As others have already mentioned, the audio and art were lovely but the controls were pretty difficult to use.
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SEVN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #20 | 3.565 | 3.565 |
Audio | #36 | 3.043 | 3.043 |
Accessibility | #61 | 2.478 | 2.478 |
Overall | #65 | 2.646 | 2.646 |
Graphics | #66 | 2.652 | 2.652 |
Fun | #67 | 2.348 | 2.348 |
Controls | #77 | 2.130 | 2.130 |
Theme | #79 | 2.304 | 2.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
Dare to Fail (spending your health to shrink the blackhole)
Game Description
space worm feeding simulator!
Source
unsure
Discord Username
tehryanx
Comments
Looks pretty nice, but I couldnt get my head around what should I do, unfortunately the "how to play" section wasnt helpful :(
Interesting concept. Unfortunately I got highscore of around 600 before understanding how things for, and a grand total of zero when I read the "how to play" section. No idea how that happened. Also when I went to the "how to play" section I couldn't figure out how to go back to the menu, so I just hit refresh. It would be nice to put a button or a label about how to go back.
I must be stupid. I could not figure out what this game was about. Maybe add some text on your page to explain it?
In concept the game seems interesting and the idea behind the setting could be cool. The visuals and audio are overall pretty well done and help add to the experience. As for the actual gameplay though.. the controls are... weird. It almost feels like it's trying to be a mobile game sorta control where you click and drag to aim your player etc. but... it doesn't pause anything and continually gives velocity while the mouse is nearby? Which leads to a lot of out of control space worms and leaving the screen. In more detail:
- The concept behind shooting the black hole to ensure you can try and get a higher score is pretty good and I definitely think I could've tried to last awhile. Except...
- In my personal experience the worms turning was incredibly slow if none existent which lead to consistently just barely missing the "food" or "ammo" that I needed. I did eventually sorta get it down by just barely giving some momentum by moving my mouse into range and out very quickly. But it's definitely not responsive. It's a good concept but... I feel like it needs to cancel out the current movement faster.
- When it started moving the worms felt a bit out of my control since it just activated when I was in range. So I'd definitely recommend some sort of extra input to avoid people having to move their mouse back and forth over and over to avoid gaining massive speed.
- On the topic of speed, it seems there's not too much of a cap to the speed of the worms. Or at the very least it is very high. Which personally as I said above, lead to a lot of lost worms to the endless reaches of space. I feel like it's an interesting idea having the insane speed, but locking the worms into the area so they can't escape could definitely help.
- Also some sort of hotkey or button that allows you to teleport the view to each worm would be really nice. A lot of time I was in the game was spent looking for a worm for a specific food type I had found while the black hole grew ever larger.
I took some time to understand :) but the music was relaxing so it wasn't too frustrating. Thansk for the game!
Cool little game. I got 451. The control scheme takes some getting used to but was fun once I got the hang of it. Can be hard to slow down your worms though and I shot a few of them off screen or into the black hole.
A tutorial level where you only have to deal with one worm and a few food all on the same screen might help players get used to it faster.
Really interesting mechanic, and pretty fun to get the hang of!
Nice work!
Pretty challenging to control but this feels like one of the more unique and interesting concepts I've seen so far! Couldn't get vary far because I kept accidentally launching the snakes across the screen!
I liked the concept and simple graphics of the game. My high score is 426.
The controls were very original but also abit frustrating. On the web build you have to be very precise with the mouse. I think you can fix that by letting the player enter fullscreen mode(there is a checkbox at the web upload thing)
Good work!
I enjoyed the music. Nice use of physics. Quite a different take on a space simulator adventure game. A fun entry for sure.
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