Thank you to everyone who's been supporting me, now I'll just wait for the result. Don't forget to rate the game here!

I'll try updating this game a bit until the rating period ends~

Stay tuned!