Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Erilex

16
Posts
38
Followers
9
Following
A member registered Mar 09, 2015 · View creator page →

Creator of

Recent community posts

Thank you! I'm trying to improve the game in all those fronts, especially the combat.

Finally got around to playing this myself. I had already seen a sizable chunk of the game via stream (from the nun battle onwards), and already had a very good impression of what I saw, but there are some good jokes in the first half (and, you know, setup and story stuff, which some people consider important), so playing through it in its entirety was a good time investment. 

Having now engaged with the actual gameplay part of the game I can say that the battles are really fun! Some really interesting synergy between the three character's skills.  The Marr/Z combination is especially effective, since Z has a lot of HP and Marr can force her to facetank attacks (and he absolutely would do that, the little asshat), which in turn lets her take advantage of a skill that grows more powerful the less HP she has remaining... Though the best use of her turn is usually Rush, which does insane amounts of damage. 

Overall an excellent little game. Very charming graphics, both the sprite artwork and the face portraits. The characters, protagonists and opponents alike are bursting with personality in spite of the story's quick pace, which is a credit to the writing. A couple lines of dialogue was all it took to make me invested and intrigued about what their fictional universe was like, and what sort of villainous or tragic death brought them to this place.

I will definitely keep an eye open for any upcoming games by Melon Kid and friends!

Thanks for playing! Curiously, adding a "retry with Full HP and MP" option was one of the ideas I was considering to make the first few battles before you are able to save the game a bit less grueling.  Another one that was suggested was putting a healing checkpoint at the start. Both seem like good solutions. 

I'll try my best to ensure the post-jam version is a better balanced, more fun experience. 

Thanks for playing the game and providing feedback! No, I wouldn't say the story gets wrapped up at the end, sadly. The story I had in my head was a lot bigger in scope that could fit in a one month game, haha. Though the ending provides some closure for the main character's arc, which is more or less the focus of the narrative in this game. 

I do plan to eventually make a version of the game with rebalanced battles and a slightly extended ending (the current one is pretty abrupt, deadline woes).

Thank you for the feedback! Yes, you are very right, the battle balance needs some serious fixing. I wasn't prepared for how easy it is for attacks to miss if you leave MV's default parameters untouched. 

Thank you for playing and giving feedback! The combat being a bit too rough seems to be the most common issue players are having with the game, so I'll be sure to give it a proper rebalance when judging is over.

(1 edit)

Thanks! You've probably seen it already, but I wrote you a more detailed reply over at RMN. Just posting this so it doesn't look like yours is the only jam comment on this page without a reply from the dev xD

Thank you! I will  add more ways to restore HP and MP to make things a bit less rough for players. If I continue the game, those things you mentioned will be expanded upon for sure!

Thank you for playing! Knowing that people enjoy the game definitely gives me motivation to continue it.

(1 edit)

Thank you! I'm so glad you liked it. I'm not sure yet about whether I'll continue working on this game (there's another one I'd like to finish first), but I'd say the odds are pretty decent! I had a lot of fun putting it together for the contest, and obviously it was conceived as a small episode of a much larger story (as evidenced by the inconclusive ending and the myriad loose plot threads).

Oh, I watched the stream where Indrah played through your IGMC game and it looks lovely, though I should probably play it myself before gushing about it lol. Lookin forward to that magical girl RPG!

EDIT: Regarding the brain picking, I'd be happy to answer what I can :)

Everyone has different tastes, thanks for giving it a try anyway!

Thanks for playing! I'm glad you liked it.

Thanks a lot for playing and commenting! You are probably right that the difficulty could use some fine tuning. Most of the systems introduced aren't really properly explored within the game's short duration. I don't know yet if I'll continue the project, but I will at least upload a more polished version after the jam judging is over.

Thanks for playing!

Tea said in a different thread that "No database work can be carried over, such as skills, traits and items."  

Does database work in this context include battle animations? (that is, the assembled animations in the database, not the sprite sheets)