love the artstyle!!!
SeraphCircle
Creator of
Recent community posts
Hey! Thank you for your recurring support!
It's a bit unfortunate that I have so many unreleased animations yet the proccess of releasing them itself is so laborious to me 😭 but hopefully you'll see many new things throughout 2025! Including one very special pack that hopefully I'll release through a publisher i've never partnered with, but, while that is complete, it's still under wraps 🤫🤫
And yeah, the node clarity is something that has been on my mind, although I haven't taken steps towards that yet, knowing that it would be of interest to you is important for me to bump it up, as sometimes i wonder if people do edit and customize the animations.
In any case, thank you very much!
can we make requests for specific sounds? i really would like some timbres similar to the FF7 Electric Piano (it's very particular) and FF7 has some very specific, very metallic percussion timbres too which would fit right in with Silent Guy
anyway, congrats on the plugin, i've been enjoying it quite a lot!
I know it's silly and far from the scope of this asset, but it wouldn't hurt to ask: How difficult would it be to build a turn based RPG on top of this? Say Parasite Eve - free movement but you have a bar that fills up and only when that bar is filled you or the enemies can act?
I've tried to do that on my own and I got far but I got stumped trying to do actions with ScriptableObjects. Alas, that was over 4 years ago and with no template.
thank you, im glad you like them! ⭐🎀
So, I use spritesheets for efficiency and because its easier to access and organize them, but its not always. I try to keep all the basic shapes and effects I tend to user recurringly in the Basic spritesheet, although in practice there are many of them I rarely use, while there are others that I use frequently but are separated
In the past, I organized my packs in such a way that they would all use the same shared Texture folder, but now that MZ accepts subfolders and after realizing it would become increasingly difficult to provide support for a multitude of different packs using the same shared sprites, I decided to pack them as standalone packs, which means the same project may have the same texture a few different times through different packs. The textures are so light though, that's hardly gonna matter
But yes, its such a tricky thing to settle on how textures are going to be divided and on how file structuring is gonna work..

























