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I plan to move my games to unity or godot as those are much better for my style of game. I'd be able to spend less time trying to figure out how to manipulate the engine into doing something and focus more on making the other game elements.

Instead of a bunch of workarounds, I'll be able to implements what I want more directly (For example, Nol's potions are supposed to actually be much more flexible and allow the player to customize them to a much greater degree. This wasn't possible for the base engine without hardcoding each variation and the engine only allows up to 999 variations assuming every slot is used (there is also the fact that she can use the potions directly as well). Just the healing potion alone would have been more than the limit (HP 1, HP 2, ... HP 9999 would be 9999 potions alone). Tulu was supposed to be able to buy custom skills that allowed you to mess with them with points for each skill with effects learned from enemies. Nara was supposed to be able to fill her toys with potions in each slot so that the player could customize how she played. With the limitations of the game engine, these just weren't realistically possible.

Another benefit of Unity is that it will be much easier to apply certain effects and make them obvious. For example, instead of having to set up complicated formulas to figure out damage based on relative states for each attack, I could just have that as part of the attack system. It would also make having the different sides a lot more fluid.

Definitely plan to expand the game as well. Currently, my game has too much cut out (mostly stuff that was too complicated to do within the engine without some serious workarounds, which would end up just being relatively unintuitive for the player - even more so than my game already is).

I want to show off that Nol's real goal is to research and she sells potions she makes (either directly herself or through hired shopkeepers). I want to show off exactly how the world was made (in the post game) as a collaboration between the girls and Nara Torr (Goddess) for the purpose of messing around and training Nara (they basically made an actual world with real people, but then decided to treat the game as a VR RPG, which is why Nara (young) is basically using it as a farming sim and actually the only one that really considers in the world's citizens as she is the only one that just wants to go home and do normal girl things instead of being some crazy training junkie). I want to show off how Tulu's goal is just to not be bored, so she does all sorts of antics just to stave off her boredom.