Finally printed it out and it was a hit with both friends, family, and students. Thank you for a quick and amazing game!
Timespiraled
Creator of
Recent community posts
Thanks for giving Across the Sands a try. The game "stages" are definitely meant to be taxing but the game could definitely improve with shorter term goals. Game Jam deadline gave me very little wiggle room to iterate but it's definitely what I have planned for post-game jam, whenever that ends up being.
I'm glad the art stuck for most playtesters; it's the first time I attempt to create my own art assets for a jam and it was definitely a learning experience!
The lack of location variety really just boiled down to lack of time sadly. I had all 26 stages + travel decor planned out but I had to settle for the waystations/markets/flags as deadline closed in. It really wasn't hard to come up with them. Enemies are a definite "no-go" since that'd undermine the entire premise behind the setting.
Appreciate the feedback on the first level tutorial not being enough handholding. None of the playtesters had the game page and were able to understand how to play without additional instruction but there's definitely improvements that can be made to it + adding a way to call back the instructions somehow.
You'll definitely see me again, either in your own jams or elsewhere.
Thanks for giving Contagion( ) a shot! It was really fun figuring out how to to create the vintage/glitched look of the game. The sounds were taken from a free to use source, so I'm sure other games may have also used it. Since the challenge was so short and I was unable to work a full day of the 72h, I had to keep it simple, but I figured it would work for a short puzzle game.


